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https://forums.elderscrollsonline.com/en/discussion/668861

So 1.2, BE and You

Syndy
Syndy
✭✭✭
I have to say I really think this fix was a long time coming.

Patch notes here.


Bolt Escape: After you use this ability, using it again within 4 seconds will cost 50% more.

This will encourage better play and positioning from sorcs. It's not exactly the fix I was hoping for, but at this point I am happy to have it.

Edit: Link FAIL
Edited by Syndy on 3 June 2014 20:55
Syndy - VR14 Breton Templar
Sacrilege
Daggerfall Covenant

Warhammer
Syndia - 100 Zealot, Syndai - 99 Black Guard, Cyndrana - 84 Sorceress
  • LilMcGinley
    LilMcGinley
    ✭✭
    Pretty crap fix... Wonder if the 50% stacks.

    Should call it Bolt But-You-Can-Still-Catch-Me
    Edited by LilMcGinley on 3 June 2014 20:56
  • Halrloprillalar
    Halrloprillalar
    ✭✭✭✭✭
    So long as they don't actually break the ability entirely like what has been done to a few others... *cough mage's fury cough*

    now people will hopefully stop crying and ZOS can focus on things that really actually need fixing badly (like the lag, oil pot ground spam, merc spam + invul, etc.)
  • xDonMega
    xDonMega
    ✭✭✭
    This will encourage better play and positioning from sorcs. It's not exactly the fix I was hoping for, but at this point I am happy to have it.


    Hopefully it will encourage you to stop whining about bolt escape..
  • Syndy
    Syndy
    ✭✭✭
    xDonMega wrote: »
    This will encourage better play and positioning from sorcs. It's not exactly the fix I was hoping for, but at this point I am happy to have it.


    Hopefully it will encourage you to stop whining about bolt escape..

    Actually, I haven't posted any "whining" period... Just facts, which have yet to be proven wrong, and even then, it has been 2 weeks since I said anything about BE.

    Holding block or using Immovable while pressing BE makes you unstoppable, fact.
    Syndy - VR14 Breton Templar
    Sacrilege
    Daggerfall Covenant

    Warhammer
    Syndia - 100 Zealot, Syndai - 99 Black Guard, Cyndrana - 84 Sorceress
  • kirnmalidus
    kirnmalidus
    ✭✭✭✭
    Seems like a good solution to me. Bear in mind these are PTS notes. They will test the change on PTS and possibly (probably) revise it before it is pushed to live.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • Syndy
    Syndy
    ✭✭✭
    Seems like a good solution to me. Bear in mind these are PTS notes. They will test the change on PTS and possibly (probably) revise it before it is pushed to live.


    Fine by me, I am just glad that the ability is getting looked at. It proves that it was indeed not meant to be spammed an insane amount of times.
    Edited by Syndy on 3 June 2014 21:59
    Syndy - VR14 Breton Templar
    Sacrilege
    Daggerfall Covenant

    Warhammer
    Syndia - 100 Zealot, Syndai - 99 Black Guard, Cyndrana - 84 Sorceress
  • drwoody44b14_ESO
    drwoody44b14_ESO
    ✭✭✭
    They nerfed the "get out of jail" portion. However, I still forsee bitching from other classes, as any decent player who uses BE offensively knows how to count to 4.
  • xDonMega
    xDonMega
    ✭✭✭
    Seems like a good solution to me. Bear in mind these are PTS notes. They will test the change on PTS and possibly (probably) revise it before it is pushed to live.


    Fine by me, I am just glad that the ability is getting looked at. It proves that it was indeed not meant to be spammed an insane amount of times.

    No, it just proves that if enough whine loud about something it can get nerfed.


  • lao
    lao
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    that change just shows (again) that ZOS doesnt understand their own game. u ppl make it sound like this would change anything. it will not. ull still be able to BE 4-5 times with a single mana bar which is more than enough to get away. add warlock or furnace set and pots to that and u can easily BE 10 times in a row still.
  • xDonMega
    xDonMega
    ✭✭✭
    I don't think half of you know what the *** you are talking about half of the time...
  • JosephChip
    JosephChip
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    Well, I can't believe they actually decided to adopt the philosopy that I was hoping for. Incremental costs for spamming the ability. That's pretty great.
    Maybe now sorcerers will come to terms with the fact that they can't survive anything they throw themselves into by mashing a button.

    lao wrote: »
    that change just shows (again) that ZOS doesnt understand their own game. u ppl make it sound like this would change anything. it will not. ull still be able to BE 4-5 times with a single mana bar which is more than enough to get away. add warlock or furnace set and pots to that and u can easily BE 10 times in a row still.

    So? That would mean the sorcerer isn't doing anything except dumping his magicka, his pots and his warlock proc for nothing. That's like saying crouch stealth is op because you can stand invisible in a corner and never die. Yes, you are also effectively not playing. Impressive.
    Edited by JosephChip on 4 June 2014 04:25
  • RedTalon
    RedTalon
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    Its good news imho no more seeing sorc bolt spam
  • Tintinabula
    Tintinabula
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    Those 4 secs mean that you as a sorc have to think about where you are escaping to (rather than planet X) and you are now faced with the dreaded thought of going into hide.(I know..I know.."how pedestrian") :D
  • Venithar
    Venithar
    ✭✭✭
    Those 4 secs mean that you as a sorc have to think about where you are escaping to (rather than planet X) and you are now faced with the dreaded thought of going into hide.(I know..I know.."how pedestrian") :D

    If it doesn't stack, I can still BE 7-8 times in a row, so yea, GG

    Now let's discuss DK banners and how some people can spam 3+ per minute. (not to mention, with a current bug that a certain emperor seems to be exploiting, he can chase you all over the map with his new improved mobile banner... out of the keep, through the walls, up the hill, across the field, etc etc)
    Edited by Venithar on 4 June 2014 05:54
  • Tintinabula
    Tintinabula
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    with the pact sword and board/choker and the rank 8 assault passive I'm guessing is how that occurs..less to do with standard and DKs and more to do with those passives(which I might add can be obtained by any class in game.)
  • Venithar
    Venithar
    ✭✭✭
    You miss the point about it being mobile, as in it moves around with the DK, every single time. He can drop it, then just charge around dropping everyone like flies.
  • Tintinabula
    Tintinabula
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    I thought about going that route with shifting standard but went for more dps hoping ppl nearby used the synergy..I still don't think ppl understand that the synergies make another players ultimate ten times better.

    If you see that X?..press that X ;)
  • Mojomonkeyman
    Mojomonkeyman
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    JosephChip wrote: »
    Well, I can't believe they actually decided to adopt the philosopy that I was hoping for. Incremental costs for spamming the ability. That's pretty great.
    Maybe now sorcerers will come to terms with the fact that they can't survive anything they throw themselves into by mashing a button.

    lao wrote: »
    that change just shows (again) that ZOS doesnt understand their own game. u ppl make it sound like this would change anything. it will not. ull still be able to BE 4-5 times with a single mana bar which is more than enough to get away. add warlock or furnace set and pots to that and u can easily BE 10 times in a row still.

    So? That would mean the sorcerer isn't doing anything except dumping his magicka, his pots and his warlock proc for nothing. That's like saying crouch stealth is op because you can stand invisible in a corner and never die. Yes, you are also effectively not playing. Impressive.

    So basicall, exactly the same like it is now? It will hurt builds less dependant on be spam more than the ones who were spamming like crazy, because they still can. Means, the sorcs who tried to use their in an efficient/nonspammy way got punished. Gratz.

    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Mendoze
    Mendoze
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    Great news, now we can concentrate nerfing DKs to oblivion. Maybe whine a little bit louder folks? That's the last working class left, so it must be OP
  • nukeyoo
    nukeyoo
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    Sorcerer
    • Dark Magic
      • Dark Deal (Dark Exchange morph): You can now move while channeling this ability. The increase to your armor and spell resistance has also been removed from this ability.
    We can't bolt as far on a single magicka pool.. but we can move now while we regen it.
    tumblr_inline_n67v4vUEDP1qf5e22.gif
    - done w/ it
  • iorlas
    iorlas
    Soul Shriven
    Seems like a good solution to me. Bear in mind these are PTS notes. They will test the change on PTS and possibly (probably) revise it before it is pushed to live.


    Fine by me, I am just glad that the ability is getting looked at. It proves that it was indeed not meant to be spammed an insane amount of times.

    All it proves is that if you whine loud and long enough they will give in.
  • Nijjion
    Nijjion
    ✭✭✭✭
    Great fix, I see they took my suggestion... it should stack (e.g. if costs 100 it would go 100 -> 150 -> 225 ect not 100 -> 150 -> 150), if it doesn't then it's not going to change much.

    If it indeed stacks it is a perfect nerf. It gives them the mobility of a blink to escape melee in the short term... but doesn't give them insane mobility over long term which made them have the choice to escape any fight they wanted.

    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • Affrayer
    Affrayer
    ✭✭✭
    nukeyoo wrote: »
    Sorcerer
    • Dark Magic
      • Dark Deal (Dark Exchange morph): You can now move while channeling this ability. The increase to your armor and spell resistance has also been removed from this ability.
    We can't bolt as far on a single magicka pool.. but we can move now while we regen it.
    tumblr_inline_n67v4vUEDP1qf5e22.gif

    *bolt* *bolt* *bolt* *bolt* *bolt* *Dark Conversion while running* *bolt* *bolt* *bolt* *magicka pot* *bolt* *bolt*

    Yea that nerf should stop those pesky mages from running....

    Runners gonna run. That's how they do.

    This 'nerf' is no skin off my back. Ball of Lightning can be used for more than defense. >:)
    Pffffff
  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
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    Nijjion wrote: »
    Great fix, I see they took my suggestion... it should stack (e.g. if costs 100 it would go 100 -> 150 -> 225 ect not 100 -> 150 -> 150), if it doesn't then it's not going to change much.

    If it indeed stacks it is a perfect nerf. It gives them the mobility of a blink to escape melee in the short term... but doesn't give them insane mobility over long term which made them have the choice to escape any fight they wanted.
    Yeah it gives the mobility to blink escape out of melee in the short term, and then get charged, chained, ambushed right after. Every melee player thinks that bolt escape is overpowered because they can't seem to get to sorcs who use it a lot. The truth is that when you do, for most builds it's pretty much over. I don't necessarily think the nerf is too harsh but it does limit a lot of current sorc builds in pvp.
  • lao
    lao
    ✭✭✭✭
    JosephChip wrote: »
    Well, I can't believe they actually decided to adopt the philosopy that I was hoping for. Incremental costs for spamming the ability. That's pretty great.
    Maybe now sorcerers will come to terms with the fact that they can't survive anything they throw themselves into by mashing a button.

    lao wrote: »
    that change just shows (again) that ZOS doesnt understand their own game. u ppl make it sound like this would change anything. it will not. ull still be able to BE 4-5 times with a single mana bar which is more than enough to get away. add warlock or furnace set and pots to that and u can easily BE 10 times in a row still.

    So? That would mean the sorcerer isn't doing anything except dumping his magicka, his pots and his warlock proc for nothing. That's like saying crouch stealth is op because you can stand invisible in a corner and never die. Yes, you are also effectively not playing. Impressive.


    sure but it doesnt solve the issue everyone is qqing about. sorc can still get away whenever he wants. if ZOS had any idea wtf they doing they would have given the spell a 4 secs cooldown.
  • Animus0724
    Animus0724
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    xDonMega wrote: »
    Seems like a good solution to me. Bear in mind these are PTS notes. They will test the change on PTS and possibly (probably) revise it before it is pushed to live.


    Fine by me, I am just glad that the ability is getting looked at. It proves that it was indeed not meant to be spammed an insane amount of times.

    No, it just proves that if enough whine loud about something it can get nerfed.


    BE was a pretty big issue, enough so that they put out a patch for it, if anyones bitching it's you, so quit bitching that you can no longer BE away from a fight that you lost for a change.
    I take pride in being an incredibly smart dumb ass, or an incredibly dumb smart ass, either way I'm awesome.

    -The Art Of Warfare (T.A.W.)
  • Nijjion
    Nijjion
    ✭✭✭✭
    Nijjion wrote: »
    Great fix, I see they took my suggestion... it should stack (e.g. if costs 100 it would go 100 -> 150 -> 225 ect not 100 -> 150 -> 150), if it doesn't then it's not going to change much.

    If it indeed stacks it is a perfect nerf. It gives them the mobility of a blink to escape melee in the short term... but doesn't give them insane mobility over long term which made them have the choice to escape any fight they wanted.
    Yeah it gives the mobility to blink escape out of melee in the short term, and then get charged, chained, ambushed right after. Every melee player thinks that bolt escape is overpowered because they can't seem to get to sorcs who use it a lot. The truth is that when you do, for most builds it's pretty much over. I don't necessarily think the nerf is too harsh but it does limit a lot of current sorc builds in pvp.

    At the end of the day no single class should have that mobility in a RvR game. Sorcs will have to be more careful now like the rest of us.

    Zenimax did design BE and the game around it badly but you can counter the 'counters' to BE very easily.

    Well use your stam and get the immunity timer then blink and then sorcs can blink 2-3 times and get out of range before immunity has gone... out of range for anything to CC them then or what about immovable and then you have a sure chance of escape... with even the impending nerf still will be possible, just not all the time.

    Classes in other games with blink abilities have lived with the skill having cooldowns of 8 seconds +... I think sorcs can survive with this.
    Edited by Nijjion on 4 June 2014 13:24
    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • Affrayer
    Affrayer
    ✭✭✭
    lao wrote: »
    JosephChip wrote: »
    Well, I can't believe they actually decided to adopt the philosopy that I was hoping for. Incremental costs for spamming the ability. That's pretty great.
    Maybe now sorcerers will come to terms with the fact that they can't survive anything they throw themselves into by mashing a button.

    lao wrote: »
    that change just shows (again) that ZOS doesnt understand their own game. u ppl make it sound like this would change anything. it will not. ull still be able to BE 4-5 times with a single mana bar which is more than enough to get away. add warlock or furnace set and pots to that and u can easily BE 10 times in a row still.

    So? That would mean the sorcerer isn't doing anything except dumping his magicka, his pots and his warlock proc for nothing. That's like saying crouch stealth is op because you can stand invisible in a corner and never die. Yes, you are also effectively not playing. Impressive.


    sure but it doesnt solve the issue everyone is qqing about. sorc can still get away whenever he wants. if ZOS had any idea wtf they doing they would have given the spell a 4 secs cooldown.

    Sure! I'll take a 4 second cooldown! As long as Reflective Scales, Shadow Cloak, and Puncturing Strikes all get a 4 second cooldown as well. See what I did there?
    Pffffff
  • xDonMega
    xDonMega
    ✭✭✭
    Nijjion wrote: »

    If it indeed stacks it is a perfect nerf.


    LOL first time I've ever heard the pharse perfect nerf used..
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    iorlas wrote: »
    Seems like a good solution to me. Bear in mind these are PTS notes. They will test the change on PTS and possibly (probably) revise it before it is pushed to live.


    Fine by me, I am just glad that the ability is getting looked at. It proves that it was indeed not meant to be spammed an insane amount of times.

    All it proves is that if you whine loud and long enough they will give in.

    It's also possible that there was something wrong with the skill, the devs realized it and decided to nerf it based on good reasons. That explanation would also provide greater explanation to the discredit campaign by sorcs calling people whinners and bads rather than defending their case with reason.

    _____
    It didn't work for vampires, it didn't work for DKs, and it is not going to work for sorcs either. Historically, any MMO will release with large class imbalances so the notion going around that everyone is balanced/l2p is preposterous. Coupled with that history is a history of class campaigning at release to retain overpowered skills by discrediting those who speak on it. For example L2P, Bads, whinners, cry babies etc. So Congratulations to everyone who made history this month!
    Edited by Armitas on 4 June 2014 13:36
    Retired.
    Nord mDK
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