Dragon blood is way too OP, it needs to be seriously nerfed

  • RadioheadSh0t
    RadioheadSh0t
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    If you don't think Dragon's Blood is OP, you must be a DK.

    I had a DK down to 10% health, dropped my soul assault on him, and he healed through it to 90+%.

    You shouldn't be able to heal through a 2000pt damage ultimate to full health.
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • Dealdrick
    Dealdrick
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    If you don't think Dragon's Blood is OP, you must be a DK.

    I had a DK down to 10% health, dropped my soul assault on him, and he healed through it to 90+%.

    You shouldn't be able to heal through a 2000pt damage ultimate to full health.

    Cause there is no way a DK could have used a potion or other skills to help negate the damage from that ability, and of course, SS or it didn't happen.
  • Epona222
    Epona222
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    I get a bit fed up with the constant calls to "nerf this" or "nerf that". We're all going to end up playing classes where everything is nerfed to the point where we're all useless.

    I don't mind balancing for PvP, and I don't mind some skills being toned down in Cyrodil, but it annoys me when my PvE character is nerfed against NPC mobs because of whining like this.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Neferath
    Neferath
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    If you don't think Dragon's Blood is OP, you must be a DK.

    I had a DK down to 10% health, dropped my soul assault on him, and he healed through it to 90+%.

    You shouldn't be able to heal through a 2000pt damage ultimate to full health.

    Well iam "not" a dk, but if you think dk's are op because you haven't been able to kill "one" of them ... all i can say is no. Sorry but no.

    All this *** up nerf ranting need to be stopped, regardless of which class or skill line ppl tend to target atm because of they got ganked by another player or weren't able to kill another player at cyrodiil.

    All of you need to keep in mind that every single nerf also affects every pve player out there, hence destroying their way to play the game.

    Also you should keep in mind that this game wasnt and isnt meant as a 1v1 pvp environment.

    Yes of course you have classes and skill lines in this game that are hard to counter or even "not" to counter if you play a class that doesnt fit the purpose to do so.

    But if you manage to forget the "iam the one and rule everyone solo" thing for one moment, you will realise that - based on group pvp - there is literally nothing that cant be countered.

    But well as said before, you had your first "nerf-victoms". Enjoy it, go on for the next ones till every single class has one single skill, one single button to press and enjoy the result ...

    WoW2.
  • Orchish
    Orchish
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    Dragon blood OP? come on this is getting silly now.
  • SuperJChat
    SuperJChat
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    FlatLine84 wrote: »
    Bashev wrote: »
    crislevin wrote: »
    Think about this, with most people having about 2k health near the end, dragon blood literally heals up to 700 points instantly, and last 20 seconds, it's crazy op, tune in down to 20 percent and 8 seconds.
    Do you actually know how this skill works? It recovers 33% of your lost health. When you have 2k max health it doesn't mean that every-time you recover 700hp. If you are currently at 1000/2000hp it will recover 330hp. Then you will be with 1330/2000hp and if you use it again it will recover 221hp and so on...


    So its like poping 4 to 5 potions back to back so if you get burned down to 20percent health you pretty much get back to full health.. Yah I don't really see how its op

    Lol someone is complaining cause they died and saw a skill being used and didn't know anything about it, how to counter it, or for that fact how to pvp at all.

    the MOST the dragon blood can heal in 1 cast is only 32% of the players max health, which would require them to be at 1% hp. That and they would have to cast it at least 3 times, without taking any more damage mind you, before they are even 70% to max hp. That and it costs 448 Base magicka to cast, so unless they have tons of magicka reduction they can only cast it about 4 times before they are out of magicka, even with a magicka pot that only gives them 1 extra cast.

    I'm assuming you just burst DPS'd him and wasted all your stam/magicka in one quick shot then he beat you down, that or he was smart and only used dragon blood when his health was around 5% so he got the most out of it, also maybe he used health pots and had a healer. he was also probably higher rank than you, was actually prepped for pvp, knew his class better than you, and laughed when he killed you cause he realized you didn't know how to fight him.
  • SuperJChat
    SuperJChat
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    If you don't think Dragon's Blood is OP, you must be a DK.

    I had a DK down to 10% health, dropped my soul assault on him, and he healed through it to 90+%.

    You shouldn't be able to heal through a 2000pt damage ultimate to full health.

    yeah so assuming your max magicka is around 2K and your spell damage is around 100, soul assault does a base.. 1364 damage over 3.85 seconds, which averages out to about 360 DPS....

    im guessing your stats dont deviate too far from that, have you ever heard of spell resistance?

    I'm a V8 DK with 5 pieces Heavy and 2 pieces light armor and my Spell resistance is overcharged at 1.9K, with only a little assistance from an amulet (230). i could EASILY survive that ultimate, with lots of HP left over. just pop Unstoppable, and maybe green dragon blood once or twice. Its not the skill, its the build, and you dont know how to counter it.

    Also if im right Soul Assault doesn't let you do anything else during the duration of the spell (might be mistaken on this) so you aren't able to cast any other spells or heal yourself while you slightly *** our HP.. sorry?
  • Kronosphere
    Kronosphere
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    not sure if u ment AFTER resistances but my soul assault does 2314 dmg. im a magicka dk
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • crislevin
    crislevin
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    Lets keep the discussion going, dev needs to look into this.

    heal BOTH health and stamina, no cool down, 20 second duration.

    Why should all other class pretty much die at 5% health with incoming attack, and DK can press a big WIN button and pop a potion and get back to life?
    Edited by crislevin on 31 May 2014 12:35
  • monkeymystic
    monkeymystic
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    crislevin wrote: »
    Lets keep the discussion going, dev needs to look into this.

    heal BOTH health and stamina, no cool down, 20 second duration.

    Why should all other class pretty much die at 5% health with incoming attack, and DK can press a big WIN button and pop a potion and get back to life?

    dude, you dont even know what the ability does. its regen, not heals...you know how little 5-6 stam/health regen is, are you joking?

    You're a sorceror. Take a look at your own ability Crit Surge that crits for 800+ heals with crystal shards, with damage at the same time.

    If you are saying dragon blood needs nerfs, then Crit Surge needs to be nerfed even harder..
    Edited by monkeymystic on 31 May 2014 12:40
  • crislevin
    crislevin
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    crislevin wrote: »
    Lets keep the discussion going, dev needs to look into this.

    heal BOTH health and stamina, no cool down, 20 second duration.

    Why should all other class pretty much die at 5% health with incoming attack, and DK can press a big WIN button and pop a potion and get back to life?

    dude, you dont even know what the ability does. its regen, not heals...you know how little 5-6 stam/health regen is, are you joking?

    You're a sorceror. Take a look at your own ability Crit Surge that crits for 800+ heals with crystal shards, with damage at the same time.

    If you are saying dragon blood needs nerfs, then Crit Surge needs to be nerfed even harder..

    Unlike somebody spewing statement randomly, I actually have all class toons in all factions, and my DK, Temp, Sorc all in or passed coldharbour.

    You think CS is OP? lets SWAP sorc' CS with DK's Green dragon blood! now You are happy, and I am happy too!

  • eduardo_goncalveseb17_ESO
    Personally, I hope they nerf DKs to the point where they can solo nothing and have to group for everything. Let them suffer for a week. Then give them back a little power.

    They're waiting for all the nightblades and templars that rerolled DK to get to Vet content before they do that.

    lol so true..
    what a company..
  • Aaklor
    Aaklor
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    that makes sense, they are reaching for a way to get rid of bots, but this isn't gonna work when there are 10+ bots lol. Maybe if they were just more active in game banning those gd accounts they wouldn't have this issue.

    edit: my inability to quote someone that quoted someone else, but only get their quote failed me in this post
    Edited by Aaklor on 31 May 2014 13:54
  • monkeymystic
    monkeymystic
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    crislevin wrote: »
    crislevin wrote: »
    Lets keep the discussion going, dev needs to look into this.

    heal BOTH health and stamina, no cool down, 20 second duration.

    Why should all other class pretty much die at 5% health with incoming attack, and DK can press a big WIN button and pop a potion and get back to life?

    dude, you dont even know what the ability does. its regen, not heals...you know how little 5-6 stam/health regen is, are you joking?

    You're a sorceror. Take a look at your own ability Crit Surge that crits for 800+ heals with crystal shards, with damage at the same time.

    If you are saying dragon blood needs nerfs, then Crit Surge needs to be nerfed even harder..

    Unlike somebody spewing statement randomly, I actually have all class toons in all factions, and my DK, Temp, Sorc all in or passed coldharbour.

    You think CS is OP? lets SWAP sorc' CS with DK's Green dragon blood! now You are happy, and I am happy too!

    I have a VR 12 templar, VR 3 Sorc and VR 1 DK.

    On my sorceror I dont have to be afraid of magicka resources when healing myself with crit surge.
    Crit Surge is a long lasting buff that is just there giving me tons of healing as I do damage, and I don't even need to have Crit Surge on my DPS bar like with dragon blood on the dk.

    Sorceror Crit Surge in pvp is amazing, especially in AoE situations where it works almost like the old BATSWARM, except it lasts 20 seconds and I don't need to hotbar it on my dps bar

    Just have Crit Surge hotbar'ed on the secondary wep, buff up, and switch to DPS bar with 5 free bars, and still recieve heals.

    My vr 3 sorceror has 57% spell crit. I will have more when I get my other sets too.
    Edited by monkeymystic on 31 May 2014 14:06
  • ThreeEyedCrow
    ThreeEyedCrow
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    NordJitsu wrote: »

    DKs can solo 12 man trials, which is completely different.


    Stop posting lies to further your crusade.

    DKs cannot solo 12 man trials. All the videos you see on youtube are DK in 4 man dungeons or Publics NOT the 12 man trials. And some of those aren't even on the live server but old PTS so its irrelevant
    Edited by ThreeEyedCrow on 31 May 2014 15:23
    V12 Corporal

    Victoria Concordia Crescit
  • Syrrisdevlin
    Syrrisdevlin
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    vicNBitis wrote: »
    NordJitsu wrote: »
    The issue isn't with <insert DK skill>, its that no other class gets something like it.

    The sad thing is if you took just this sentence in isolation most people wouldn't be able to guess which DK skill you were talking about. It could be Dragon Blood, Talons, Corrosive Armor, Obsidian Shield, Molten Weapons, etc. The class is the perfect example of what a game studio should not do if they care anything about balance. Zenimax not only did it but they've proudly stood behind it for months.
    So what your saying when you said "its that no other class gets something like it." basically your saying that ever class should get pretty much the exact same stuff so how about we just ask zeni to remove DK, sorc, NB, temps and combine all thier skills in to one class and let every player and every char pick what ever they want from the skill list then we can really have the balanced play as you want to. we can have our 9 races and just one class we can call the new single class the Night Dragon Templar Blade Sorcerer Knight and we can all be happy. OOOOOHH wait no because then every one will start complaining the this race is more OP then that race and this race needs to be nerfed and that race needs to be nerfed
  • anakaki
    anakaki
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    crislevin wrote: »
    No other class has such extraordinary healing of health and Stamina. It literally allows dk to solo everything, is that how you planned? Zos?

    Think about this, with most people having about 2k health near the end, dragon blood literally heals up to 700 points instantly, and last 20 seconds, it's crazy op, tune in down to 20 percent and 8 seconds.

    With exploit style blocking while casting, it also provide them nonstop blocking ability.

    This is simply ridiculous.

    Dont nerf it! I rerolled DK.

    Edited by anakaki on 31 May 2014 22:07
    Death Recap for Templars
    Have you tried rerolling to a Sorcerer or Dragonknight?
    Templars do more dps than DK's.
  • Dusty5
    Dusty5
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    You buthurt people make me laugh.Nerf,,nerf,nerf,Give us your stuff and go back to warcrap.They got warm cookies and a nice Iwin button waiting for you >:)
  • Obscure
    Obscure
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    NordJitsu wrote: »
    Obscure wrote: »
    Green Dragons Blood
    cost: 448 Magicka
    example build max HP: 3000

    When used at a hypothetical 0 HP value, Green Dragons Blood costs 448 magicka, and restores 1000 HP. Second use, Green Dragons Blood costs 448 magicka, and restores 667 HP. Third use, Green Dragons Blood costs 448 magicka, and restores 444 HP. Fourth use, Green Dragons Blood costs 448 magicka, and restores 296 HP.

    Diminished Return Rate: 33% per subsequent cast
    HP restored (2407) to MP lost (1792) ratio: 1.343:1

    Verdict: Balanced (snip)

    @Obscure‌

    I tend to agree that the skill itself doesn't need to be changed. The issue isn't with Dragon's Blood, its that no other class gets something like it. Templar's best self-heal has way too long of a cast time so it can be easily interrupted. Sorcs best self-heal is a channel that leaves you as a sitting duck to be interrupted or just DPS'ed down (since any competent DPS can out damage the rate of healing on this slow channel.) NBs best heals require targets to work.

    DKs on the other hand don't have to worry about being interrupted and they don't need a target. When they get low, they've got the perfect "oh-****" button.

    Like I said earlier, leave Dragon's Blood alone.

    Reduce the cast time on Healing Ritual and Dark Exchange and increase the healing done from Swallow Soul.

    Hmmm. There's too much emphasis on magicka based abilities as it is. High Damage, High Defense, High Healing, all coming from a singular source for every optimal role for every class has already done significant damage to build diversity. I'm not included to ever want the other classes to have options other classes have to further enhance the imbalance. A Sorcerer that can not only keep it's distance from damage, but also rapidly out heal whatever damage does get to it without being forced to use a restoration staff, would have very negative impacts on the game balance. A game balance that already penalizes melee builds with sub standard damage, presents significant draw backs to using Stamina for skills, and has all but forced players of any class to use light armor and staves to be optimal. Increasing the effectiveness of magicka based anything should come after a substantial amount of resource inequality is resolved.

    For instance, want better heals? Ok, all spells do 25% less damage. Magicka cost reduction on light armor? Deleted. Spell resist bypass? Deleted. You want high DPS? All Stamina skills do 25% more damage, and now have a cost reduction and armor bypass tied to Medium armor. Now Stamina is a high risk/high reward resource, and Magicka can give you big fat heals on any class.

    Sure that's a bit rough on the edges and a sort of unrefined concept, but if we continue to just improve these Magicka options without thought to specialization disparity (which is already prevalent), that's all the end game will continue to consist of.

  • Ragekniv
    Ragekniv
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    Personally, I hope they nerf DKs to the point where they can solo nothing and have to group for everything. Let them suffer for a week. Then give them back a little power.

    You're way to forgiving.

    Templars and NBs have been broken since Beta. Templars are the only class that had their resource mechanic completely taken away from Beta.

    There is no foreseeable balance or return of power to NBs and Templars.

    Half the classes have a right to be livid!

    Zenimax does not care and there is no collective cry from the masses to support the affected classes. Only rancid L2P rhetoric from the OP Sorcs and DKs.

    Is your class community bragging of soloing Dolmens or ripping through VR content and trials? Then your a ridiculously OP class. Sorcs and DKs need to be ninja nerfed in the night!

    Who would remain to pay subscription fees?

    An army of bots that Zenimax would rather circle around, ninja nerfing away at class abilities like biting jabs rather than deal with the subscription paying bots.
  • Mortosk
    Mortosk
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    They don't nerf DK's and Sorceror's, silly. They only nerf Templars and Nightblades.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • jkbennettb14a_ESO
    jkbennettb14a_ESO
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    If you don't think Dragon's Blood is OP, you must be a DK.

    I had a DK down to 10% health, dropped my soul assault on him, and he healed through it to 90+%.

    You shouldn't be able to heal through a 2000pt damage ultimate to full health.

    Assuming 1000 total HP for easy math. Also, I rounded HPs to whole numbers

    In the land of unicorns and leprechauns where DKs can cast GDB 6 times and without taking any further damage:

    10% of 1000 is 100

    First dragon's blood
    Health deficit of 900 x .33 = 297hp heal + 100 = 397hp = 39.7% Total Health

    Second dragon's blood
    Health deficit of 603 x .33 = 199hp heal + 397 = 596hp = 59.6% Total Health

    Third dragon's blood
    Health deficit of 404 x .33 = 133hp heal + 596 = 729hp = 72.9% Total Health

    Fourth dragon's blood
    Health deficit of 271 x .33 = 89hp heal + 729 = 818hp = 81.8% Total Health

    Fifth dragon's blood
    Health deficit of 182 x .33 = 60hp heal + 818 = 878hp = 87.8% Total Health

    Sixth dragon's blood
    Health deficit of 122 x .33 = 40hp heal + 878 = 918hp = 91.8% Total Health

    Since the heal is a percentage based off missing health the total health percentages above can be applied to any hp character starting at 10% and be correct.

    Calling for a nerf to a spell that by design has diminishing returns built into it, seems very shortsighted.

    Too Long I Hate Math version: I call BS on your cool story bro. You're wrong, L2Math.
    Edited by jkbennettb14a_ESO on 31 May 2014 23:24
    On Class Balance
    The real dilemma is that; Powdered doughnuts are overpowdered, the chocolate doughnuts are too chocolaty, and the coconut crunch doughnuts have more coconut than all other doughnuts. This is OUTRAGEOUSLY unfair to other doughnuts!

    So from now on, all you special snowflakes get is nasty plain doughnuts...enjoy!
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    nerf this
    nerf that
    DK hit me with a wuffle ball bat

  • jkbennettb14a_ESO
    jkbennettb14a_ESO
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    nerf this
    nerf that
    DK hit me with a wuffle ball bat

    Did it hurt?
    On Class Balance
    The real dilemma is that; Powdered doughnuts are overpowdered, the chocolate doughnuts are too chocolaty, and the coconut crunch doughnuts have more coconut than all other doughnuts. This is OUTRAGEOUSLY unfair to other doughnuts!

    So from now on, all you special snowflakes get is nasty plain doughnuts...enjoy!
  • Diaboli
    Diaboli
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    They will never nerf DK, this is why I rule you all.

    09973934_3122ric_flair_wooo_xlarge.jpeg
    If I throw a dog a bone, I don't care to know how it tastes... - Brick Top
  • Baphomet
    Baphomet
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    I would like to say that it's refreshing to see all these threads where some people are not afraid to publicly display their ignorance (as is not often the case with human nature) but they are frankly getting pretty tiresome to see cluttering the forums.

    Basicly what Zenimax just needs to do right now in order to get a quick fix for a much, much better balance is to fix the broken nightblade abilities, give templars their puncturing strikes and old restoring spirit back (but in a form where it only triggers on magicka based attacks) and un-nerf inhale.
    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • Necronomicon
    Necronomicon
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    Dusty5 wrote: »
    You buthurt people make me laugh.Nerf,,nerf,nerf,Give us your stuff and go back to warcrap.They got warm cookies and a nice Iwin button waiting for you >:)


    After playing Warcrap from Beta till the start of Mists of Crapandia, atleast they had a medium/balance for all the classes in pvp. Clearly some classes in this game have a huge advantage and a very OP iwin button.
  • Goibot
    Goibot
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    Please no more nerfs, this place will become a ghost town.
    forums.elderscrollsonline.com/discussion/105721/class-balancing#latest
  • vicNBitis
    vicNBitis
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    So what your saying when you said "its that no other class gets something like it." basically your saying that ever class should get pretty much the exact same stuff so how about we just ask zeni to remove DK, sorc, NB, temps and combine all thier skills in to one class and let every player and every char pick what ever they want from the skill list then we can really have the balanced play as you want to. we can have our 9 races and just one class we can call the new single class the Night Dragon Templar Blade Sorcerer Knight and we can all be happy. OOOOOHH wait no because then every one will start complaining the this race is more OP then that race and this race needs to be nerfed and that race needs to be nerfed

    No, what I'm saying is when a game company makes a few fistfuls of unique, OP skills and then gives the majority of them to one class it's a recipe for disaster. Which is what they have right now. They should have nerfed DK a half dozen times pre-release. They didn't and now they're getting what they deserve.
  • Iceman_mat
    Iceman_mat
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    So the theory craft I had for another poster of a non-magical melee range spec is viable? Ha cool.


    -cheers
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