LonePirate wrote: »... turn on the Veteran flag and populate it with existing NPC creations, perhaps giving them new names, a new paint job, a new size and maybe a new ability in their new VR level ...
Rage. Goddess, sing the rage of Peleus' son Achilles,
murderous, doomed, that cost the Achaeans countless losses,
hurling down to the House of Death so many sturdy souls…
wafcatb14_ESO wrote: »they have a little over 100 dungeons in the game and 74 of them are the exact layout , kinda boring really , gone are the days of getting awesome and completly unique dungeons like in Everquest , of all the MMO`s I have played in the last 15 years EQ dungeon maps still blow all the other games away .
each one was completly different and very good from illusion floor traps that dropped you to a room below full of mobs, to secert passages , to under water dungeons ,
sadly most games today have lame dungeons this game is no different . atleast we have cool voice over acting and a personal story to make up for lack of good content lol .
wafcatb14_ESO wrote: »they have a little over 100 dungeons in the game and 74 of them are the exact layout , kinda boring really , gone are the days of getting awesome and completly unique dungeons like in Everquest , of all the MMO`s I have played in the last 15 years EQ dungeon maps still blow all the other games away .
each one was completly different and very good from illusion floor traps that dropped you to a room below full of mobs, to secert passages , to under water dungeons ,
sadly most games today have lame dungeons this game is no different . atleast we have cool voice over acting and a personal story to make up for lack of good content lol .
I'm not going to complain about the additional content. I don't personally think, at this point, its as crucial as bug fixes, class balances, and others.... but I think the plan seems to be, slow and steady with the fixes. Changing too much at one time may just make things worse.
another new content, another zero for solo players.
if this is how future goes, this game's solo players, will be out of content and out of reason to sub.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »
But beyond player housing and other 'collectible' type mechanics, or a daily-quest based system (which they seem to be avoiding wholesale), I'm not sure what could be made for solo players that wouldn't be better off focused as group content first?
ruze84b14_ESO wrote: »
But beyond player housing and other 'collectible' type mechanics, or a daily-quest based system (which they seem to be avoiding wholesale), I'm not sure what could be made for solo players that wouldn't be better off focused as group content first?
make their group content scalable to size of groups, including solos, they can lower the reward, but nonetheless should let people explore.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ZOS_JessicaFolsom wrote: »We are also working on a status update on other game content and systems (such as our plans for stamina/weapon ability builds, Templars, and Heavy and Medium armor) that we hope to share with you this week.
ZOS_JessicaFolsom wrote: »We are also working on a status update on other game content and systems (such as our plans for stamina/weapon ability builds, Templars, and Heavy and Medium armor) that we hope to share with you this week.
ZOS_JessicaFolsom wrote: »Thank you all for sharing your thoughts with us. Some updates will have a large amount of new content or systems, others will focus more on fixes and improvements. Update 1.2 is the latter; it focuses more on fixes and improvements than new content, especially compared to the Craglorn update. That will not always be the case.
We will have at least one more set of patch notes to add to 1.2 before it goes live next week. We are also working on a status update on other game content and systems (such as our plans for stamina/weapon ability builds, Templars, and Heavy and Medium armor) that we hope to share with you this week.
ZOS_JessicaFolsom wrote: »We are also working on a status update on other game content and systems (such as our plans for stamina/weapon ability builds, Templars, and Heavy and Medium armor) that we hope to share with you this week.
THANK YOU JESSICA I LOVE YOU PLEASE SHARE THIS WEEK
wait so you're basically working on a report that reports other game content and systems?
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ZOS_JessicaFolsom wrote: »We will have at least one more set of patch notes to add to 1.2 before it goes live next week. We are also working on a status update on other game content and systems (such as our plans for stamina/weapon ability builds, Templars, and Heavy and Medium armor) that we hope to share with you this week.
wafcatb14_ESO wrote: »they have a little over 100 dungeons in the game and 74 of them are the exact layout , kinda boring really , gone are the days of getting awesome and completly unique dungeons like in Everquest , of all the MMO`s I have played in the last 15 years EQ dungeon maps still blow all the other games away .
each one was completly different and very good from illusion floor traps that dropped you to a room below full of mobs, to secert passages , to under water dungeons ,
sadly most games today have lame dungeons this game is no different . atleast we have cool voice over acting and a personal story to make up for lack of good content lol .
Four words:
Lost Dungeons of Norrath.
ZOS_JessicaFolsom wrote: »We will have at least one more set of patch notes to add to 1.2 before it goes live next week. We are also working on a status update on other game content and systems (such as our plans for stamina/weapon ability builds, Templars, and Heavy and Medium armor) that we hope to share with you this week.
Wifeaggro13 wrote: »90% of the game is solo ..... really? your upset because your maxed chr has nothing to do by itself. arent you sick to death of running around by yourself? you do realize what the Two MM's in MMO stand for?