ZOS_GinaBruno wrote: »This is the official discussion thread for the blog article The Road Ahead – June 4th. We hope you enjoyed this update! What has you most excited for ESO's future?
ShedsHisTail wrote: »Sadly, still not a single word about 90% of the skills that are NOT Light Armor or Staff...
Yeah, I read that and was suddenly very concerned that the Devs were struck with the same Class-based tunnel vision as the bulk of the forums.
The balance issues aren't so much with the classes as they are with Weapon and Armor skills.
The fact that they aren't even mentioning us in the Road Ahead and merely cosmetic changes on the PTS just shows how clueless the devs are.
Do we need printscreens from thousends of people playing each class and comparing dps for them to understand the difference and poor mechanics in burst and aoe synergies with staff or whatever?
Again, as Ive said so many times before:
Why would you bring a templar when sorcerers heals just as well due to the conjunction with other class ultimate, barrier and the siege shield? This allows raids to completely ignore encounter mechanics and run straight dps on bosses (specifically in trials) where sorcerers outdmg templar with 300%+.
In addition to this they can't run out of mana due to crit surge and healing springs. Where is our magicka regen?
It's so obvious but it's like they refuse to admit they made a huge imbalance issue and goes on about the other classes.
cortechsnub18_ESO wrote: »Not too happy about raising stats and armor values for vets. This will just make it even more necessary to be max veteran level to stand a chance in PvP, and put non-vets even further behind. I guess I just need to accept that ESO is a "race to the endgame" MMO like all the rest. If only my grind tolerance were higher.
ShedsHisTail wrote: »I don't recall any significant nerfs but, to be fair, few of the changes they've made have had anything to do with abilities I use so I haven't really noticed them.
Which is misguided as, I'm sure you're aware, the problem lies with Weapon and Armor skills and I don't believe it's inherently related to classes at all. Personally, I think it's the imbalance between Magicka and Stamina and the fact that Staves rely on Magicka when all other weapons use Stamina that is causing the biggest upset; but I don't have any numbers to back that up.
wpitterlb14a_ESO wrote: »Disappointed there is still no mention of an overhaul of the god awful guild store system.
Can't filter items based on their VR level
The Materials filter simply does not work
Menu based search filters are stupid to begin with (why the *** can't I search for bows AND inferno staffs? Or green AND blue items? Try check boxes guys, it gives a lot more freedom)
Can't SEARCH based on item names
Can't SORT search results based on item names
No indicator that a search has finished but did not find any items (leaving you to just sit there wondering if nothing was found or the *** just lagged out)
Can't run a search against multiple guild stores at once
Ridiculous 3-5 second timer between running consecutive searches
I could go on but I think you know what a piece of garbage your guild store system is, and I suspect (hope?) that you already have plans to improve it. The question is what the hell is taking so long. This is basic functionality thats been in every MMO and a slew of other online games for the last 15 years. It's beyond me that you could consider a game ready for launch with such a *** poor implementation, but lets move on, and how about you give us some kind of indication of when I can expect to be able to use the store without getting the urge to punch a hole in my monitor.
ferzalrwb17_ESO wrote: »ShedsHisTail wrote: »I don't recall any significant nerfs but, to be fair, few of the changes they've made have had anything to do with abilities I use so I haven't really noticed them.
Most of the (coming)nerfs don't affect skills or playstyles I use either. They are/were a big deal for a lot of NBs however and I can hear the cries here, in other forums and in game. I'm wondering why ZOS can't.Which is misguided as, I'm sure you're aware, the problem lies with Weapon and Armor skills and I don't believe it's inherently related to classes at all. Personally, I think it's the imbalance between Magicka and Stamina and the fact that Staves rely on Magicka when all other weapons use Stamina that is causing the biggest upset; but I don't have any numbers to back that up.
I couldn't agree more! You cannot improve the NB (as most people want to play it) without looking at weapons, stamina and medium arm. The latest nerf to Ultimate gain hits single-target stamina NB builds the hardest. Collateral damage in their enthusiastic nerf of DK mages for the trials that are being exploited.
Everything, so far, has been magicka and mage-focused and that's why they're losing so many people.
We all know the jokes "Elder Staffs Online", "Massively Mages Online" etc
Apparently ZOS don't.
How can they be this out of touch?
This is my gripe and my concern for the game. My main is a NB bow/blade and I have no problems with PVE. I struggle in PVP against the sticks&skirts but can get by being dirty and sneaky. But I see others getting pounded in PVE Vet and smashed out of PVP and they give up and cancel sub. So many NBs and mundane-Templars from my guild and friend list are gone. I don't mind the challenge but I want it to be fair in PVP and I want the game to survive. I'm in touch with what's going on in-game and it frustrates me no-end that ZOS clearly aren't. (the current attack on DKs is the scariest thing I've seen yet for the future of the game).
NO! JUST NO!And as much as I like an idea of painting my gear, I would like much more to see a glimpse, quick preview about Spell Crafting/Making.
The fact that they aren't even mentioning us in the Road Ahead and merely cosmetic changes on the PTS just shows how clueless the devs are.
Do we need printscreens from thousends of people playing each class and comparing dps for them to understand the difference and poor mechanics in burst and aoe synergies with staff or whatever?
Again, as Ive said so many times before:
Why would you bring a templar when sorcerers heals just as well due to the conjunction with other class ultimate, barrier and the siege shield? This allows raids to completely ignore encounter mechanics and run straight dps on bosses (specifically in trials) where sorcerers outdmg templar with 300%+.
In addition to this they can't run out of mana due to crit surge and healing springs. Where is our magicka regen?
It's so obvious but it's like they refuse to admit they made a huge imbalance issue and goes on about the other classes.
*laughs*
On one hand you complain that between classes/skills sets the dps is not the same, then on the other hand you complain that healing between classes/skill sets IS the same. And you have the gall to throw the word clueless around.
demonlkojipub19_ESO wrote: »So I guess by looking towards adding gear more difficult to obtain an having boss stats they are truely abandoning the "crafters make the strongest gear" plan they had.
Everything ends up the same in the end.
Colouring of items is def a plus in this announcement. I was happy to see that the screenshot gave an insight that many colouring options are there, and not limited too a typical colour palette consisting of red, blue, green etc etc. it would be nice, as others have suggested, to have this as a craft rather than an element where no mats are required. This could even be done as having to collect ochres around the landscapes in the same manner as ore, plants, wood etc.
ShedsHisTail wrote: »demonlkojipub19_ESO wrote: »So I guess by looking towards adding gear more difficult to obtain an having boss stats they are truely abandoning the "crafters make the strongest gear" plan they had.
Everything ends up the same in the end.
I'm sure whatever gear they add will be upgradable through crafting. From Purple to Yellow, keeping crafters at the top of the tier.
demonlkojipub19_ESO wrote: »ShedsHisTail wrote: »demonlkojipub19_ESO wrote: »So I guess by looking towards adding gear more difficult to obtain an having boss stats they are truely abandoning the "crafters make the strongest gear" plan they had.
Everything ends up the same in the end.
I'm sure whatever gear they add will be upgradable through crafting. From Purple to Yellow, keeping crafters at the top of the tier.
Not for the created gear, just for the trait to use less tempers. You don't need actual crafters for that. Anyone can pick up crap they get from enemies and decon it to level up crafting over time, and then all they will take is the traits for that and hireling.
Broken.