f0rgiv3n27b14_ESO wrote: »This will encourage better play and positioning from sorcs. It's not exactly the fix I was hoping for, but at this point I am happy to have it.
f0rgiv3n27b14_ESO wrote: »This will encourage better play and positioning from sorcs. It's not exactly the fix I was hoping for, but at this point I am happy to have it.
Hopefully it will encourage you to stop whining about bolt escape..
kirnmalidus wrote: »Seems like a good solution to me. Bear in mind these are PTS notes. They will test the change on PTS and possibly (probably) revise it before it is pushed to live.
f0rgiv3n27b14_ESO wrote: »kirnmalidus wrote: »Seems like a good solution to me. Bear in mind these are PTS notes. They will test the change on PTS and possibly (probably) revise it before it is pushed to live.
Fine by me, I am just glad that the ability is getting looked at. It proves that it was indeed not meant to be spammed an insane amount of times.
that change just shows (again) that ZOS doesnt understand their own game. u ppl make it sound like this would change anything. it will not. ull still be able to BE 4-5 times with a single mana bar which is more than enough to get away. add warlock or furnace set and pots to that and u can easily BE 10 times in a row still.
Tintinabula wrote: »Those 4 secs mean that you as a sorc have to think about where you are escaping to (rather than planet X) and you are now faced with the dreaded thought of going into hide.(I know..I know.."how pedestrian")
JosephChip wrote: »Well, I can't believe they actually decided to adopt the philosopy that I was hoping for. Incremental costs for spamming the ability. That's pretty great.
Maybe now sorcerers will come to terms with the fact that they can't survive anything they throw themselves into by mashing a button.that change just shows (again) that ZOS doesnt understand their own game. u ppl make it sound like this would change anything. it will not. ull still be able to BE 4-5 times with a single mana bar which is more than enough to get away. add warlock or furnace set and pots to that and u can easily BE 10 times in a row still.
So? That would mean the sorcerer isn't doing anything except dumping his magicka, his pots and his warlock proc for nothing. That's like saying crouch stealth is op because you can stand invisible in a corner and never die. Yes, you are also effectively not playing. Impressive.
We can't bolt as far on a single magicka pool.. but we can move now while we regen it.ZOS_GinaBruno wrote: »Sorcerer
- Dark Magic
- Dark Deal (Dark Exchange morph): You can now move while channeling this ability. The increase to your armor and spell resistance has also been removed from this ability.
f0rgiv3n27b14_ESO wrote: »kirnmalidus wrote: »Seems like a good solution to me. Bear in mind these are PTS notes. They will test the change on PTS and possibly (probably) revise it before it is pushed to live.
Fine by me, I am just glad that the ability is getting looked at. It proves that it was indeed not meant to be spammed an insane amount of times.
We can't bolt as far on a single magicka pool.. but we can move now while we regen it.ZOS_GinaBruno wrote: »Sorcerer
- Dark Magic
- Dark Deal (Dark Exchange morph): You can now move while channeling this ability. The increase to your armor and spell resistance has also been removed from this ability.
Yeah it gives the mobility to blink escape out of melee in the short term, and then get charged, chained, ambushed right after. Every melee player thinks that bolt escape is overpowered because they can't seem to get to sorcs who use it a lot. The truth is that when you do, for most builds it's pretty much over. I don't necessarily think the nerf is too harsh but it does limit a lot of current sorc builds in pvp.Great fix, I see they took my suggestion... it should stack (e.g. if costs 100 it would go 100 -> 150 -> 225 ect not 100 -> 150 -> 150), if it doesn't then it's not going to change much.
If it indeed stacks it is a perfect nerf. It gives them the mobility of a blink to escape melee in the short term... but doesn't give them insane mobility over long term which made them have the choice to escape any fight they wanted.
JosephChip wrote: »Well, I can't believe they actually decided to adopt the philosopy that I was hoping for. Incremental costs for spamming the ability. That's pretty great.
Maybe now sorcerers will come to terms with the fact that they can't survive anything they throw themselves into by mashing a button.that change just shows (again) that ZOS doesnt understand their own game. u ppl make it sound like this would change anything. it will not. ull still be able to BE 4-5 times with a single mana bar which is more than enough to get away. add warlock or furnace set and pots to that and u can easily BE 10 times in a row still.
So? That would mean the sorcerer isn't doing anything except dumping his magicka, his pots and his warlock proc for nothing. That's like saying crouch stealth is op because you can stand invisible in a corner and never die. Yes, you are also effectively not playing. Impressive.
f0rgiv3n27b14_ESO wrote: »kirnmalidus wrote: »Seems like a good solution to me. Bear in mind these are PTS notes. They will test the change on PTS and possibly (probably) revise it before it is pushed to live.
Fine by me, I am just glad that the ability is getting looked at. It proves that it was indeed not meant to be spammed an insane amount of times.
No, it just proves that if enough whine loud about something it can get nerfed.
cjmarsh725b14_ESO wrote: »Yeah it gives the mobility to blink escape out of melee in the short term, and then get charged, chained, ambushed right after. Every melee player thinks that bolt escape is overpowered because they can't seem to get to sorcs who use it a lot. The truth is that when you do, for most builds it's pretty much over. I don't necessarily think the nerf is too harsh but it does limit a lot of current sorc builds in pvp.Great fix, I see they took my suggestion... it should stack (e.g. if costs 100 it would go 100 -> 150 -> 225 ect not 100 -> 150 -> 150), if it doesn't then it's not going to change much.
If it indeed stacks it is a perfect nerf. It gives them the mobility of a blink to escape melee in the short term... but doesn't give them insane mobility over long term which made them have the choice to escape any fight they wanted.
JosephChip wrote: »Well, I can't believe they actually decided to adopt the philosopy that I was hoping for. Incremental costs for spamming the ability. That's pretty great.
Maybe now sorcerers will come to terms with the fact that they can't survive anything they throw themselves into by mashing a button.that change just shows (again) that ZOS doesnt understand their own game. u ppl make it sound like this would change anything. it will not. ull still be able to BE 4-5 times with a single mana bar which is more than enough to get away. add warlock or furnace set and pots to that and u can easily BE 10 times in a row still.
So? That would mean the sorcerer isn't doing anything except dumping his magicka, his pots and his warlock proc for nothing. That's like saying crouch stealth is op because you can stand invisible in a corner and never die. Yes, you are also effectively not playing. Impressive.
sure but it doesnt solve the issue everyone is qqing about. sorc can still get away whenever he wants. if ZOS had any idea wtf they doing they would have given the spell a 4 secs cooldown.
f0rgiv3n27b14_ESO wrote: »kirnmalidus wrote: »Seems like a good solution to me. Bear in mind these are PTS notes. They will test the change on PTS and possibly (probably) revise it before it is pushed to live.
Fine by me, I am just glad that the ability is getting looked at. It proves that it was indeed not meant to be spammed an insane amount of times.
All it proves is that if you whine loud and long enough they will give in.