ZOS_GinaBruno wrote: »Just letting you all know that we've been gathering all your feedback to this point, and are going to pass it around to specific teams today so they can review everything.
My feedback:
Why is the "Bleeding" status effect not able to critical strike and stack with itself, like "Burning" does?
Why do all Class Ultimates need to scale of Magicka/Spell Damage, making using them in Stamina based build's less appealing, powerfully?
Why are the first 5 hits of "Flurry" use spell resistance and not armor?
Why is the final hit of "Flurry" not effected by "Hundings Rage" set?
Why are the Craglorn Trial Set Boni so crappy?
Why does the 2h line have no real decent dps spamable ability?
Why do low damage light attacks in dungeons often don't generate Ultimate?
Why is "Snake Blood" passive not working?
Why is "Medical Use" only working on some rare, obscure effects, but not critical chance duration?
Why are there 4 different spell crit chance high lvl set's and only one with weapon crit at 5 pieces?
Why are "nearly" all stamina build based set bonu so crappy, compared to magicka?
Why has the 2h pvp set the "Arcane" trait on its ring and not stamina and the Destro Staff pvp set Health and not magicka?
What is a "heavy armored target" in relation to the DW passive skill using maces?
Why is there still no official word on the whole "Animation Canceling" debacle?
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Finally:
Why do many tooltips suck this much in explaining what things actually do and how they work?
Templars are by far the worst class in the game. They're not even wanted in trials because Sorcs are better healers. Why would you want a templar healer when Sorcs have a Weapon Damage buff which increases Restoration healing. Templars cannot go to trials as DPS because they can only pull half the DPS of Sorcs, DKs, and NBs. There are serious issues with the Templar class ZOS and we need to hear you all acknowledge it before every Templar leaves the game. I've already seen 7 Templars on my friends leave the game within the past 2 weeks because they've yet to hear you all even acknowledge how bad Templars are in the game.
ZOS has acknowledged Templars and Stamina builds in several other threads as well as this one.
Man... is there only NB class in this game? Please give a proof that NB is OP now
Have You see any Tank class using stamina and heavy armor to tanking?
Do you even play this game or just read what people write?
ZOS has acknowledged Templars and Stamina builds in several other threads as well as this one.
And???
They've "acknowledged" some of these things months ago. People want to see action and exacts on whats being fixed, instead of more nebulous "we know its not working" regurgitated responses.
ZOS has acknowledged Templars and Stamina builds in several other threads as well as this one.
And???
They've "acknowledged" some of these things months ago. People want to see action and exacts on whats being fixed, instead of more nebulous "we know its not working" regurgitated responses.
Agree, problems with templars didn't start yesterday or weak ago not even month ago, templars are broken since day 1. And if they acknowledge that that templars are broken only now then how long it will take them to fix it?
I wonder will there be any templar left in game when they finally fix it. At the moment there are 3 classes and templar. Hopefully not for too long...
ZOS has acknowledged Templars and Stamina builds in several other threads as well as this one.
And???
They've "acknowledged" some of these things months ago. People want to see action and exacts on whats being fixed, instead of more nebulous "we know its not working" regurgitated responses.
Agree, problems with templars didn't start yesterday or weak ago not even month ago, templars are broken since day 1. And if they acknowledge that that templars are broken only now then how long it will take them to fix it?
I wonder will there be any templar left in game when they finally fix it. At the moment there are 3 classes and templar. Hopefully not for too long...
Why are the mobs inside the vet Crypt of Hearts level vr12? This is in a vet level 2 or 6 vet level depending on which faction the player is in. I don't think testing this with the vr12 mobs is going to provide an accurate test for this because you are going to need to reduce the vr levels to bring them in line with the level of content in those areas.
BC, FG and Spindle are the T1 vet dungeons for VR 1-5.
WS, EH, and Darkshade are the T2 vet dungeons for VR 6-10.
CoH falls into the T3 range V10-12 since 12 is max, hopefully we'll see City of Ash and Arx Corinium with in that same tier pretty soon.
Faction or starting alliance has nothing to do with the level of dungeons, standard or veteran.
Although I think there needs to be a reason to run them. Vet dungeons are at the top of my list as favorite content atm however very few people actually want to run them more than once.
ZOS_JessicaFolsom wrote: »sparafucilsarwb17_ESO wrote: »Will combat be fixed? Will ability lag and weapon swap be fixed? Nothing more frustrating then pushing a button to fire a skill results in nothing happening while in combat.
We've identified the cause of lag specifically while in a group (including ability lag) and have a fix for it going in with v.1.2.3, which is going out next week.
NerfEverything wrote: »ZOS has acknowledged Templars and Stamina builds in several other threads as well as this one.
And???
They've "acknowledged" some of these things months ago. People want to see action and exacts on whats being fixed, instead of more nebulous "we know its not working" regurgitated responses.
Agree, problems with templars didn't start yesterday or weak ago not even month ago, templars are broken since day 1. And if they acknowledge that that templars are broken only now then how long it will take them to fix it?
I wonder will there be any templar left in game when they finally fix it. At the moment there are 3 classes and templar. Hopefully not for too long...
I think it is already too late. All the VR12 templars in my guilds have either quit or rerolled different classes. I don't blame them, the class is useless. Literally useless.
Last week there was a guy giving away 50k gold on the general forums to any Templar that could hit 700dps. No one could do it. The closest was 420dps. Yet you have NBs and DKs pushing 1200dps.
Templars are supposed to be good healers, but with no resource management, NBs and Sorcs outheal Templars all day long.
There is no situation where a templar is preferred over another class. There is no situation where a templar can outperform another class. They can't do much, and they can't do it well. The class is broken. There is no other way to describe it.
I bet if the look at their numbers, there are only 8%-10% of VR12 population still playing templar. I would be interested to see how many people that cancelled their subs had templars as their main.
Currently still broken, and/or not fixed by this patch, and/or not mentioned in the patch notes:Here's a thought for a fix for patch 1.2.2...
- Deep Breath (Morph of Inhale) does not interrupt or stun. The entire point of the morph doesn't do what it says. It's completely broken, has never worked, and doesn't currently work.
- Sea of Flames (Morph of Inferno) does not return magicka. Again, the whole point of the morph doesn't do as it says, doesn't work, and has never worked.
- Burning Breath (Morph of Fiery Breath) does not increase damage (NPCs don't wear armor) in PvE.
- Engulfing Flames (Morph of Fiery Breath) increases fire damage by 1, at Rank IV, against NPC's when compared to Fiery Breath. It's not 7%, nor anything close to 7%, nor higher. To be effective and/or worthwhile, it would have to be 20% minimum, considering how short the effect is (8 seconds).
- Twin Blades and Blunt: None of the dagger or sword effects actually work. What is broken is not addressed with this patch. This passive doesn't do ANYTHING right now, for daggers and swords. No critical chance increase, no critical damage increase, no overall damage increase. Nothing.
- Whirling Blades: The stamina regen timer stops if an enemy dies, in or out of combat. The regen value is absurdly small, too. This morph is either completely ineffective, or bugged, or both.
- All abilities that reduce armor are ineffective in PvE, as NPC's don't wear armor. Trivial to test, as there is, at best, single digit damage increases from removing (for example) 40% of a target NPC's "armor".
- Legendary VR Glyph of Hardening provides a damage shield of 181, and all NPCs auto attack for more than that. When the damage shield is removed, all other damage from that hit bypasses all defenses of the player (including armor) causing the player to take MORE damage, not less, with this glyph in combat.
- Hunding's Rage crafted set does not increase any damage by 19% or anything remotely close to 19%. Either the tooltip is wrong or the effect is completely broken.
- DW: Flying Blade; costs less, and has greater range than Bow: Draining Shot.
- Bow: Draining Shot; costs more and has shorter range than DW: Flying Blade.
How about letting us un-morph skills individually (and pay the 100g, per skill) so when we find these (and many other bugs) we're not dropping 10-20k to get back to a skill that works properly.
If these abilities ARE supposed to be fixed, they need to be put in the patch notes. So far, this is not the case. Also, there are many many other abilities and morphs broken like this, I simply don't have the money to spend over 20k for every morph to do your testing for you, ZOS.
And yes, I've bugged every one of these in game, so ... there's really no excuse.
I'm not sure if I understand the meaning of the PTS, but it would be nice if some bugs would be fixed in the "normal game" as well, such as "Soul Lock II". I just spent one of my remaining skill points on that, but it still says it's only 5%, not more than that.
Templars are by far the worst class in the game. They're not even wanted in trials because Sorcs are better healers. Why would you want a templar healer when Sorcs have a Weapon Damage buff which increases Restoration healing. Templars cannot go to trials as DPS because they can only pull half the DPS of Sorcs, DKs, and NBs. There are serious issues with the Templar class ZOS and we need to hear you all acknowledge it before every Templar leaves the game. I've already seen 7 Templars on my friends leave the game within the past 2 weeks because they've yet to hear you all even acknowledge how bad Templars are in the game.
If your going to buff Nightblades, why are most notes on NIgthblade topic and PTS tweaks to skills noone uses, and wont use after patch, or nerfs?
Remove leeching/siphon debuff.
Make Preassure point a 2 point passive 15%/30% with 1 assassin ability equpied.
Increase dmg of Suprise/Concealed attack, add a healing component per hit since its the main dmg using NB class skill.
Lower cost of Cloak and make it last longer, still take dmg but dont break out of it during duration.
Make NB skills stamina based, increase stamina skills dmg.
Make a separate resource for dodge/block/sprint to not make magicka even more superior.
smercgames_ESO wrote: »If your going to buff Nightblades, why are most notes on NIgthblade topic and PTS tweaks to skills noone uses, and wont use after patch, or nerfs?
Remove leeching/siphon debuff.
Make Preassure point a 2 point passive 15%/30% with 1 assassin ability equpied.
Increase dmg of Suprise/Concealed attack, add a healing component per hit since its the main dmg using NB class skill.
Lower cost of Cloak and make it last longer, still take dmg but dont break out of it during duration.
Make NB skills stamina based, increase stamina skills dmg.
Make a separate resource for dodge/block/sprint to not make magicka even more superior.
Wow these are awful ideas.
Removing the debuff from siphon would make us have infinite resources with no drawback except 1 less slot (Bad Idea).
Pressure point gives 15/30% crit!? Why not just give NBs 100% crit... I hate the idea that crit rates can even get to the point they can. Crits should be rare but even if I didn't think they should be that rare 15/30% would bring my crit to close to 75% and I should not be critting more than I hit normally.
Veil strike give healing? Why should you main damage ability give a heal when it already gives you speed or armor reduction and also stuns from stealth? That just makes no sense.
Cloak just needs a fix, not a buff. If it worked correctly we would have no problems with it.
NB skills using stamina, ok this one I agree with. Siphon should be magicka but veil strike, assassins blade.. things like that should be stamina.
Templars are by far the worst class in the game. They're not even wanted in trials because Sorcs are better healers. Why would you want a templar healer when Sorcs have a Weapon Damage buff which increases Restoration healing. Templars cannot go to trials as DPS because they can only pull half the DPS of Sorcs, DKs, and NBs. There are serious issues with the Templar class ZOS and we need to hear you all acknowledge it before every Templar leaves the game. I've already seen 7 Templars on my friends leave the game within the past 2 weeks because they've yet to hear you all even acknowledge how bad Templars are in the game.
mikeyb4god123nub19_ESO wrote: »You will Quite? You mean Quit? You Sure your 18 years of age and are old enough to be playing? You know What I have noticed?... People who are of poor skill in these games seem to be the ones that Cry and "Bit@# about the games construction, and it has nothing to do with the way it was made but everything to do with your internet connection which you most likely pay 3 bucks a month for and your skill level, so take some time to play to game or quit but for gods sake stop Crying about stuff that dose not really matter you just suck... I suck at this game I work 7 days a week go to school full time 40 hours + have a wife and a kid on the way, But I still manage to set aside some "me" time and I doubt they will miss you if you quit, Due to the fact they have over a million players all of which are paying 15 bucks a month lolJinShepard01 wrote: »As much as I liek some of the things, the main reason, the grind of veteran is still untouched.. if this is the case when 1.2 hits, i am afraid ill quite. So I hope there is still something in the works that we do not know yet for 1.2!
Nickdorlandb16_ESO wrote: »Templars are by far the worst class in the game. They're not even wanted in trials because Sorcs are better healers. Why would you want a templar healer when Sorcs have a Weapon Damage buff which increases Restoration healing. Templars cannot go to trials as DPS because they can only pull half the DPS of Sorcs, DKs, and NBs. There are serious issues with the Templar class ZOS and we need to hear you all acknowledge it before every Templar leaves the game. I've already seen 7 Templars on my friends leave the game within the past 2 weeks because they've yet to hear you all even acknowledge how bad Templars are in the game.
This !!! I quit doing trials, because well we suck.. PvP Templars are decent with certian builds ( healing builds in pvp, they do own pvp healing, but thats about it )
UPGRADE THE FREAKING TEMPLARS, INSTEAD OF SKILLS WE NEVER GONNA USE ANYWAY, like blazing spear
Nickdorlandb16_ESO wrote: »Templars are by far the worst class in the game. They're not even wanted in trials because Sorcs are better healers. Why would you want a templar healer when Sorcs have a Weapon Damage buff which increases Restoration healing. Templars cannot go to trials as DPS because they can only pull half the DPS of Sorcs, DKs, and NBs. There are serious issues with the Templar class ZOS and we need to hear you all acknowledge it before every Templar leaves the game. I've already seen 7 Templars on my friends leave the game within the past 2 weeks because they've yet to hear you all even acknowledge how bad Templars are in the game.
This !!! I quit doing trials, because well we suck.. PvP Templars are decent with certian builds ( healing builds in pvp, they do own pvp healing, but thats about it )
UPGRADE THE FREAKING TEMPLARS, INSTEAD OF SKILLS WE NEVER GONNA USE ANYWAY, like blazing spear
rwood0604_ESO wrote: »People are just taking this you can play how ever you want thing way to serious, That statement it true you CAN play how you want, however what most people fail to realize is that it does not continue to go on stating that if you do choose to play how ever you want that you will still be just as good as everyone else. If that was the case, then every class would have the same skills and passive but with different names and animations and I am sure we can all agree on how crappy a game like that is, unless you just want to play an MMO for Pvp only, in which cse there used to be a game on the PC called Fury which was such a game and it was awesome but it was pvp only no gear no items just everyone gets the same list of skills to choose from and you kill each other to see who was better prepared or just more skilled, sadly however this game no longer is up and running so goodluck finding another game like it.