Something called stealth, as in you know, ganking, the main reason sorcs use BE to escape. If you see the DK to begin with it's obviously a different scenario altogether.f0rgiv3n27b14_ESO wrote: »Halrloprillalar wrote: »So you are unwilling to test this magical BE-block ability yourself and going to disagree with me simply on principle?
Because logic.
Smart DKs will K/D you first, then if you are lucky with timing you might get the BO before root so you can BE, if not, GG. How else do you think you get rooted... sorc??? LOL
You can also heal as a sorc btw. AND YOU STILL GET BE ZOMG.
Basically your entire argument in this thread is "I don't want to have to use certain skills to kill someone because I like healing and because running away is OP"
Dat logic again.
How did the DK catch you to K/D you? he charge? if so you should be holding down block while he is mid charge, no more K/D... Dat logic
Pretty sure 'should or not' is irrelevant, because ZOS already said it's happening. I can't say it's going to break the class, but it's certainly a significant blow to the escape capabilities of sorcs.f0rgiv3n27b14_ESO wrote: »The point of this thread was to say BE is getting an adjustment, it turned into wether is should or not.
f0rgiv3n27b14_ESO wrote: »There is no skill or combination or skills that counters BE + block/immovable...
I have said it in almost every post in this thread but apparently you haven't grasped that yet.
I'm sorry you cannot keep up with my logic because you are not reading what I have said repeatedly.
Great fix, I see they took my suggestion... it should stack (e.g. if costs 100 it would go 100 -> 150 -> 225 ect not 100 -> 150 -> 150), if it doesn't then it's not going to change much.
If it indeed stacks it is a perfect nerf. It gives them the mobility of a blink to escape melee in the short term... but doesn't give them insane mobility over long term which made them have the choice to escape any fight they wanted.
It didn't work for vampires, it didn't work for DKs, and it is not going to work for sorcs either. Historically, any MMO will release with large class imbalances so the notion going around that everyone is balanced/l2p is preposterous. Coupled with that history is a history of class campaigning at release to retain overpowered skills by discrediting those who speak on it. For example L2P, Bads, whinners, cry babies etc. So Congratulations to everyone who made history this month!
f0rgiv3n27b14_ESO wrote: »@Halrloprillalar
So the DK got the drop on you and you should not have to fight like the other classes?
Cuz that is what I got out of your previous post where you act like you cannot press BE immediately after letting go of block, then holding down block before you appear again never happens and itakes some insane amount of skill to pull off.
Block does not stop root? Oh boy, good stuff good thing BE will nullify the purpose of the root, Volcanic rune that is a problem for you? Travel time on that is insanely slow you can run left or right to get out of that, or get this just press BE and not even have to worry about being anywhere close to where it is goign to land...
Don't tell me you can't keep immovable up with 1k stam, I do it... I have to do it or I am dead.
Bye, and take care.
Halrloprillalar wrote: »
please, pvp on a VR sorc before making *** up. Bye.
ESO PvP sorcerers....well....they run for the hills waving their arms in the air and screaming like little girls because overall they tend to roll over and die if you smack them upside the head. Yet somehow the whiners consider this a far more serious issue. So serious in fact that many of them want the skill nerfed into utter uselessness.
yelloweyedemon wrote: »
ESO PvP sorcerers....well....they run for the hills waving their arms in the air and screaming like little girls because overall they tend to roll over and die if you smack them upside the head. Yet somehow the whiners consider this a far more serious issue. So serious in fact that many of them want the skill nerfed into utter uselessness.
You're saying that just because a class is not overpowered and can actually die, it should have THE god-mode escape button?
yelloweyedemon wrote: »
ESO PvP sorcerers....well....they run for the hills waving their arms in the air and screaming like little girls because overall they tend to roll over and die if you smack them upside the head. Yet somehow the whiners consider this a far more serious issue. So serious in fact that many of them want the skill nerfed into utter uselessness.
You're saying that just because a class is not overpowered and can actually die, it should have THE god-mode escape button?
I'd prefer someone ran away from me all the time than stomped my face in every time if that's what you're asking.
Mojomonkeyman wrote: »@Luvsfuzzybunnies
Did you read my wall of text concerning BE before adding a smartass one liner? I explained why even careful usage demands 2-3 BE`s to get out of initial charge range.
I recommend reading posts you want to answer to before trying to look clever. But it`s ok guys, have fun on your "nerf, nerf everything, that kills me and that I cannot kill"- party. You seem to feel very comfy over there.
Halrloprillalar wrote: »f0rgiv3n27b14_ESO wrote: »Halrloprillalar wrote: »You clearly have never actually played a sorc in pvp. That much is obvious.
Actually I have, and I firmly believe that immovable should be on everyone's bar no matter what class, the skill is invaluable with all the CC in this game. You get CC'd you die, is pretty much the name of this game.
And guess what? Immovable doesn't stop roots
Guess what happens when you get rooted?
EDIT: I'd also wager your 'pvp' sorc isn't 50, so I stand by my previous statement.
Luvsfuzzybunnies wrote: »Halrloprillalar wrote: »f0rgiv3n27b14_ESO wrote: »Halrloprillalar wrote: »You clearly have never actually played a sorc in pvp. That much is obvious.
Actually I have, and I firmly believe that immovable should be on everyone's bar no matter what class, the skill is invaluable with all the CC in this game. You get CC'd you die, is pretty much the name of this game.
And guess what? Immovable doesn't stop roots
Guess what happens when you get rooted?
EDIT: I'd also wager your 'pvp' sorc isn't 50, so I stand by my previous statement.
When you get rooted as a sorc in pvp you just bolt escape away since roots don't stop you from using the ability. You still teleport 15 meters away as if nothing is inhibiting you from doing so.
It seems you haven't played a sorc in pvp enough to know this or you would know this. Thanks for your oh so insightful input about how to counter the ability in question. Except that's right there still haven't been any good counters shown here or in any other threads.
So once again I say the grown ups are talking here and have no time for childish tantrums about getting their skills fixed to a reasonable power level.
so by your definition its the perfect griefing class..just what we need in pvp. o.Oyelloweyedemon wrote: »
ESO PvP sorcerers....well....they run for the hills waving their arms in the air and screaming like little girls because overall they tend to roll over and die if you smack them upside the head. Yet somehow the whiners consider this a far more serious issue. So serious in fact that many of them want the skill nerfed into utter uselessness.
You're saying that just because a class is not overpowered and can actually die, it should have THE god-mode escape button?
I'm saying you should keep things in perspective. BE is a far cry from being a "god-mode escape button", but just for the sake of argument lets say that it is for the moment. You attack him and he runs away. You attack him again and he runs away. Attack again and he runs away again. No matter how many times you repeat this, nothing happens. He doesn't get AP. He doesn't kill anybody. He doesn't take any objectives. At best all he's doing is buzzing around your head like an annoying fly that's hard to swat.
You run into a class that is overpowered on the other hand and you're in trouble. You'll burn all your resources just trying to get him halfway down and avoid his attacks, assuming he doesn't just kill you outright. He farms you for large amounts of AP and if you're lucky you get one or two kills worth off of him.
Personally, I'd be a little more concerned about the immortal warrior god bearing down on me with his three thousand pound soul sucking hammer of pwnage than I would be about these guys.
JosephChip wrote: »I'd prefer someone ran away from me all the time than stomped my face in every time if that's what you're asking.
Neither of those options is acceptable. Luckily there is no class that can always stomp another, but there IS a class that can always run away. And that's why it needs to be fixed.
Luvsfuzzybunnies wrote: »Halrloprillalar wrote: »f0rgiv3n27b14_ESO wrote: »Halrloprillalar wrote: »You clearly have never actually played a sorc in pvp. That much is obvious.
Actually I have, and I firmly believe that immovable should be on everyone's bar no matter what class, the skill is invaluable with all the CC in this game. You get CC'd you die, is pretty much the name of this game.
And guess what? Immovable doesn't stop roots
Guess what happens when you get rooted?
EDIT: I'd also wager your 'pvp' sorc isn't 50, so I stand by my previous statement.
When you get rooted as a sorc in pvp you just bolt escape away since roots don't stop you from using the ability. You still teleport 15 meters away as if nothing is inhibiting you from doing so.
It seems you haven't played a sorc in pvp enough to know this or you would know this. Thanks for your oh so insightful input about how to counter the ability in question. Except that's right there still haven't been any good counters shown here or in any other threads.
So once again I say the grown ups are talking here and have no time for childish tantrums about getting their skills fixed to a reasonable power level.
JosephChip wrote: »I'd prefer someone ran away from me all the time than stomped my face in every time if that's what you're asking.
Neither of those options is acceptable. Luckily there is no class that can always stomp another, but there IS a class that can always run away. And that's why it needs to be fixed.
As a sorc I can definitely see the logic behind a nerf for this. A 4 second cooldown on the stun for streaking would make more sense than an increase in magicka cost in my opinion.dbetterton_ESO wrote: »I'm guessing the nerf isn't about trying to prevent sorcs from "escaping". Rather, it's because so many sorcs are now using it as a perma stun skill (and yes I know there are counters).
yelloweyedemon wrote: »
ESO PvP sorcerers....well....they run for the hills waving their arms in the air and screaming like little girls because overall they tend to roll over and die if you smack them upside the head. Yet somehow the whiners consider this a far more serious issue. So serious in fact that many of them want the skill nerfed into utter uselessness.
You're saying that just because a class is not overpowered and can actually die, it should have THE god-mode escape button?
I'm saying you should keep things in perspective. BE is a far cry from being a "god-mode escape button", but just for the sake of argument lets say that it is for the moment. You attack him and he runs away. You attack him again and he runs away. Attack again and he runs away again. No matter how many times you repeat this, nothing happens. He doesn't get AP. He doesn't kill anybody. He doesn't take any objectives. At best all he's doing is buzzing around your head like an annoying fly that's hard to swat.
You run into a class that is overpowered on the other hand and you're in trouble. You'll burn all your resources just trying to get him halfway down and avoid his attacks, assuming he doesn't just kill you outright. He farms you for large amounts of AP and if you're lucky you get one or two kills worth off of him.
Personally, I'd be a little more concerned about the immortal warrior god bearing down on me with his three thousand pound soul sucking hammer of pwnage than I would be about these guys.
Luvsfuzzybunnies wrote: »Halrloprillalar wrote: »f0rgiv3n27b14_ESO wrote: »Halrloprillalar wrote: »You clearly have never actually played a sorc in pvp. That much is obvious.
Actually I have, and I firmly believe that immovable should be on everyone's bar no matter what class, the skill is invaluable with all the CC in this game. You get CC'd you die, is pretty much the name of this game.
And guess what? Immovable doesn't stop roots
Guess what happens when you get rooted?
EDIT: I'd also wager your 'pvp' sorc isn't 50, so I stand by my previous statement.
When you get rooted as a sorc in pvp you just bolt escape away since roots don't stop you from using the ability. You still teleport 15 meters away as if nothing is inhibiting you from doing so.
It seems you haven't played a sorc in pvp enough to know this or you would know this. Thanks for your oh so insightful input about how to counter the ability in question. Except that's right there still haven't been any good counters shown here or in any other threads.
So once again I say the grown ups are talking here and have no time for childish tantrums about getting their skills fixed to a reasonable power level.
True, you can still teleport away, but you remain rooted. All you've done is changed being rooted in spot A to being rooted in spot B.
As for other counters, you must not have seen this yet.
http://www.youtube.com/watch?v=5kfzJ1lNlU4
Halrloprillalar wrote: »JosephChip wrote: »I'd prefer someone ran away from me all the time than stomped my face in every time if that's what you're asking.
Neither of those options is acceptable. Luckily there is no class that can always stomp another, but there IS a class that can always run away. And that's why it needs to be fixed.Luvsfuzzybunnies wrote: »Halrloprillalar wrote: »f0rgiv3n27b14_ESO wrote: »Halrloprillalar wrote: »You clearly have never actually played a sorc in pvp. That much is obvious.
Actually I have, and I firmly believe that immovable should be on everyone's bar no matter what class, the skill is invaluable with all the CC in this game. You get CC'd you die, is pretty much the name of this game.
And guess what? Immovable doesn't stop roots
Guess what happens when you get rooted?
EDIT: I'd also wager your 'pvp' sorc isn't 50, so I stand by my previous statement.
When you get rooted as a sorc in pvp you just bolt escape away since roots don't stop you from using the ability. You still teleport 15 meters away as if nothing is inhibiting you from doing so.
It seems you haven't played a sorc in pvp enough to know this or you would know this. Thanks for your oh so insightful input about how to counter the ability in question. Except that's right there still haven't been any good counters shown here or in any other threads.
So once again I say the grown ups are talking here and have no time for childish tantrums about getting their skills fixed to a reasonable power level.
Read my previous post about roots and stuns and their interactions before you make claims like 'you haven't played enough sorc in pvp'.
Also, lol @ 'no reasonable counters'. Such irony. Much amused.JosephChip wrote: »I'd prefer someone ran away from me all the time than stomped my face in every time if that's what you're asking.
Neither of those options is acceptable. Luckily there is no class that can always stomp another, but there IS a class that can always run away. And that's why it needs to be fixed.
I'll give you a hint what the class in the first situation is....
It starts with dragon and ends with knight.
It will be even worse in 1.2. Good luck.
Luvsfuzzybunnies wrote: »Halrloprillalar wrote: »JosephChip wrote: »I'd prefer someone ran away from me all the time than stomped my face in every time if that's what you're asking.
Neither of those options is acceptable. Luckily there is no class that can always stomp another, but there IS a class that can always run away. And that's why it needs to be fixed.Luvsfuzzybunnies wrote: »Halrloprillalar wrote: »f0rgiv3n27b14_ESO wrote: »Halrloprillalar wrote: »You clearly have never actually played a sorc in pvp. That much is obvious.
Actually I have, and I firmly believe that immovable should be on everyone's bar no matter what class, the skill is invaluable with all the CC in this game. You get CC'd you die, is pretty much the name of this game.
And guess what? Immovable doesn't stop roots
Guess what happens when you get rooted?
EDIT: I'd also wager your 'pvp' sorc isn't 50, so I stand by my previous statement.
When you get rooted as a sorc in pvp you just bolt escape away since roots don't stop you from using the ability. You still teleport 15 meters away as if nothing is inhibiting you from doing so.
It seems you haven't played a sorc in pvp enough to know this or you would know this. Thanks for your oh so insightful input about how to counter the ability in question. Except that's right there still haven't been any good counters shown here or in any other threads.
So once again I say the grown ups are talking here and have no time for childish tantrums about getting their skills fixed to a reasonable power level.
Read my previous post about roots and stuns and their interactions before you make claims like 'you haven't played enough sorc in pvp'.
Also, lol @ 'no reasonable counters'. Such irony. Much amused.JosephChip wrote: »I'd prefer someone ran away from me all the time than stomped my face in every time if that's what you're asking.
Neither of those options is acceptable. Luckily there is no class that can always stomp another, but there IS a class that can always run away. And that's why it needs to be fixed.
I'll give you a hint what the class in the first situation is....
It starts with dragon and ends with knight.
It will be even worse in 1.2. Good luck.
I read every word you still have not shown a reasonable counter. If you can come up with one I'll be glad to hear it. Until then you are just trying to keep and overpowered ability overpowered by saying there are plenty of counters. Zenimax has all the evidence I do to make decisions about the balance of their game. They probably watched the bolt escape counter video and saw the only part in the video that actually worked was the /wave function works. Keep up the good work though obviously they believed you when you said that its fine and all the people complaining need to L2p. I appreciate all the rest of your responses to this if you provide a reasonable counter I will concede your point. If you plan to just flame on more and not offer and reasonable contributions to this post I will just let the case rest and we will see whether they continue with the nerf or decide it was fine.
The fact is the intended use was for escaping not fast attacks. It took the community at large to figure out that it could be used offensively just as easily as defensively. The question still remains if this wonderful tool will become purely a defensive ability now instead of the multi-purpose ability it became in PVP.
Sure! I'll take a 4 second cooldown! As long as Reflective Scales, Shadow Cloak, and Puncturing Strikes all get a 4 second cooldown as well. See what I did there?
Made a suggestion to nerf a bunch of skills no one has any issue with as an attempt to appeal to a sentiment that modifying what is arguably the most complained about skill in the game is unwarranted.I have never personally taken issue with Bolt Escape though; it is feasible to catch a Sorceror if I am willing to commit as many resources to it as they commit to escaping.
Luvsfuzzybunnies wrote: »Mojomonkeyman wrote: »@Luvsfuzzybunnies
Did you read my wall of text concerning BE before adding a smartass one liner? I explained why even careful usage demands 2-3 BE`s to get out of initial charge range.
I recommend reading posts you want to answer to before trying to look clever. But it`s ok guys, have fun on your "nerf, nerf everything, that kills me and that I cannot kill"- party. You seem to feel very comfy over there.
I did in fact read your wall of text. So what you have in fact said is that you use the same build as them but just spam it slightly less to try and seem like you're not abusing an ability that is get out of jail free. I'm under no illusions that the sorc should die every time but a good sorc should not need to bolt escape 15 times to not die. If you do then you most likely should have been dead after 3 so. If you wanna frolic in the land of make believe with Mr Rogers then be my guest and keep telling yourself the ability is fine as is. If you want a healthy game sorcs need to have the possibility of dying in pvp as well not a sorry I don't wanna be here anymore button. Ill even be ok with the skill having no diminishing returns if they made it so you can't bolt out of a root or stun without first having to spend the stamina to roll. Then we could call it balanced.
Sorry you sound childish. If I cant play with my ball and my rules then I'm gonna take it and go home. You cant play with it anymore either I'm quitting.
LOLWUT?At level 50 with 3000 magicka and 250 spell power it does about 500 shock damage at a cost of 400 per cast. As a comparison, Crystal Fragments does almost 1200 damage with similar stats for a similar cost.
LOLWUT?At level 50 with 3000 magicka and 250 spell power it does about 500 shock damage at a cost of 400 per cast. As a comparison, Crystal Fragments does almost 1200 damage with similar stats for a similar cost.
Don't use esohead calculator. It's broken.
Use your brain and think about magika cap.
And dont even get me started on DK i mean have you herd them moaning that they cant dps while using shield and sword ? i think its extremely amusing that they thing they should be able to mo down mobs while playing tank and out dps well..the DPS ..thats like saying omg i cant heal up all the time while im nuking..