greevirb14_ESO wrote: »Not sure how I feel about the dye system atm... I feel like the color should be toned down a bit. Right now in that screenshot it's just far too.... vibrant?
And this is why I have no trust in the devs anymore.NerfEverything wrote: »So the 1.5sec GLOBAL COOLDOWN was completely intentional.
In a game where we were promised no global cooldowns, you take the weakest classes primary DPS ability, which is already a channeled cast, and you decide it is a good idea to disable the player for one and a half seconds after they cast it.
I'm sorry but this defies all logic and reason.
The plan looks good and sounds solid. Implementation will mean everything. I beg you to keep information like this coming and not just in state of the game updates.
The dye system looks just like GW2 but that is fine because it works. My one suggestion though would be to make dyes purchasable through a vendor only. No rare drops etc. I hope to avoid the next motif market exploit.
I completely understand the need for small incremental improvements and fixes. This however is still unacceptable with the nightblade class. It is not so much that we are underpowered, it is that our abilities and passives do not work. There is a big difference. So attempting to sugar coat it with the statement that you play one is really insulting.
Anyhow, thanks for the information. It is appreciated.
And this is why I have no trust in the devs anymore.NerfEverything wrote: »So the 1.5sec GLOBAL COOLDOWN was completely intentional.
In a game where we were promised no global cooldowns, you take the weakest classes primary DPS ability, which is already a channeled cast, and you decide it is a good idea to disable the player for one and a half seconds after they cast it.
I'm sorry but this defies all logic and reason.
The weakest dps class in the game, and they add a Global cool down to a game they said there would be no global cool downs as part of the advertising of the GAME! Just remove the templar class, confess you stuffed up the design as they have no mana recovery but all other classes do, but you don't want to give a class with a heal skill any mana recovery and be done with it.
The dye system looks just like GW2 but that is fine because it works. My one suggestion though would be to make dyes purchasable through a vendor only. No rare drops etc. I hope to avoid the next motif market exploit.
ShedsHisTail wrote: »
The balance issues aren't so much with the classes as they are with Weapon and Armor skills.
born2beagator wrote: »Okay, this makes no sense. You keep basic, easily implemented mechanics out of a game just so you can have something to release later?ShedsHisTail wrote: »born2beagator wrote: »also, I'd like to know why dyes weren't in the game to begin with. Along with a host of other BASIC mmo mechanics.
Because if you promise frequent content updates and new features you can't have everything in at launch, otherwise you run out of ideas really fast.
You end up like Guild Wars 2 where every couple of weeks they release anew jumping puzzle, and new outfit, a new set of pointless achievements, and a new set of baddies that spawn by the hundreds in zones you've already explored.
SwampRaider wrote: »NerfEverything wrote: »You won't be able to purchase them and they won't be through drops. You get them from unlocking achievements only.
Sad news, so much opportunity squandered.
It should be in your gameplay settings.ShedsHisTail wrote: »victor94villarrealb14_ESO wrote: »Overall I really do love seeing where this game is going, but the one complaint I still have is the fact that your neck shows when wearing the face cover. I feel it should cover you neck rather than show it. To be honest It's the main reason I always have the hide helmet choice selected.
How -do- you hide the helmet?
I've been looking all over for that and can't find it anywhere.