Nox_Aeterna wrote: »Hehe , well i still got 8 days left :P.
Zen clearly got nearly no idea what the hell is going on in their game , reason they went after bitting jabs on templars , while DKs and Sorcs keep their place at the top.
Nox_Aeterna wrote: »Hehe , well i still got 8 days left :P.
Zen clearly got nearly no idea what the hell is going on in their game , reason they went after bitting jabs on templars , while DKs and Sorcs keep their place at the top.
If you read the latest patch notes for the next patch you would see they are fixing the lag issue with biting jabs because it was a bug and not intentional.
Nox_Aeterna wrote: »Zen clearly got nearly no idea what the hell is going on in their game , reason they went after bitting jabs on templars , while DKs and Sorcs keep their place at the top.
Nox_Aeterna wrote: »Hehe , well i still got 8 days left :P.
Zen clearly got nearly no idea what the hell is going on in their game , reason they went after bitting jabs on templars , while DKs and Sorcs keep their place at the top.
If you read the latest patch notes for the next patch you would see they are fixing the lag issue with biting jabs because it was a bug and not intentional.
Nox_Aeterna wrote: »Zen clearly got nearly no idea what the hell is going on in their game , reason they went after bitting jabs on templars , while DKs and Sorcs keep their place at the top.
That was their "fix" for gold farmers. There are soooooo many issues that are mounting for this game, ZOS doesn't know where to begin. Their first thought was to give more content to try to keep players content while they do their best to tackle the overwhelming issues like broken NB skills, the complete imbalance of Magicka/Stam skills, and to go back to the blatant botting that is so easily accomplished with some simple scripts. Game is a complete mess, and they have no immediate answers to the issues at hand. Yes they'll fix the bugs, the skills, class imbalance, content balance(ie: Vr leveling), and maybe get to the Magicka/Stam balance. By looking at the list I just created, you're looking at 6 months plus before you start seeing some actual true balance. True balance doesn't mean perfection, that doesn't ever occur in MMOs. I mean where all classes are relatively close to balance, and you don't hit brick walls, and broken/bugged quests throughout your experience. To sum it up, game will be long dead before that goal is reached.
Nox_Aeterna wrote: »
While yes , i do see that the bots are the most obvious reason , i still try to stay in denial about this.
I really just dont want to accept zen would nerf a class because of bots.
Because when i trully do so , it will be when i will lose all faith their team will ever do a decent work in this game.
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
My issues with templar is lack of aoe, low dps, long cast times and only marginal better healers than sorc. So why bring a temp? Anywhere.
How this went through launch is beyond me. I know people joke about it but I seriously think they didn't test templars on end content nor compared the lack of dps/skill mechanics vs the other two playable classes, at all.
My issues with templar is lack of aoe, low dps, long cast times and only marginal better healers than sorc. So why bring a temp? Anywhere.
How this went through launch is beyond me. I know people joke about it but I seriously think they didn't test templars on end content nor compared the lack of dps/skill mechanics vs the other two playable classes, at all.
If you want AoE, use a destruction staff just like sorcs. Sorcs only really have one AoE and that's lighting pool or whatever but that spell sucks so bad that there is no real reason to put it on the bar unless you DON'T have impulse.
Btw, Sorcs can't cleanse....so temps are the superior healer hands down imo.
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
My issues with templar is lack of aoe, low dps, long cast times and only marginal better healers than sorc. So why bring a temp? Anywhere.
How this went through launch is beyond me. I know people joke about it but I seriously think they didn't test templars on end content nor compared the lack of dps/skill mechanics vs the other two playable classes, at all.
If you want AoE, use a destruction staff just like sorcs. Sorcs only really have one AoE and that's lighting pool or whatever but that spell sucks so bad that there is no real reason to put it on the bar unless you DON'T have impulse.
Btw, Sorcs can't cleanse....so temps are the superior healer hands down imo.
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
So nerf the crap out of sorcs b/c Templars need a buff...got it.
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
I was going to make a long post today regarding balance, and I decided it wasn't worth the time. Since this is a post regarding balance, I will make a quick summary of why the game is broken. I can sum it up in two reasons. First reason: they made all the class skills magicka based. Second reason: they made all damage of skills based off the amount of said power used for that skill. Simply put, they immediately imbalanced the game from the get go. We can all go deep into the underlying issues, look at numbers per cost, gear for regen and all that, but it's not necessary. The root of the problem are the two reasons I listed. When people made a character, they never said "I'm going to be a bowman with DK skills." Or "I'm going to be a sword&board Sorc, that would be cool." They all chose their character based on the class skills they most connected with. It's that simple! By putting all class skills as a magicka spender, every single player is going to do their best to obtain the most magicka and magicka regen to utilize their class skills. Which simlpy puts the game at an imbalance.
Our little community is hurting, quite a few people have already left and a lot of others are just riding out their current sub. The reasons are too numerous to list and range from bad customer service to lag in Cyodil and the VR content being very powerful with thousands of problems in between. I want ESO to grow a happy player base where people work together to get things done but that is not what ESO is promoting.
We are now getting to the point where the developers are trying to balance the classes. I think we can all see what two classes are strong and what two are on the short end of the dps list. Every leaderboard and list states it clearly.
The dev's have so far tried to do a balancing act (and very badly) by nerfing whatever they thought was too powerful. First before anything in a skill line is nerfed the line itself should be fixed. The Vamp line for example, it has had a pretty serious nerf to its stages and mist form but the line itself is still broken (just one example).
Next when they slammed the hammer down, they hit one of the weakest skill lines out there. Melee Templars comes to mind with biting jabs. Yes they are going to revert the global cool down back to where it was but they are still going to nerf the cost of it. Why? It defies all logic. I ask again why nerf one of the weakest classes at all?
Now when they get around to nerfing the strongest two classes what is going to happen? I can tell you what happened with the Templar nerf, there was a lot of rage quit and unsub. That nerf still defies all logic. I suspect Sorc and DK's will experience the same thing. When you change a skill where it doesn't allow a player to do what he could do the day before all you do is make people mad.
I have a suggestion for you in your balancing act:
1. Stop the nerfs! Just stop them, let the player base feel confident that they wont have to respec or reroll every patch. Stop the cycle of rage/quit/unsub
2. Fix the skill lines before you start adjusting them. Yes all of them.
3. Use buffing to adjust the classes instead of nerfing them. The VR content is pretty tough to solo and could withstand this with no problem.
I know this is a strange concept for developers but think of the difference it would make in our little community. I believe we would have a happier community of players and you might be able to stay P2P longer.
If you continue this path you will loose a lot more players.
My two cents.
ZOS_JessicaFolsom wrote: »On Monday (6/2) during the regular maintenance period, we’ll be pushing an incremental patch to the live megaservers. The patch includes a handful of important fixes and improvements. We’re still working on finalizing the complete patch notes, but we wanted to share some of the highlights with you now:
Templar
- Puncturing Strikes: Reduced the global cooldown triggered after this ability is used, and slightly increased the ability resource cost. This change impacts Puncturing Strikes and all its morphs.
RE: Templar Bitting Jab "hotfix"ZOS_JessicaFolsom wrote: »On Monday (6/2) during the regular maintenance period, we’ll be pushing an incremental patch to the live megaservers. The patch includes a handful of important fixes and improvements. We’re still working on finalizing the complete patch notes, but we wanted to share some of the highlights with you now:
Templar
- Puncturing Strikes: Reduced the global cooldown triggered after this ability is used, and slightly increased the ability resource cost. This change impacts Puncturing Strikes and all its morphs.
Please note that @ZOS_JessicaFolsom said they will reduce the GLOBAL COOL DOWN of puncturing strikes (which morphs into bitting jabs) and INCREASE the magika cost.
So, they're not reverting anything completely rather tweaking the nerf. I am 100% ok with a CD on puncturing strikes, just not a GCD. It really throws me off when I can't do a single move after using bitting jabs in the heat of combat while my squishy cloth Templar is in melee range.
But as I said in the above quoted thread, I'll give it a fair shake and not completely trash the "fix" until I tried it... But I still think the GCD is ridiculous
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
Nox_Aeterna wrote: »Nox_Aeterna wrote: »Zen clearly got nearly no idea what the hell is going on in their game , reason they went after bitting jabs on templars , while DKs and Sorcs keep their place at the top.
That was their "fix" for gold farmers. There are soooooo many issues that are mounting for this game, ZOS doesn't know where to begin. Their first thought was to give more content to try to keep players content while they do their best to tackle the overwhelming issues like broken NB skills, the complete imbalance of Magicka/Stam skills, and to go back to the blatant botting that is so easily accomplished with some simple scripts. Game is a complete mess, and they have no immediate answers to the issues at hand. Yes they'll fix the bugs, the skills, class imbalance, content balance(ie: Vr leveling), and maybe get to the Magicka/Stam balance. By looking at the list I just created, you're looking at 6 months plus before you start seeing some actual true balance. True balance doesn't mean perfection, that doesn't ever occur in MMOs. I mean where all classes are relatively close to balance, and you don't hit brick walls, and broken/bugged quests throughout your experience. To sum it up, game will be long dead before that goal is reached.
While yes , i do see that the bots are the most obvious reason , i still try to stay in denial about this.
I really just dont want to accept zen would nerf a class because of bots.
Because when i trully do so , it will be when i will lose all faith their team will ever do a decent work in this game.
pecheckler wrote: »reason people are leaving is simple... nightblades and templars are not even close to sorc and dk
Stop the Nefts.