RadioheadSh0t wrote: »If you don't think Dragon's Blood is OP, you must be a DK.
I had a DK down to 10% health, dropped my soul assault on him, and he healed through it to 90+%.
You shouldn't be able to heal through a 2000pt damage ultimate to full health.
RadioheadSh0t wrote: »If you don't think Dragon's Blood is OP, you must be a DK.
I had a DK down to 10% health, dropped my soul assault on him, and he healed through it to 90+%.
You shouldn't be able to heal through a 2000pt damage ultimate to full health.
FlatLine84 wrote: »Do you actually know how this skill works? It recovers 33% of your lost health. When you have 2k max health it doesn't mean that every-time you recover 700hp. If you are currently at 1000/2000hp it will recover 330hp. Then you will be with 1330/2000hp and if you use it again it will recover 221hp and so on...Think about this, with most people having about 2k health near the end, dragon blood literally heals up to 700 points instantly, and last 20 seconds, it's crazy op, tune in down to 20 percent and 8 seconds.
So its like poping 4 to 5 potions back to back so if you get burned down to 20percent health you pretty much get back to full health.. Yah I don't really see how its op
RadioheadSh0t wrote: »If you don't think Dragon's Blood is OP, you must be a DK.
I had a DK down to 10% health, dropped my soul assault on him, and he healed through it to 90+%.
You shouldn't be able to heal through a 2000pt damage ultimate to full health.
Lets keep the discussion going, dev needs to look into this.
heal BOTH health and stamina, no cool down, 20 second duration.
Why should all other class pretty much die at 5% health with incoming attack, and DK can press a big WIN button and pop a potion and get back to life?
monkeymystic wrote: »Lets keep the discussion going, dev needs to look into this.
heal BOTH health and stamina, no cool down, 20 second duration.
Why should all other class pretty much die at 5% health with incoming attack, and DK can press a big WIN button and pop a potion and get back to life?
dude, you dont even know what the ability does. its regen, not heals...you know how little 5-6 stam/health regen is, are you joking?
You're a sorceror. Take a look at your own ability Crit Surge that crits for 800+ heals with crystal shards, with damage at the same time.
If you are saying dragon blood needs nerfs, then Crit Surge needs to be nerfed even harder..
thomas.k.grayb14_ESO wrote: »GrimCyclone wrote: »Personally, I hope they nerf DKs to the point where they can solo nothing and have to group for everything. Let them suffer for a week. Then give them back a little power.
They're waiting for all the nightblades and templars that rerolled DK to get to Vet content before they do that.
monkeymystic wrote: »Lets keep the discussion going, dev needs to look into this.
heal BOTH health and stamina, no cool down, 20 second duration.
Why should all other class pretty much die at 5% health with incoming attack, and DK can press a big WIN button and pop a potion and get back to life?
dude, you dont even know what the ability does. its regen, not heals...you know how little 5-6 stam/health regen is, are you joking?
You're a sorceror. Take a look at your own ability Crit Surge that crits for 800+ heals with crystal shards, with damage at the same time.
If you are saying dragon blood needs nerfs, then Crit Surge needs to be nerfed even harder..
Unlike somebody spewing statement randomly, I actually have all class toons in all factions, and my DK, Temp, Sorc all in or passed coldharbour.
You think CS is OP? lets SWAP sorc' CS with DK's Green dragon blood! now You are happy, and I am happy too!
DKs can solo 12 man trials, which is completely different.
So what your saying when you said "its that no other class gets something like it." basically your saying that ever class should get pretty much the exact same stuff so how about we just ask zeni to remove DK, sorc, NB, temps and combine all thier skills in to one class and let every player and every char pick what ever they want from the skill list then we can really have the balanced play as you want to. we can have our 9 races and just one class we can call the new single class the Night Dragon Templar Blade Sorcerer Knight and we can all be happy. OOOOOHH wait no because then every one will start complaining the this race is more OP then that race and this race needs to be nerfed and that race needs to be nerfedThe issue isn't with <insert DK skill>, its that no other class gets something like it.
The sad thing is if you took just this sentence in isolation most people wouldn't be able to guess which DK skill you were talking about. It could be Dragon Blood, Talons, Corrosive Armor, Obsidian Shield, Molten Weapons, etc. The class is the perfect example of what a game studio should not do if they care anything about balance. Zenimax not only did it but they've proudly stood behind it for months.
No other class has such extraordinary healing of health and Stamina. It literally allows dk to solo everything, is that how you planned? Zos?
Think about this, with most people having about 2k health near the end, dragon blood literally heals up to 700 points instantly, and last 20 seconds, it's crazy op, tune in down to 20 percent and 8 seconds.
With exploit style blocking while casting, it also provide them nonstop blocking ability.
This is simply ridiculous.
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
Green Dragons Blood
cost: 448 Magicka
example build max HP: 3000
When used at a hypothetical 0 HP value, Green Dragons Blood costs 448 magicka, and restores 1000 HP. Second use, Green Dragons Blood costs 448 magicka, and restores 667 HP. Third use, Green Dragons Blood costs 448 magicka, and restores 444 HP. Fourth use, Green Dragons Blood costs 448 magicka, and restores 296 HP.
Diminished Return Rate: 33% per subsequent cast
HP restored (2407) to MP lost (1792) ratio: 1.343:1
Verdict: Balanced (snip)
@Obscure
I tend to agree that the skill itself doesn't need to be changed. The issue isn't with Dragon's Blood, its that no other class gets something like it. Templar's best self-heal has way too long of a cast time so it can be easily interrupted. Sorcs best self-heal is a channel that leaves you as a sitting duck to be interrupted or just DPS'ed down (since any competent DPS can out damage the rate of healing on this slow channel.) NBs best heals require targets to work.
DKs on the other hand don't have to worry about being interrupted and they don't need a target. When they get low, they've got the perfect "oh-****" button.
Like I said earlier, leave Dragon's Blood alone.
Reduce the cast time on Healing Ritual and Dark Exchange and increase the healing done from Swallow Soul.
GrimCyclone wrote: »Personally, I hope they nerf DKs to the point where they can solo nothing and have to group for everything. Let them suffer for a week. Then give them back a little power.
RadioheadSh0t wrote: »If you don't think Dragon's Blood is OP, you must be a DK.
I had a DK down to 10% health, dropped my soul assault on him, and he healed through it to 90+%.
You shouldn't be able to heal through a 2000pt damage ultimate to full health.
bloodenragedb14_ESO wrote: »nerf this
nerf that
DK hit me with a wuffle ball bat
You buthurt people make me laugh.Nerf,,nerf,nerf,Give us your stuff and go back to warcrap.They got warm cookies and a nice Iwin button waiting for you
Syrrisdevlin wrote: »So what your saying when you said "its that no other class gets something like it." basically your saying that ever class should get pretty much the exact same stuff so how about we just ask zeni to remove DK, sorc, NB, temps and combine all thier skills in to one class and let every player and every char pick what ever they want from the skill list then we can really have the balanced play as you want to. we can have our 9 races and just one class we can call the new single class the Night Dragon Templar Blade Sorcerer Knight and we can all be happy. OOOOOHH wait no because then every one will start complaining the this race is more OP then that race and this race needs to be nerfed and that race needs to be nerfed