Maintenance for the week of October 28:
• PC/Mac: NA and EU megaservers for maintenance – November 1, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
https://forums.elderscrollsonline.com/en/discussion/668104/

PTS Patch Notes v1.2.2

  • Selodaoc
    Selodaoc
    ✭✭✭
    If your going to buff Nightblades, why are most notes on NIgthblade topic and PTS tweaks to skills noone uses, and wont use after patch, or nerfs?

    Remove leeching/siphon debuff.
    Make Preassure point a 2 point passive 15%/30% with 1 assassin ability equpied.
    Increase dmg of Suprise/Concealed attack, add a healing component per hit since its the main dmg using NB class skill.
    Lower cost of Cloak and make it last longer, still take dmg but dont break out of it during duration.
    Make NB skills stamina based, increase stamina skills dmg.
    Make a separate resource for dodge/block/sprint to not make magicka even more superior.
  • Cogo
    Cogo
    ✭✭✭✭✭
    Can you people say thank you for the updated on coming fixes, even if it doesnt effect you?

    I am a DK, Hard tank, in heavy armor with 2 medium as stamina regen. Dont see me whining do you?

    ESO is one of the FEW MMO who gives out this much info BEFORE a patch.

    Be happy for that =).

    I am just guessing, but why Stamina and Templar takes time is because those 2 effects A LOT. Skills, overall balance. Hard map to make and how to adjust it.

    And NO, Buffing everything is not the answer =)

    @ZOS_JessicaFolsom

    Thank you a lot for these updates!!! =)
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • SirPuppingtonVonHat
    SirPuppingtonVonHat
    ✭✭✭✭✭
    Amesiel wrote: »
    Are the guys that work on stamina resource, werewolves and Templars on vacation? Is ZoS afraid to acknowledge that stamina users, werewolves and Templars are under performing right now? ZoS Can Templars get an independent forum post on things being worked on for them? Like how the Nightblades have one in the general forums?

    No, we agree that all three need fixes and improvements, and are working on them. We're putting together the very type of comprehensive update post you mention. It'll go up this week, as soon as it' done.

    Looking forward to this. :D
    Here's hoping that two handed gets special mention.
    The Psijic Order
  • EnOeZ
    EnOeZ
    ✭✭✭✭
    Denaia wrote: »
    Still no fixes for stamina users. Huge letdown..

    Agree :'( ZOS sadly still does not acknowledge there is an issue with stamina.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    Whats with the feed change. I was under the impression that feed could only be used once per target anyways since that target became immune to Feed and Drain Essence afterword.
  • Csub
    Csub
    ✭✭✭✭✭
    Amesiel wrote: »
    Are the guys that work on stamina resource, werewolves and Templars on vacation? Is ZoS afraid to acknowledge that stamina users, werewolves and Templars are under performing right now? ZoS Can Templars get an independent forum post on things being worked on for them? Like how the Nightblades have one in the general forums?

    No, we agree that all three need fixes and improvements, and are working on them. We're putting together the very type of comprehensive update post you mention. It'll go up this week, as soon as it' done.

    Thank you, I won`t waste my gold on resetting skills again as Templar using heavy armor and 4/5 stamina abilities. I think I am in the worst possible setup at the moment, I keep dying at every second group with 3 mobs in it, yet they are 4-5 VR level lower. And I refuse to go to Light Armor/Destruction staff.

    Can`t wait for those updates!
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    [*] Updated the coloring of racial motif books so that their color better represents their rarity:
    • Playable race motifs (except Imperial) are blue.
    • NPC race motifs (Primal, Barbarian, Ancient Elf, and Daedric) are purple.
    • The Imperial racial motif is gold.

    These changes beg the question as to why purple recipes are so difficult to find. I can easily find at least one of the purple NPC racial motifs in my VR zone if I spend an hour or two looking for one. In fact, I have found almost a dozen in the past month with very little effort spent looking for them. During that time, I have not found a single purple recipe and neither has the vast majority of other VR players.

    While I appreciate these motif color changes, they simply shine more light on the purple recipe problem.
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    FIXES & IMPROVEMENTS

    Combat & Gameplay
    General
    • Attack speed now correctly affects all weapons and weapon types.

    Does this mean that bows properly gain attack speed from haste and the medium armor passive? I really hope so.
    Yes, that's correct. :)

    If this works how I think it'll work...you've just made NB bow users really oped.

  • Worstluck
    Worstluck
    ✭✭✭✭✭
    I am trying out the Incapacitate morph of Haste with my bow and I do not see any increase in speed of light or heavy attacks, so I am not sure if this is working.

    Also, my heavy attack dmg (no points in stam attributes) went from 321 to 361. I still don't think this skill is worth using, ever.
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Worstluck
    Worstluck
    ✭✭✭✭✭
    Haste does seem to work with destruction staff heavy attacks at least...
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • vyal
    vyal
    ✭✭✭
    Currently still broken, and/or not fixed by this patch, and/or not mentioned in the patch notes:
    • Deep Breath (Morph of Inhale) does not interrupt or stun. The entire point of the morph doesn't do what it says. It's completely broken, has never worked, and doesn't currently work.
    • Sea of Flames (Morph of Inferno) does not return magicka. Again, the whole point of the morph doesn't do as it says, doesn't work, and has never worked.
    • Burning Breath (Morph of Fiery Breath) does not increase damage (NPCs don't wear armor) in PvE.
    • Engulfing Flames (Morph of Fiery Breath) increases fire damage by 1, at Rank IV, against NPC's when compared to Fiery Breath. It's not 7%, nor anything close to 7%, nor higher. To be effective and/or worthwhile, it would have to be 20% minimum, considering how short the effect is (8 seconds).
    • Twin Blades and Blunt: None of the dagger or sword effects actually work. What is broken is not addressed with this patch. This passive doesn't do ANYTHING right now, for daggers and swords. No critical chance increase, no critical damage increase, no overall damage increase. Nothing.
    • Whirling Blades: The stamina regen timer stops if an enemy dies, in or out of combat. The regen value is absurdly small, too. This morph is either completely ineffective, or bugged, or both.
    • All abilities that reduce armor are ineffective in PvE, as NPC's don't wear armor. Trivial to test, as there is, at best, single digit damage increases from removing (for example) 40% of a target NPC's "armor".
    • Legendary VR Glyph of Hardening provides a damage shield of 181, and all NPCs auto attack for more than that. When the damage shield is removed, all other damage from that hit bypasses all defenses of the player (including armor) causing the player to take MORE damage, not less, with this glyph in combat.
    • Hunding's Rage crafted set does not increase any damage by 19% or anything remotely close to 19%. Either the tooltip is wrong or the effect is completely broken.
    • DW: Flying Blade; costs less, and has greater range than Bow: Draining Shot.
    • Bow: Draining Shot; costs more and has shorter range than DW: Flying Blade.
    Here's a thought for a fix for patch 1.2.2...
    How about letting us un-morph skills individually (and pay the 100g, per skill) so when we find these (and many other bugs) we're not dropping 10-20k to get back to a skill that works properly.

    If these abilities ARE supposed to be fixed, they need to be put in the patch notes. So far, this is not the case. Also, there are many many other abilities and morphs broken like this, I simply don't have the money to spend over 20k for every morph to do your testing for you, ZOS.

    And yes, I've bugged every one of these in game, so ... there's really no excuse.
  • Worstluck
    Worstluck
    ✭✭✭✭✭
    vyal wrote: »
    [*] Twin Blades and Blunt: None of the dagger or sword effects actually work. What is broken is not addressed with this patch. This passive doesn't do ANYTHING right now, for daggers and swords. No critical chance increase, no critical damage increase, no overall damage increase. Nothing.

    It's funny. I just tried this. I put two points into Twin Blade and Blunt. My VR12 Nightblade template with all the medium armor skills, passives whatever has 24% crit with no weapon equipped. I equip one dagger (they only provide you with one) and my crit went down to 21% hahahaha.

    Probably one of those character sheet display issues eh ;)


    EDIT: I also tested this with a sword and two points into Twin Blade and Blunt. Equip one sword, hit NPC with heavy attack, I do 234 damage. Equip one axe only, 234 damage. So yeah, I can verify this as well.
    Edited by Worstluck on 17 June 2014 05:00
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Worstluck
    Worstluck
    ✭✭✭✭✭
    Killers Blade (morph of Assassin's Blade) also does not return health anymore when the target is killed with the ability.


    EDIT: Killer's Blade seemed to be working for me again today. Not sure what was happening last night, but I believe this happens on live too, although I have used Impale forever.
    Edited by Worstluck on 18 June 2014 01:14
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • dragnier
    dragnier
    ✭✭✭
    Was just testing Haste morphed to Incapacitate with bow/staff and it seemed not to affect heavy attacks much, if at all. Light attacks do seem to be much faster with it, but not the heavy attacks.

    Also, the %dmg increase to heavy attacks does not work either. Just tested on some v10 enemies in Reaper's March w/ staff and bow. Same damage before and after casting Incapacitate.

    I even tested the passive under destruction staff that is supposed to make heavy attacks 10% faster... same speed with and without it.

    Further testing using a Newly made character instead of one from prior to the patch shows that the damage increase component of Incapacitate does work sometimes. Perhaps it has something to do with it being a new character, though.

    Tested the weapon speed again using this same new character and it doesn't seem to work with heavy attacks from bow or staff again. Same number of heavy attacks in the same time period with it on or off.
    Edited by dragnier on 17 June 2014 06:44
  • Thejollygreenone
    Thejollygreenone
    ✭✭✭
    Yes Haste and its morphs seems to be working for bow/staff light attacks now, and just like others have reported I can't seem to find much of a difference in heavy attack speed.

    However I would like to point out, someone mentioned earlier that they thought haste now working for bows will make NB really strong. So far, this doesn't seem to be the case. The actual dps increase of using this ability versus not using it is unfortunately small considering how large of a buff 30% to attack speed sounds. Light attack dps went up about 12%, but light attacks account for at most 25% of my damage.

    Comparing a rotation in which haste was used to one lacking haste, total theoretical dps is only .03% higher. However that doesn't account for the morphs and their effects, merely the attack speed. At this point even though Haste now works for bows like I've been waiting for since launch, I still probably wont end up using the ability. Another ability occupying that slot would probably yield higher dps.

    Unfortunately I'm not able to fully test how my characters dps would raise and can only theorize based on the raw information I was able to muster up on the rag-tag template character of mine on the PTS. (Seriously, at least let those of us with level capped characters to copy them over to the PTS for more accurate testing) But even with all that in mind, I'm going to continue testing out haste with bows and try to make something work, simply because of how long I've waited for this fix.

    Happy Testing.
  • Aeradon
    Aeradon
    ✭✭✭✭✭
    Yay! Attack speed buffs work now!!

    Yay and Nay! Now we know why the Imperial is so hard to come by but there will be a price hike :(

    Yay! Guild ranks and bank upgrades!
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

    Help make this compilation complete!
    Compilation of Ideas and Suggestions
  • trimsic_ESO
    trimsic_ESO
    ✭✭✭✭✭
    Urgently missing:
    • Stamina builds improvements to make them as competitive as magicka builds
    • Physical weapon skills improvements - yesterday, with a full stamina build, VR12 leather armor + VR12 daggers, I was hitting a templar for no more than 80 damage per hit. He was wearing a robe (thanks for the low soft cap armor), using a balista, and did not even bother to leave his siege weapon. Next time, I'll a make a video so you can understand the problem and of course the legitimate frustration of people playing with physical weapons. It's URGENT to balance this game.
    • Incentive rewards in PvP - we do not have enough objective or personal achievement to complete in PvP. We should be able to continuously improve our character, by earning new passive abilities, new stuff, or whatever else.

    The lack of long term personal objectives for the progression of our character has a very negative impact on people's motivation to play this game.

    A standard progression system exists, and is very efficient in an MMO: the tier system.
    • Tier 1 - this is where we stand now
    • Tier 2 - provides players with a better equipment, better skills, granting them a real competitive advantage; but it's hard and takes time to obtain. People have more hit points, have better heals, deal more damage, have more powerful CC abilities, etc...
    • Tier 3 - provides even more powerful equipment and skills. When Tier 3 is released, the progression towards Tier 2 is then trivialized so everyone can reach Tier 2 in a couple of weeks.
    • Tier 4 - even more powerful than Tier 3. The progression towards Tier 3 is trivialized.
    • Etc...

    With such a system, players always have an objective to reach, as they want to obtain a real competitive advantage over their enemies. It's a strong driving force for people's motivation, and is a never ending source of contentment.
    Edited by trimsic_ESO on 17 June 2014 07:47
  • sparafucilsarwb17_ESO
    sparafucilsarwb17_ESO
    ✭✭✭✭
    Will combat be fixed? Will ability lag and weapon swap be fixed? Nothing more frustrating then pushing a button to fire a skill results in nothing happening while in combat.
  • tino.antoninieb17_ESO
    I would like to clarify some things (which are previously mentioned but still vague) so i am directing this question to ZOS

    Can u confirm that u are working on following ?

    1) balancing stamina/magic builds damage output through class spells/passives,
    2) improving medium and heavy armor passives and effects
    3) Increasing stamina based weapon damage ?

    In what directions u guys think regarding abovementioned improvements ( what is balancing short term goal ) , how extensive those changes will be and last question i have is when we can expect those changes to be introduced into the game?

    Thanks

    Note : When u figure those answers - then put those on first forum page coz those answers are long waited for and for certain game changing.
    Edited by tino.antoninieb17_ESO on 17 June 2014 08:46
  • Worstluck
    Worstluck
    ✭✭✭✭✭
    I would like to clarify some things (which are previously mentioned but still vague) so i am directing this question to ZOS

    Can u confirm that u are working on following ?

    1) balancing stamina/magic builds damage output through class spells/passives,
    2) improving medium and heavy armor passives and effects
    3) Increasing stamina based weapon damage ?

    In what directions u guys think regarding abovementioned improvements ( what is balancing short term goal ) , how extensive those changes will be and last question i have is when we can expect those changes to be introduced into the game?

    Thanks

    Note : When u figure those answers - then put those on first forum page coz those answers are long waited for and for certain game changing.

    See here: http://forums.elderscrollsonline.com/discussion/comment/1002759#Comment_1002759

    They have acknowledged the issue publicly, so hopefully we can see something soon.
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Cogo
    Cogo
    ✭✭✭✭✭
    I would like to clarify some things (which are previously mentioned but still vague) so i am directing this question to ZOS

    Can u confirm that u are working on following ?

    1) balancing stamina/magick builds,
    2) improving medium and heavy armor passives and effects
    3) Increasing stamina based weapon damage ?

    In what directions u guys think regarding abovementioned improvements ( what is balancing short term goal ) , how extensive those changes will be and last question i have is when we can expect those changes to be introduced into the game?

    Thanks

    Note : When u figure those answers - then put those on first forum page coz those answers are long waited for and for certain game changing.

    Ok, now this was the last straw.

    Please READ the statements from Zenimax personell. There are out there, easy to find.

    Note: Your note is so out of line that I am not allowed to say what I think about it because of the forums rules.

    I WANT to be part of this community.....but if more of these demands keep coming at the same rate as Zenimax communicates with us.....we are going to loose their communication and I will loose a community.

    I hope you consider what you say here, because Zeni are reading, and they are taking in our ideas.

    Nothing about ESO has been vague. The players AND the reviewers have been "uninformed" about the ESO game, and their long term plan.

    Zenimax have been bold enough to keep to their plan, take in players advice, and even put them in game and on these forums.

    I really hope that Zenimax do have the numbers correct and the users who are on these forums are but a fraction of ESO playerbase.

    I am really sad to see the effect when Zenimax is communicating more, they get demands for not communicating enough.......
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Good to see UI and ease of use updates for Guilds and Guild Store. I hope these continue to evolve and be developed in future.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • CoUsT
    CoUsT
    ✭✭✭
    Dragonknight
    • Earthen Heart
      • Igneous Shield (Obsidian Shield morph): This ability’s healing buff no longer stacks.

    This is only shield and has nothing to do with healing. Am I missing something?
  • BADEVIL
    BADEVIL
    ✭✭
    Worstluck wrote: »
    See here: http://forums.elderscrollsonline.com/discussion/comment/1002759#Comment_1002759

    They have acknowledged the issue publicly, so hopefully we can see something soon.

    You Talk about that?
    We will have at least one more set of patch notes to add to 1.2 before it goes live next week. We are also working on a status update on other game content and systems (such as our plans for stamina/weapon ability builds, Templars, and Heavy and Medium armor) that we hope to share with you this week.

    So far I see only empty words about stamina build balance. Today came another patch note and I do not see there any information on this subject.

    I wish you and all of us to ZOS team presented the results of these predictions, just talking about them does not change anything.

    A players expect meaningful change.
  • tino.antoninieb17_ESO
    Cogo wrote: »
    I would like to clarify some things (which are previously mentioned but still vague) so i am directing this question to ZOS

    Can u confirm that u are working on following ?

    1) balancing stamina/magick builds,
    2) improving medium and heavy armor passives and effects
    3) Increasing stamina based weapon damage ?

    In what directions u guys think regarding abovementioned improvements ( what is balancing short term goal ) , how extensive those changes will be and last question i have is when we can expect those changes to be introduced into the game?

    Thanks

    Note : When u figure those answers - then put those on first forum page coz those answers are long waited for and for certain game changing.

    Ok, now this was the last straw.

    Please READ the statements from Zenimax personell. There are out there, easy to find.

    Note: Your note is so out of line that I am not allowed to say what I think about it because of the forums rules.

    I WANT to be part of this community.....but if more of these demands keep coming at the same rate as Zenimax communicates with us.....we are going to loose their communication and I will loose a community.

    I hope you consider what you say here, because Zeni are reading, and they are taking in our ideas.

    Nothing about ESO has been vague. The players AND the reviewers have been "uninformed" about the ESO game, and their long term plan.

    Zenimax have been bold enough to keep to their plan, take in players advice, and even put them in game and on these forums.

    I really hope that Zenimax do have the numbers correct and the users who are on these forums are but a fraction of ESO playerbase.

    I am really sad to see the effect when Zenimax is communicating more, they get demands for not communicating enough.......

    I dont want to be disrespectful but still i have to tell u couple of things :

    If u are ZOS representative - please provide me with answers,
    If you are not then i wasnt asking you anything - coz u probably know less than I.
    Regarding your behaviour and obviously overcompensating for something - fix your problem somewhere else and dont come back to me ever again.

    ZOS I am waiting patiently for abovementioned answers so please ,,,

    Edited by tino.antoninieb17_ESO on 17 June 2014 10:36
  • mimosellb16_ESO
    mimosellb16_ESO
    Soul Shriven
    Urgently missing:
    • Stamina builds improvements to make them as competitive as magicka builds
    • Physical weapon skills improvements - yesterday, with a full stamina build, VR12 leather armor + VR12 daggers, I was hitting a templar for no more than 80 damage per hit. He was wearing a robe (thanks for the low soft cap armor), using a balista, and did not even bother to leave his siege weapon. Next time, I'll a make a video so you can understand the problem and of course the legitimate frustration of people playing with physical weapons. It's URGENT to balance this game.
    • Incentive rewards in PvP - we do not have enough objective or personal achievement to complete in PvP. We should be able to continuously improve our character, by earning new passive abilities, new stuff, or whatever else.

    The lack of long term personal objectives for the progression of our character has a very negative impact on people's motivation to play this game.

    A standard progression system exists, and is very efficient in an MMO: the tier system.
    • Tier 1 - this is where we stand now
    • Tier 2 - provides players with a better equipment, better skills, granting them a real competitive advantage; but it's hard and takes time to obtain. People have more hit points, have better heals, deal more damage, have more powerful CC abilities, etc...
    • Tier 3 - provides even more powerful equipment and skills. When Tier 3 is released, the progression towards Tier 2 is then trivialized so everyone can reach Tier 2 in a couple of weeks.
    • Tier 4 - even more powerful than Tier 3. The progression towards Tier 3 is trivialized.
    • Etc...

    With such a system, players always have an objective to reach, as they want to obtain a real competitive advantage over their enemies. It's a strong driving force for people's motivation, and is a never ending source of contentment.

    Hire this man!
  • tino.antoninieb17_ESO
    BADEVIL wrote: »
    Worstluck wrote: »
    See here: http://forums.elderscrollsonline.com/discussion/comment/1002759#Comment_1002759

    They have acknowledged the issue publicly, so hopefully we can see something soon.

    You Talk about that?
    We will have at least one more set of patch notes to add to 1.2 before it goes live next week. We are also working on a status update on other game content and systems (such as our plans for stamina/weapon ability builds, Templars, and Heavy and Medium armor) that we hope to share with you this week.

    So far I see only empty words about stamina build balance. Today came another patch note and I do not see there any information on this subject.

    I wish you and all of us to ZOS team presented the results of these predictions, just talking about them does not change anything.

    A players expect meaningful change.

    I second this one !!!
  • Andy22
    Andy22
    ✭✭✭
    vyal wrote: »
    [*] Twin Blades and Blunt: None of the dagger or sword effects actually work. What is broken is not addressed with this patch. This passive doesn't do ANYTHING right now, for daggers and swords. No critical chance increase, no critical damage increase, no overall damage increase. Nothing.

    This works fine for me and i tested this a couple of days ago.
    I gained the 6% crit with 2 daggers and also gained the 5% dmg with 2 swords, i also get "bleeding" using 2 axes. I could not notice a dmg increase using 2 maces, but i don't know what counts as "heavy armored target".
    vyal wrote: »
    [*] All abilities that reduce armor are ineffective in PvE, as NPC's don't wear armor. Trivial to test, as there is, at best, single digit damage increases from removing (for example) 40% of a target NPC's "armor".

    Thats simply false. In PvE most mobs have armor that results in 8-15% damage reduction, so if you can fully reduce/ignore/penetrate it results in a 8-15% DPS boost.
    vyal wrote: »
    [*] Legendary VR Glyph of Hardening provides a damage shield of 181, and all NPCs auto attack for more than that. When the damage shield is removed, all other damage from that hit bypasses all defenses of the player (including armor) causing the player to take MORE damage, not less, with this glyph in combat.

    Did you test this and on what version was your test? I tested this on 1.0.7 and it worked fine.
    vyal wrote: »
    [*] Hunding's Rage crafted set does not increase any damage by 19% or anything remotely close to 19%. Either the tooltip is wrong or the effect is completely broken.

    "Hundings Rage" set tooltip does not state that it increases "Damage" by 19% it explicitly states that it increases "Weapon Damage" for "Weapon Abilities" and thats exactly what this set does. The only bug it currently has is that it will not effect Staff abilities. (So it wont work on light/heavy attacks and it only increases your Weapon Damage stat, not your overall damage)


    Edited by Andy22 on 17 June 2014 12:20
  • Kraven
    Kraven
    ✭✭✭✭✭
    Gotcha, thanks. We'll look into it now.

    Just to Back up @Ysne58‌ there have been several reports of targets just standing still not doing anything at all during combat. Initially thought it was just in CoH however when I went to a mundus stone on my template several of the over world mobs also stood by doing nothing at all. In most encounters where there was more than one target, one would aggro while the other two stood by I was locked in combat until I killed them however they never moved from their spot, stood like training dummies to be whacked on.

    Also reported getting stuck in death "waiting for combat to end" this happened several times during the Craglorn testing and continues now. Happened during CoH testing and /stuck would move us back to the entrance however we would still be dead and 'waiting for combat', between this and the telegraphs randomly not appearing several members of our testing group have been turned off from pts.
    Amesiel wrote: »
    Are the guys that work on stamina resource, werewolves and Templars on vacation? Is ZoS afraid to acknowledge that stamina users, werewolves and Templars are under performing right now? ZoS Can Templars get an independent forum post on things being worked on for them? Like how the Nightblades have one in the general forums?

    No, we agree that all three need fixes and improvements, and are working on them. We're putting together the very type of comprehensive update post you mention. It'll go up this week, as soon as it' done.

    This is great. I...I think I love you...I'm going to cry now. It's just so beautiful.

    Okay I'm over it. Thanks for the heads up this is indeed great news and I for one look forward to the update post.
    V14 - IMPERIAL NIGHTBLADE - DPS/TANK
    V13 - BRETON SORCERER - HEALS/DPS
    V2 - REDGUARD DRAGONKNIGHT - MELEE DPS
    V1 - BRETON TEMPLAR - TANK/DPS

    to be continued... Nevermind, no longer "to be continued"
  • VileIntent
    VileIntent
    ✭✭✭✭
    Vampire
    Feed: We have removed the cooldown period for this ability. You can use Feed only once per enemy target.


    Does this mean if player A Feeds on a target that Player B would also be locked out of feeding on the same target in the same fight?

    Also could you please consider allowing the Drain Essence to work on boss mobs and just make them immune to the stun? This would at least let the skill be worth while vs targets immune to the stun effect, but yet allow us vamps to still drain for hp and stam even tho we may be getting beat on in the process.
Sign In or Register to comment.