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https://forums.elderscrollsonline.com/en/discussion/668861

So 1.2, BE and You

  • Halrloprillalar
    Halrloprillalar
    ✭✭✭✭✭
    So you are unwilling to test this magical BE-block ability yourself and going to disagree with me simply on principle?
    Because logic.

    Smart DKs will K/D you first, then if you are lucky with timing you might get the BO before root so you can BE, if not, GG. How else do you think you get rooted... sorc??? LOL

    You can also heal as a sorc btw. AND YOU STILL GET BE ZOMG.

    Basically your entire argument in this thread is "I don't want to have to use certain skills to kill someone because I like healing and because running away is OP"
    Dat logic again.

    How did the DK catch you to K/D you? he charge? if so you should be holding down block while he is mid charge, no more K/D... Dat logic
    Something called stealth, as in you know, ganking, the main reason sorcs use BE to escape. If you see the DK to begin with it's obviously a different scenario altogether.
    The point of this thread was to say BE is getting an adjustment, it turned into wether is should or not.
    Pretty sure 'should or not' is irrelevant, because ZOS already said it's happening. I can't say it's going to break the class, but it's certainly a significant blow to the escape capabilities of sorcs.
    You're arguing the adjustment isn't severe enough, which is pathetic and tells a lot about how you play or how much you know about sorcs.
    There is no skill or combination or skills that counters BE + block/immovable...

    I have said it in almost every post in this thread but apparently you haven't grasped that yet.

    I'm sorry you cannot keep up with my logic because you are not reading what I have said repeatedly.

    Block does not stop root, does not stop fire rune, and certainly doesn't stop you from getting murdered. You also can't cast BE while holding block. You also can't spam immovable with 1k stam, or sometimes have enough stam to even cast it once, effectively having a dead slot on your bar. The nerf to BE is more than sufficient and you should stop crying about it.

    And please, pvp on a VR sorc before making *** up. Bye.
  • Syndy
    Syndy
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    @Halrloprillalar‌

    So the DK got the drop on you and you should not have to fight like the other classes?

    Cuz that is what I got out of your previous post where you act like you cannot press BE immediately after letting go of block, then holding down block before you appear again never happens and itakes some insane amount of skill to pull off.

    Block does not stop root? Oh boy, good stuff good thing BE will nullify the purpose of the root, Volcanic rune that is a problem for you? Travel time on that is insanely slow you can run left or right to get out of that, or get this just press BE and not even have to worry about being anywhere close to where it is goign to land...

    Don't tell me you can't keep immovable up with 1k stam, I do it... I have to do it or I am dead.

    Bye, and take care.
    Syndy - VR14 Breton Templar
    Sacrilege
    Daggerfall Covenant

    Warhammer
    Syndia - 100 Zealot, Syndai - 99 Black Guard, Cyndrana - 84 Sorceress
  • Asava
    Asava
    ✭✭✭
    So you just stated that you have to use immovable, which is a heavy armor active, just to survive since BE isn't enough but you still want BE nerfed. Maybe ZOS should look at requirements for using Immovable instead since that's the crutch that you're using.
  • Glurin
    Glurin
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    Nijjion wrote: »
    Great fix, I see they took my suggestion... it should stack (e.g. if costs 100 it would go 100 -> 150 -> 225 ect not 100 -> 150 -> 150), if it doesn't then it's not going to change much.

    If it indeed stacks it is a perfect nerf. It gives them the mobility of a blink to escape melee in the short term... but doesn't give them insane mobility over long term which made them have the choice to escape any fight they wanted.

    The base cost for BE at level 50 is ~400 magicka. A stacking 50% increase looks more like 400 -> 600 -> 900 -> 1350. Far above the piddling numbers you presented here. A stacking increase just forces sorcerers that use BE into using specific sets of gear.
    Armitas wrote: »
    It didn't work for vampires, it didn't work for DKs, and it is not going to work for sorcs either. Historically, any MMO will release with large class imbalances so the notion going around that everyone is balanced/l2p is preposterous. Coupled with that history is a history of class campaigning at release to retain overpowered skills by discrediting those who speak on it. For example L2P, Bads, whinners, cry babies etc. So Congratulations to everyone who made history this month!

    There's also a pattern to what is actually a class imbalance and what is in fact L2P, as well as the severity of an imbalance whether real or imagined. Vampires were virtually invincible and slaughtered all around them. DKs were/are very, very hard to take down and slaughter all around them. In other MMO past or current history we have WoW Paladins, hard to kill, slaughter all. Rogues, stunlock (making them hard or impossible to kill) and slaughter. Death Knights, hard to kill, slaughter all. RIFT we have teleport warriors, hard to kill, slaughter all. TSW, no classes but certain weapons made you, that's right, hard to kill and slaughter all. I'm sure we could continue in other MMOs and see the same pattern presented over and over again.

    ESO PvP sorcerers....well....they run for the hills waving their arms in the air and screaming like little girls because overall they tend to roll over and die if you smack them upside the head. Yet somehow the whiners consider this a far more serious issue. So serious in fact that many of them want the skill nerfed into utter uselessness. :confused:
    Edited by Glurin on 5 June 2014 01:08
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Halrloprillalar
    Halrloprillalar
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    @Halrloprillalar‌

    So the DK got the drop on you and you should not have to fight like the other classes?

    Cuz that is what I got out of your previous post where you act like you cannot press BE immediately after letting go of block, then holding down block before you appear again never happens and itakes some insane amount of skill to pull off.

    Block does not stop root? Oh boy, good stuff good thing BE will nullify the purpose of the root, Volcanic rune that is a problem for you? Travel time on that is insanely slow you can run left or right to get out of that, or get this just press BE and not even have to worry about being anywhere close to where it is goign to land...

    Don't tell me you can't keep immovable up with 1k stam, I do it... I have to do it or I am dead.

    Bye, and take care.

    Ok one more time with feeling:

    please, pvp on a VR sorc before making *** up. Bye.

    And re-read the PTS notes for 1.2
  • yelloweyedemon
    yelloweyedemon
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    Armitas wrote: »

    ESO PvP sorcerers....well....they run for the hills waving their arms in the air and screaming like little girls because overall they tend to roll over and die if you smack them upside the head. Yet somehow the whiners consider this a far more serious issue. So serious in fact that many of them want the skill nerfed into utter uselessness. :confused:

    You're saying that just because a class is not overpowered and can actually die, it should have THE god-mode escape button?
  • Halrloprillalar
    Halrloprillalar
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    Armitas wrote: »

    ESO PvP sorcerers....well....they run for the hills waving their arms in the air and screaming like little girls because overall they tend to roll over and die if you smack them upside the head. Yet somehow the whiners consider this a far more serious issue. So serious in fact that many of them want the skill nerfed into utter uselessness. :confused:

    You're saying that just because a class is not overpowered and can actually die, it should have THE god-mode escape button?

    I'd prefer someone ran away from me all the time than stomped my face in every time if that's what you're asking.
  • Glurin
    Glurin
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    Armitas wrote: »

    ESO PvP sorcerers....well....they run for the hills waving their arms in the air and screaming like little girls because overall they tend to roll over and die if you smack them upside the head. Yet somehow the whiners consider this a far more serious issue. So serious in fact that many of them want the skill nerfed into utter uselessness. :confused:

    You're saying that just because a class is not overpowered and can actually die, it should have THE god-mode escape button?

    I'm saying you should keep things in perspective. BE is a far cry from being a "god-mode escape button", but just for the sake of argument lets say that it is for the moment. You attack him and he runs away. You attack him again and he runs away. Attack again and he runs away again. No matter how many times you repeat this, nothing happens. He doesn't get AP. He doesn't kill anybody. He doesn't take any objectives. At best all he's doing is buzzing around your head like an annoying fly that's hard to swat.

    You run into a class that is overpowered on the other hand and you're in trouble. You'll burn all your resources just trying to get him halfway down and avoid his attacks, assuming he doesn't just kill you outright. He farms you for large amounts of AP and if you're lucky you get one or two kills worth off of him.

    Personally, I'd be a little more concerned about the immortal warrior god bearing down on me with his three thousand pound soul sucking hammer of pwnage than I would be about these guys.

    tumblrm0bec74hv61r5ur0ho1500.gif
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • JosephChip
    JosephChip
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    lao wrote: »
    I'd prefer someone ran away from me all the time than stomped my face in every time if that's what you're asking.

    Neither of those options is acceptable. Luckily there is no class that can always stomp another, but there IS a class that can always run away. And that's why it needs to be fixed.
  • chris.m.tannehill_ESO
    chris.m.tannehill_ESO
    Soul Shriven
    Cry babies getting exactly what they wanted. All of you carebears should (but wont) be ashamed of yourselves. You are the 5 year olds who whine until mom or dad gives in.

    I now know the general idea of what this game will be like. If its good, it needs to be nerfed. People are too lazy to find counters or alternate solutions.

    And if you whine about something long and hard enough, zenimax will give in.
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    @Luvsfuzzybunnies‌

    Did you read my wall of text concerning BE before adding a smartass one liner? I explained why even careful usage demands 2-3 BE`s to get out of initial charge range.

    I recommend reading posts you want to answer to before trying to look clever. But it`s ok guys, have fun on your "nerf, nerf everything, that kills me and that I cannot kill"- party. You seem to feel very comfy over there.

    I did in fact read your wall of text. So what you have in fact said is that you use the same build as them but just spam it slightly less to try and seem like you're not abusing an ability that is get out of jail free. I'm under no illusions that the sorc should die every time but a good sorc should not need to bolt escape 15 times to not die. If you do then you most likely should have been dead after 3 so. If you wanna frolic in the land of make believe with Mr Rogers then be my guest and keep telling yourself the ability is fine as is. If you want a healthy game sorcs need to have the possibility of dying in pvp as well not a sorry I don't wanna be here anymore button. Ill even be ok with the skill having no diminishing returns if they made it so you can't bolt out of a root or stun without first having to spend the stamina to roll. Then we could call it balanced.

    Sorry you sound childish. If I cant play with my ball and my rules then I'm gonna take it and go home. You cant play with it anymore either I'm quitting.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Gwarok
    Gwarok
    ✭✭✭
    .
    Edited by Gwarok on 5 June 2014 06:58
    "Strive for balance of all things. When the scales tip to one side or the other, someone or somethings gets short-changed. When someone gets short-changed, unpredictability and strife unbalance the world around us...To achieve freedom from greed, from want, and from strife, all parties in any exchange MUST find balance." -House Hlaalu's Philosophy of Trade

    "I am ALWAYS very busy, so I KNOW what's best. You need to stay away from the waterfall. TRUST ME, you're better off keeping busy than playing in the stream....Do you know how to swim, Little Scrib?"

    "I am but a simple farmer". -Rags'nar LodesBroke

    #SKOOMA!

    (Juliet):
    ...it is nor hand, nor foot,
    Nor arm, nor face, nor any other part
    Belonging to a man.
    O, be some other name!
    What's in a name?
    That which we call a rose?
    By any other name would smell as sweet.
    Retain that dear perfection to which he owes...
    (Act II, Scene II -William Shakespeare's: Romeo & Juliet -1595 A.D.)



  • Luvsfuzzybunnies
    Luvsfuzzybunnies
    ✭✭✭
    You clearly have never actually played a sorc in pvp. That much is obvious.

    Actually I have, and I firmly believe that immovable should be on everyone's bar no matter what class, the skill is invaluable with all the CC in this game. You get CC'd you die, is pretty much the name of this game.

    And guess what? Immovable doesn't stop roots :)

    Guess what happens when you get rooted?

    EDIT: I'd also wager your 'pvp' sorc isn't 50, so I stand by my previous statement.

    When you get rooted as a sorc in pvp you just bolt escape away since roots don't stop you from using the ability. You still teleport 15 meters away as if nothing is inhibiting you from doing so.
    It seems you haven't played a sorc in pvp enough to know this or you would know this. Thanks for your oh so insightful input about how to counter the ability in question. Except that's right there still haven't been any good counters shown here or in any other threads.
    So once again I say the grown ups are talking here and have no time for childish tantrums about getting their skills fixed to a reasonable power level.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Glurin
    Glurin
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    You clearly have never actually played a sorc in pvp. That much is obvious.

    Actually I have, and I firmly believe that immovable should be on everyone's bar no matter what class, the skill is invaluable with all the CC in this game. You get CC'd you die, is pretty much the name of this game.

    And guess what? Immovable doesn't stop roots :)

    Guess what happens when you get rooted?

    EDIT: I'd also wager your 'pvp' sorc isn't 50, so I stand by my previous statement.

    When you get rooted as a sorc in pvp you just bolt escape away since roots don't stop you from using the ability. You still teleport 15 meters away as if nothing is inhibiting you from doing so.
    It seems you haven't played a sorc in pvp enough to know this or you would know this. Thanks for your oh so insightful input about how to counter the ability in question. Except that's right there still haven't been any good counters shown here or in any other threads.
    So once again I say the grown ups are talking here and have no time for childish tantrums about getting their skills fixed to a reasonable power level.

    True, you can still teleport away, but you remain rooted. All you've done is changed being rooted in spot A to being rooted in spot B.

    As for other counters, you must not have seen this yet.

    http://www.youtube.com/watch?v=5kfzJ1lNlU4
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Tintinabula
    Tintinabula
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    Glurin wrote: »
    Armitas wrote: »

    ESO PvP sorcerers....well....they run for the hills waving their arms in the air and screaming like little girls because overall they tend to roll over and die if you smack them upside the head. Yet somehow the whiners consider this a far more serious issue. So serious in fact that many of them want the skill nerfed into utter uselessness. :confused:

    You're saying that just because a class is not overpowered and can actually die, it should have THE god-mode escape button?

    I'm saying you should keep things in perspective. BE is a far cry from being a "god-mode escape button", but just for the sake of argument lets say that it is for the moment. You attack him and he runs away. You attack him again and he runs away. Attack again and he runs away again. No matter how many times you repeat this, nothing happens. He doesn't get AP. He doesn't kill anybody. He doesn't take any objectives. At best all he's doing is buzzing around your head like an annoying fly that's hard to swat.

    You run into a class that is overpowered on the other hand and you're in trouble. You'll burn all your resources just trying to get him halfway down and avoid his attacks, assuming he doesn't just kill you outright. He farms you for large amounts of AP and if you're lucky you get one or two kills worth off of him.

    Personally, I'd be a little more concerned about the immortal warrior god bearing down on me with his three thousand pound soul sucking hammer of pwnage than I would be about these guys.

    tumblrm0bec74hv61r5ur0ho1500.gif
    so by your definition its the perfect griefing class..just what we need in pvp. o.O
  • Halrloprillalar
    Halrloprillalar
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    JosephChip wrote: »
    lao wrote: »
    I'd prefer someone ran away from me all the time than stomped my face in every time if that's what you're asking.

    Neither of those options is acceptable. Luckily there is no class that can always stomp another, but there IS a class that can always run away. And that's why it needs to be fixed.
    You clearly have never actually played a sorc in pvp. That much is obvious.

    Actually I have, and I firmly believe that immovable should be on everyone's bar no matter what class, the skill is invaluable with all the CC in this game. You get CC'd you die, is pretty much the name of this game.

    And guess what? Immovable doesn't stop roots :)

    Guess what happens when you get rooted?

    EDIT: I'd also wager your 'pvp' sorc isn't 50, so I stand by my previous statement.

    When you get rooted as a sorc in pvp you just bolt escape away since roots don't stop you from using the ability. You still teleport 15 meters away as if nothing is inhibiting you from doing so.
    It seems you haven't played a sorc in pvp enough to know this or you would know this. Thanks for your oh so insightful input about how to counter the ability in question. Except that's right there still haven't been any good counters shown here or in any other threads.
    So once again I say the grown ups are talking here and have no time for childish tantrums about getting their skills fixed to a reasonable power level.

    Read my previous post about roots and stuns and their interactions before you make claims like 'you haven't played enough sorc in pvp'.

    Also, lol @ 'no reasonable counters'. Such irony. Much amused.
    JosephChip wrote: »
    lao wrote: »
    I'd prefer someone ran away from me all the time than stomped my face in every time if that's what you're asking.

    Neither of those options is acceptable. Luckily there is no class that can always stomp another, but there IS a class that can always run away. And that's why it needs to be fixed.

    I'll give you a hint what the class in the first situation is....

    It starts with dragon and ends with knight.

    It will be even worse in 1.2. Good luck.
  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
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    I'm guessing the nerf isn't about trying to prevent sorcs from "escaping". Rather, it's because so many sorcs are now using it as a perma stun skill (and yes I know there are counters).
    As a sorc I can definitely see the logic behind a nerf for this. A 4 second cooldown on the stun for streaking would make more sense than an increase in magicka cost in my opinion.
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    Glurin wrote: »
    Armitas wrote: »

    ESO PvP sorcerers....well....they run for the hills waving their arms in the air and screaming like little girls because overall they tend to roll over and die if you smack them upside the head. Yet somehow the whiners consider this a far more serious issue. So serious in fact that many of them want the skill nerfed into utter uselessness. :confused:

    You're saying that just because a class is not overpowered and can actually die, it should have THE god-mode escape button?

    I'm saying you should keep things in perspective. BE is a far cry from being a "god-mode escape button", but just for the sake of argument lets say that it is for the moment. You attack him and he runs away. You attack him again and he runs away. Attack again and he runs away again. No matter how many times you repeat this, nothing happens. He doesn't get AP. He doesn't kill anybody. He doesn't take any objectives. At best all he's doing is buzzing around your head like an annoying fly that's hard to swat.

    You run into a class that is overpowered on the other hand and you're in trouble. You'll burn all your resources just trying to get him halfway down and avoid his attacks, assuming he doesn't just kill you outright. He farms you for large amounts of AP and if you're lucky you get one or two kills worth off of him.

    Personally, I'd be a little more concerned about the immortal warrior god bearing down on me with his three thousand pound soul sucking hammer of pwnage than I would be about these guys.

    tumblrm0bec74hv61r5ur0ho1500.gif

    You're right I shouldn't worry about the guy who comes in to starve my resources while running away to replenish his. Who can teleport in and out of the battle without fear of dying. This guy doesn't do any damage or contribute to my death or gain ap when he bolts thru me and then away(because as a sorc told me and he surely isn't lying "BE does no damage"). He doesn't receive his share of the AP for the death that the others finish while he is safely away cause his health dropped below half. Still without the slightest fear of dying he came in and maybe he didn't kill anyone personally but did do damage and will reap the benefits but never suffer the consequences. If this seems fair and balanced then I want some of what you're taking to get to this magical land. Or maybe I just need to have the selfish mindset that you do. Then I will ask for the ability to be nerfed into the ground and increase the mana cost to 50% or players max mana pool. You sound like the DK's at the moment no no no our skills aren't overpowered the other classes just need to L2p. If there was a reasonable counter to BE someone would have found it by now and we wouldn't be having this discussion. I mean ffs the most OP ability that everyone called for a nerf for(Burning Talons) didn't affect your BE. So I'm sure you would be ok with it reverting but if roots actually stopped your bolt escape you would cry bloody murder.
    Glurin wrote: »
    You clearly have never actually played a sorc in pvp. That much is obvious.

    Actually I have, and I firmly believe that immovable should be on everyone's bar no matter what class, the skill is invaluable with all the CC in this game. You get CC'd you die, is pretty much the name of this game.

    And guess what? Immovable doesn't stop roots :)

    Guess what happens when you get rooted?

    EDIT: I'd also wager your 'pvp' sorc isn't 50, so I stand by my previous statement.

    When you get rooted as a sorc in pvp you just bolt escape away since roots don't stop you from using the ability. You still teleport 15 meters away as if nothing is inhibiting you from doing so.
    It seems you haven't played a sorc in pvp enough to know this or you would know this. Thanks for your oh so insightful input about how to counter the ability in question. Except that's right there still haven't been any good counters shown here or in any other threads.
    So once again I say the grown ups are talking here and have no time for childish tantrums about getting their skills fixed to a reasonable power level.

    True, you can still teleport away, but you remain rooted. All you've done is changed being rooted in spot A to being rooted in spot B.

    As for other counters, you must not have seen this yet.

    http://www.youtube.com/watch?v=5kfzJ1lNlU4

    This video is laughable. In fact all it shows is the sorc getting away 99.999% of the time. There is no counter shown is this video other than the sorc bolt escaping right into the enemy player and standing there. So if the sorcs will do that from now on sure there will be a counter. Show me any other class that can move 15 meters while rooted without first wasting a third of their stamina pool. Then if you had to do that and couldnlt regen so much from dark exchange then the ability would be fine. But the fact of the matter is BE ignores CC and that is not ok. Increasing the mana cost instead of making it CCable happens to be the way they chose to fix it, If you wanna ask ZOS to make the CC work on it and leave the mana cost the same I will help champion your cause. We can work together on an appropriate fix instead of just smashing your dreams of never getting caught.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
    ✭✭✭
    JosephChip wrote: »
    lao wrote: »
    I'd prefer someone ran away from me all the time than stomped my face in every time if that's what you're asking.

    Neither of those options is acceptable. Luckily there is no class that can always stomp another, but there IS a class that can always run away. And that's why it needs to be fixed.
    You clearly have never actually played a sorc in pvp. That much is obvious.

    Actually I have, and I firmly believe that immovable should be on everyone's bar no matter what class, the skill is invaluable with all the CC in this game. You get CC'd you die, is pretty much the name of this game.

    And guess what? Immovable doesn't stop roots :)

    Guess what happens when you get rooted?

    EDIT: I'd also wager your 'pvp' sorc isn't 50, so I stand by my previous statement.

    When you get rooted as a sorc in pvp you just bolt escape away since roots don't stop you from using the ability. You still teleport 15 meters away as if nothing is inhibiting you from doing so.
    It seems you haven't played a sorc in pvp enough to know this or you would know this. Thanks for your oh so insightful input about how to counter the ability in question. Except that's right there still haven't been any good counters shown here or in any other threads.
    So once again I say the grown ups are talking here and have no time for childish tantrums about getting their skills fixed to a reasonable power level.

    Read my previous post about roots and stuns and their interactions before you make claims like 'you haven't played enough sorc in pvp'.

    Also, lol @ 'no reasonable counters'. Such irony. Much amused.
    JosephChip wrote: »
    lao wrote: »
    I'd prefer someone ran away from me all the time than stomped my face in every time if that's what you're asking.

    Neither of those options is acceptable. Luckily there is no class that can always stomp another, but there IS a class that can always run away. And that's why it needs to be fixed.

    I'll give you a hint what the class in the first situation is....

    It starts with dragon and ends with knight.

    It will be even worse in 1.2. Good luck.

    I read every word you still have not shown a reasonable counter. If you can come up with one I'll be glad to hear it. Until then you are just trying to keep and overpowered ability overpowered by saying there are plenty of counters. Zenimax has all the evidence I do to make decisions about the balance of their game. They probably watched the bolt escape counter video and saw the only part in the video that actually worked was the /wave function works. Keep up the good work though obviously they believed you when you said that its fine and all the people complaining need to L2p. I appreciate all the rest of your responses to this if you provide a reasonable counter I will concede your point. If you plan to just flame on more and not offer and reasonable contributions to this post I will just let the case rest and we will see whether they continue with the nerf or decide it was fine.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Halrloprillalar
    Halrloprillalar
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    JosephChip wrote: »
    lao wrote: »
    I'd prefer someone ran away from me all the time than stomped my face in every time if that's what you're asking.

    Neither of those options is acceptable. Luckily there is no class that can always stomp another, but there IS a class that can always run away. And that's why it needs to be fixed.
    You clearly have never actually played a sorc in pvp. That much is obvious.

    Actually I have, and I firmly believe that immovable should be on everyone's bar no matter what class, the skill is invaluable with all the CC in this game. You get CC'd you die, is pretty much the name of this game.

    And guess what? Immovable doesn't stop roots :)

    Guess what happens when you get rooted?

    EDIT: I'd also wager your 'pvp' sorc isn't 50, so I stand by my previous statement.

    When you get rooted as a sorc in pvp you just bolt escape away since roots don't stop you from using the ability. You still teleport 15 meters away as if nothing is inhibiting you from doing so.
    It seems you haven't played a sorc in pvp enough to know this or you would know this. Thanks for your oh so insightful input about how to counter the ability in question. Except that's right there still haven't been any good counters shown here or in any other threads.
    So once again I say the grown ups are talking here and have no time for childish tantrums about getting their skills fixed to a reasonable power level.

    Read my previous post about roots and stuns and their interactions before you make claims like 'you haven't played enough sorc in pvp'.

    Also, lol @ 'no reasonable counters'. Such irony. Much amused.
    JosephChip wrote: »
    lao wrote: »
    I'd prefer someone ran away from me all the time than stomped my face in every time if that's what you're asking.

    Neither of those options is acceptable. Luckily there is no class that can always stomp another, but there IS a class that can always run away. And that's why it needs to be fixed.

    I'll give you a hint what the class in the first situation is....

    It starts with dragon and ends with knight.

    It will be even worse in 1.2. Good luck.

    I read every word you still have not shown a reasonable counter. If you can come up with one I'll be glad to hear it. Until then you are just trying to keep and overpowered ability overpowered by saying there are plenty of counters. Zenimax has all the evidence I do to make decisions about the balance of their game. They probably watched the bolt escape counter video and saw the only part in the video that actually worked was the /wave function works. Keep up the good work though obviously they believed you when you said that its fine and all the people complaining need to L2p. I appreciate all the rest of your responses to this if you provide a reasonable counter I will concede your point. If you plan to just flame on more and not offer and reasonable contributions to this post I will just let the case rest and we will see whether they continue with the nerf or decide it was fine.

    This has been mentioned at least once in basically every "BE QQ" thread. Please use the search function.

    Skills:
    1. Tab
    2. Gap closer
    3. KD/root or root/stun
    4. Repeat

    And you're a templar, so you can even top it all off it with Eclipse to take 0 damage from the sorc the majority of the time.
  • Anazasi
    Anazasi
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    The fact is the intended use was for escaping not fast attacks. It took the community at large to figure out that it could be used offensively just as easily as defensively. The question still remains if this wonderful tool will become purely a defensive ability now instead of the multi-purpose ability it became in PVP.
  • Glurin
    Glurin
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    ✭✭✭
    Anazasi wrote: »
    The fact is the intended use was for escaping not fast attacks. It took the community at large to figure out that it could be used offensively just as easily as defensively. The question still remains if this wonderful tool will become purely a defensive ability now instead of the multi-purpose ability it became in PVP.

    You are wrong. It was clearly intended for offensive and defensive use.

    (This is somewhat to address @Luvsfuzzybunnies‌ as well.)

    Bolt Escape: Stuns person standing next to you for two seconds and teleports you forward. Does exactly zero damage.

    Ball of Lightning Morph: Stuns person standing next to you for two seconds and teleports you forward. Creates a floating glow ball that absorbs spell projectiles, but last I heard there was still some debate as to exactly how it works and what it absorbs. Does exactly zero damage.

    Streak Morph: MUST TAKE THIS MORPH TO DO ANY DAMAGE. Disorients (not stun) people you move through as it teleports you forward. At level 50 with 3000 magicka and 250 spell power it does about 500 shock damage at a cost of 400 per cast. As a comparison, Crystal Fragments does almost 1200 damage with similar stats for a similar cost.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Tintinabula
    Tintinabula
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    So funny..now as a sorc..they will port and stop...waiting for you to entangle them..they will not fire back..they are escaping!!..OMG the lulz
  • Affrayer
    Affrayer
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    Samadhi wrote: »
    Affrayer wrote: »
    Sure! I'll take a 4 second cooldown! As long as Reflective Scales, Shadow Cloak, and Puncturing Strikes all get a 4 second cooldown as well. See what I did there?

    Made a suggestion to nerf a bunch of skills no one has any issue with as an attempt to appeal to a sentiment that modifying what is arguably the most complained about skill in the game is unwarranted.
    I have never personally taken issue with Bolt Escape though; it is feasible to catch a Sorceror if I am willing to commit as many resources to it as they commit to escaping.

    Made an observation about my sarcastic 'suggestion' and decided to make an argument based on fallacies in an effort to sound smart and or support the QQ'ers calling for nerfs.

    You state that I am against the nerfing of the skill. I have stated in earlier posts that I am actually in favor of this change, even as a sorc. If you had payed any attention to the person's post I was replying to, you would realize my intention was to abate those that are crying for BE to be modified even more in a negative way.

    Biting Jabs (a puncturing strikes morph) has already been given a cooldown. Even the Devs admitted this was wrong and changed it. To this day, I believe, they are still messing with the settings. I think they slowed down the animation? (Sorry Templars)

    Just because enough people cry that something is op, does that make it so?
    Dear ZOS, please nerf Rock, he's too overpowered. But Paper is ok. Love, Scissors.
    Edited by Affrayer on 5 June 2014 05:22
    Pffffff
  • Mojomonkeyman
    Mojomonkeyman
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    @Luvsfuzzybunnies‌

    Did you read my wall of text concerning BE before adding a smartass one liner? I explained why even careful usage demands 2-3 BE`s to get out of initial charge range.

    I recommend reading posts you want to answer to before trying to look clever. But it`s ok guys, have fun on your "nerf, nerf everything, that kills me and that I cannot kill"- party. You seem to feel very comfy over there.

    I did in fact read your wall of text. So what you have in fact said is that you use the same build as them but just spam it slightly less to try and seem like you're not abusing an ability that is get out of jail free. I'm under no illusions that the sorc should die every time but a good sorc should not need to bolt escape 15 times to not die. If you do then you most likely should have been dead after 3 so. If you wanna frolic in the land of make believe with Mr Rogers then be my guest and keep telling yourself the ability is fine as is. If you want a healthy game sorcs need to have the possibility of dying in pvp as well not a sorry I don't wanna be here anymore button. Ill even be ok with the skill having no diminishing returns if they made it so you can't bolt out of a root or stun without first having to spend the stamina to roll. Then we could call it balanced.

    Sorry you sound childish. If I cant play with my ball and my rules then I'm gonna take it and go home. You cant play with it anymore either I'm quitting.

    I tried to explain my arguments, I tried to explain what the difference between good and bad usage of BE is (BE only, I did never claim that I wrote a complete essay about what makes a good sorc, it was always just about BE usage). If you would be open to discuss matters in a serious, non-biased way, you would see all that and not try to belittle my arguments with every crazy tool that comes to your mind. You can try to twist my words as much as you want.

    I recommend to take a break and read my text again, maybe you will see the difference. I never ever claimed that BE should be untouchable, I was critizising the fact, that the nerfing approach goes into the wrong direction - because it hurts good play and hybrid/stamina based builds more than the 8+ times warlock/seducer BE spammers (who will still be able to do so).

    I even explained why even the best usage of BE demands you to use it 2-3 times in a row to have any effect at all when using it defensively. You ignored that part and jumped on me again. I explained that it hurts the ressource management of builds not reliant on max magicka (aka the spammy escape mages) brutally, while having almost no effect on the target group. Again, you ignored my arguments apart from trying to backstab with one-liners who clearly showed you didn`t read my text at all. Until now you are refusing to reply to my arguments but instead you try to show off what a great little forum warrior you are. Respect.

    I am aware hybrid and stamina are not that common/popular, but I do sincerely hope that this will change in future. This nerf will then come to effect even more and render very balanced and creative builds who already struggle with ressource management unplayable.

    Sorry, the "you are childish, I`m not" - way of discussing is way beneath my level, please don`t bother with a reply when you are not able to actually respond with arguments.

    To make it easy for you, here the short version (again): BE nerfing approach questionable, because good/creative play gets hurt more than the bads spamming BE all day long.

    Regards
    Edited by Mojomonkeyman on 5 June 2014 05:54
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • AlexDrago
    AlexDrago
    ✭✭✭
    Glurin wrote: »
    At level 50 with 3000 magicka and 250 spell power it does about 500 shock damage at a cost of 400 per cast. As a comparison, Crystal Fragments does almost 1200 damage with similar stats for a similar cost.
    LOLWUT?
    Don't use esohead calculator. It's broken.
    Use your brain and think about magika cap.

    If you have nothing to say say nothing ©
  • Glurin
    Glurin
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    ✭✭✭
    AlexDrago wrote: »
    Glurin wrote: »
    At level 50 with 3000 magicka and 250 spell power it does about 500 shock damage at a cost of 400 per cast. As a comparison, Crystal Fragments does almost 1200 damage with similar stats for a similar cost.
    LOLWUT?
    Don't use esohead calculator. It's broken.
    Use your brain and think about magika cap.

    I know it's broken, but those are roughly the kind of figures you're looking at when it comes to BE damage ability. ie. you're not getting some kind of anime style "dash through enemy, pose, and then he explodes" kind of skill when you take Streak.

    The point was that the skill was never intended to be a big damage dealer, but it clearly was designed with some offensive capability in mind.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • DuelWieldingCheesyPoofs
    DK and Sorcs are still OP my lvl40 Sorc can out DPS/TANK/HEAL my vet 10 Templer

    My Dawns wraths main spell hits for around 600 dmg its vet 10..and my lvl 40 Sorc always crits for 500 min...Never runs out of magika when healing and has a stupid amount of armor/spell res buffs whilst tanking in CLOTH....

    If i *** knew this i would have rolled sorc in the 1st place but then i guess id be stuck in the mess they call Crag..
  • DuelWieldingCheesyPoofs
    And dont even get me started on DK i mean have you herd them moaning that they cant dps while using shield and sword ? i think its extremely amusing that they thing they should be able to mo down mobs while playing tank and out dps well..the DPS ..thats like saying omg i cant heal up all the time while im nuking..
  • Wolfahm
    Wolfahm
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    inspiral1 wrote: »
    And dont even get me started on DK i mean have you herd them moaning that they cant dps while using shield and sword ? i think its extremely amusing that they thing they should be able to mo down mobs while playing tank and out dps well..the DPS ..thats like saying omg i cant heal up all the time while im nuking..

    ^^^^ This
    MAKE KHAJIITS CRIT AGAIN!!!

    |Wolf Ahm the Unchained|
    - 4 Nightblades | 3 Stam/1 Mag -
    - 2 Templars | Stam/Healer -
    - 2 Sorc | Stam/Mag -
    - 2 Wardens | Stam/Mag -
    - 1 DK | Tank/Stam -
    || Aldmeri Dominion ||


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