ZOS_JessicaFolsom wrote: »Are the guys that work on stamina resource, werewolves and Templars on vacation? Is ZoS afraid to acknowledge that stamina users, werewolves and Templars are under performing right now? ZoS Can Templars get an independent forum post on things being worked on for them? Like how the Nightblades have one in the general forums?
No, we agree that all three need fixes and improvements, and are working on them. We're putting together the very type of comprehensive update post you mention. It'll go up this week, as soon as it' done.
ZOS_JessicaFolsom wrote: »Are the guys that work on stamina resource, werewolves and Templars on vacation? Is ZoS afraid to acknowledge that stamina users, werewolves and Templars are under performing right now? ZoS Can Templars get an independent forum post on things being worked on for them? Like how the Nightblades have one in the general forums?
No, we agree that all three need fixes and improvements, and are working on them. We're putting together the very type of comprehensive update post you mention. It'll go up this week, as soon as it' done.
ZOS_GinaBruno wrote: »[*] Updated the coloring of racial motif books so that their color better represents their rarity:
- Playable race motifs (except Imperial) are blue.
- NPC race motifs (Primal, Barbarian, Ancient Elf, and Daedric) are purple.
- The Imperial racial motif is gold.
ZOS_GinaBruno wrote: »Yes, that's correct.Thejollygreenone wrote: »ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS
Combat & Gameplay
General
- Attack speed now correctly affects all weapons and weapon types.
Does this mean that bows properly gain attack speed from haste and the medium armor passive? I really hope so.
[*] Twin Blades and Blunt: None of the dagger or sword effects actually work. What is broken is not addressed with this patch. This passive doesn't do ANYTHING right now, for daggers and swords. No critical chance increase, no critical damage increase, no overall damage increase. Nothing.
tino.antoninieb17_ESO wrote: »I would like to clarify some things (which are previously mentioned but still vague) so i am directing this question to ZOS
Can u confirm that u are working on following ?
1) balancing stamina/magic builds damage output through class spells/passives,
2) improving medium and heavy armor passives and effects
3) Increasing stamina based weapon damage ?
In what directions u guys think regarding abovementioned improvements ( what is balancing short term goal ) , how extensive those changes will be and last question i have is when we can expect those changes to be introduced into the game?
Thanks
Note : When u figure those answers - then put those on first forum page coz those answers are long waited for and for certain game changing.
tino.antoninieb17_ESO wrote: »I would like to clarify some things (which are previously mentioned but still vague) so i am directing this question to ZOS
Can u confirm that u are working on following ?
1) balancing stamina/magick builds,
2) improving medium and heavy armor passives and effects
3) Increasing stamina based weapon damage ?
In what directions u guys think regarding abovementioned improvements ( what is balancing short term goal ) , how extensive those changes will be and last question i have is when we can expect those changes to be introduced into the game?
Thanks
Note : When u figure those answers - then put those on first forum page coz those answers are long waited for and for certain game changing.
ZOS_GinaBruno wrote: »Dragonknight
- Earthen Heart
- Igneous Shield (Obsidian Shield morph): This ability’s healing buff no longer stacks.
See here: http://forums.elderscrollsonline.com/discussion/comment/1002759#Comment_1002759
They have acknowledged the issue publicly, so hopefully we can see something soon.
ZOS_JessicaFolsom wrote: »We will have at least one more set of patch notes to add to 1.2 before it goes live next week. We are also working on a status update on other game content and systems (such as our plans for stamina/weapon ability builds, Templars, and Heavy and Medium armor) that we hope to share with you this week.
tino.antoninieb17_ESO wrote: »I would like to clarify some things (which are previously mentioned but still vague) so i am directing this question to ZOS
Can u confirm that u are working on following ?
1) balancing stamina/magick builds,
2) improving medium and heavy armor passives and effects
3) Increasing stamina based weapon damage ?
In what directions u guys think regarding abovementioned improvements ( what is balancing short term goal ) , how extensive those changes will be and last question i have is when we can expect those changes to be introduced into the game?
Thanks
Note : When u figure those answers - then put those on first forum page coz those answers are long waited for and for certain game changing.
Ok, now this was the last straw.
Please READ the statements from Zenimax personell. There are out there, easy to find.
Note: Your note is so out of line that I am not allowed to say what I think about it because of the forums rules.
I WANT to be part of this community.....but if more of these demands keep coming at the same rate as Zenimax communicates with us.....we are going to loose their communication and I will loose a community.
I hope you consider what you say here, because Zeni are reading, and they are taking in our ideas.
Nothing about ESO has been vague. The players AND the reviewers have been "uninformed" about the ESO game, and their long term plan.
Zenimax have been bold enough to keep to their plan, take in players advice, and even put them in game and on these forums.
I really hope that Zenimax do have the numbers correct and the users who are on these forums are but a fraction of ESO playerbase.
I am really sad to see the effect when Zenimax is communicating more, they get demands for not communicating enough.......
trimsic_ESO wrote: »Urgently missing:
- Stamina builds improvements to make them as competitive as magicka builds
- Physical weapon skills improvements - yesterday, with a full stamina build, VR12 leather armor + VR12 daggers, I was hitting a templar for no more than 80 damage per hit. He was wearing a robe (thanks for the low soft cap armor), using a balista, and did not even bother to leave his siege weapon. Next time, I'll a make a video so you can understand the problem and of course the legitimate frustration of people playing with physical weapons. It's URGENT to balance this game.
- Incentive rewards in PvP - we do not have enough objective or personal achievement to complete in PvP. We should be able to continuously improve our character, by earning new passive abilities, new stuff, or whatever else.
The lack of long term personal objectives for the progression of our character has a very negative impact on people's motivation to play this game.
A standard progression system exists, and is very efficient in an MMO: the tier system.
- Tier 1 - this is where we stand now
- Tier 2 - provides players with a better equipment, better skills, granting them a real competitive advantage; but it's hard and takes time to obtain. People have more hit points, have better heals, deal more damage, have more powerful CC abilities, etc...
- Tier 3 - provides even more powerful equipment and skills. When Tier 3 is released, the progression towards Tier 2 is then trivialized so everyone can reach Tier 2 in a couple of weeks.
- Tier 4 - even more powerful than Tier 3. The progression towards Tier 3 is trivialized.
- Etc...
With such a system, players always have an objective to reach, as they want to obtain a real competitive advantage over their enemies. It's a strong driving force for people's motivation, and is a never ending source of contentment.
See here: http://forums.elderscrollsonline.com/discussion/comment/1002759#Comment_1002759
They have acknowledged the issue publicly, so hopefully we can see something soon.
You Talk about that?ZOS_JessicaFolsom wrote: »We will have at least one more set of patch notes to add to 1.2 before it goes live next week. We are also working on a status update on other game content and systems (such as our plans for stamina/weapon ability builds, Templars, and Heavy and Medium armor) that we hope to share with you this week.
So far I see only empty words about stamina build balance. Today came another patch note and I do not see there any information on this subject.
I wish you and all of us to ZOS team presented the results of these predictions, just talking about them does not change anything.
A players expect meaningful change.
[*] Twin Blades and Blunt: None of the dagger or sword effects actually work. What is broken is not addressed with this patch. This passive doesn't do ANYTHING right now, for daggers and swords. No critical chance increase, no critical damage increase, no overall damage increase. Nothing.
[*] All abilities that reduce armor are ineffective in PvE, as NPC's don't wear armor. Trivial to test, as there is, at best, single digit damage increases from removing (for example) 40% of a target NPC's "armor".
[*] Legendary VR Glyph of Hardening provides a damage shield of 181, and all NPCs auto attack for more than that. When the damage shield is removed, all other damage from that hit bypasses all defenses of the player (including armor) causing the player to take MORE damage, not less, with this glyph in combat.
[*] Hunding's Rage crafted set does not increase any damage by 19% or anything remotely close to 19%. Either the tooltip is wrong or the effect is completely broken.
ZOS_GinaBruno wrote: »Gotcha, thanks. We'll look into it now.
ZOS_JessicaFolsom wrote: »Are the guys that work on stamina resource, werewolves and Templars on vacation? Is ZoS afraid to acknowledge that stamina users, werewolves and Templars are under performing right now? ZoS Can Templars get an independent forum post on things being worked on for them? Like how the Nightblades have one in the general forums?
No, we agree that all three need fixes and improvements, and are working on them. We're putting together the very type of comprehensive update post you mention. It'll go up this week, as soon as it' done.