Dragon blood is way too OP, it needs to be seriously nerfed

  • Erock25
    Erock25
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    Erock25 wrote: »
    JosephChip wrote: »
    It's a dragonknight's literally ONLY heal, costs a lot of magicka and is based on health missing, so you can't use at half or more health without losing efficiency.
    Please.

    It is literally not the only heal. Inhale and Battle Roar.

    Inhale was nerfed into the ground, is way too costly for 250-300 hp gained Learn about the skill please.

    Please go to dictionary and look up the words literally, only, heal, and moron.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • zoetaz1616
    zoetaz1616
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    I'm a DK and I can tell you that a NB can get me a lot of the time if they sneak up on me. Which is what they do. Sorcs can get me if they stay ranged, which is what they should do. I can't get them if they bolt escape, which happens a lot. NB can escape rather easily as well. Archers are a pain in the ass. Point is if people play the template they designed, the way they designed it, they all can be quite effective. If you're going to nerf anything, nerf whiners on this forum. Make them type with one hand and electrocute the keyboard every once in a while...
  • Apophiss
    Apophiss
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    Hey Devs!!

    Rock is fine, but the scissors need a nerf. Thanks!! Paper

    No matter how things are adjusted, there will ALWAYS be someone who thinks it is wrong, and want it changed.

    That is your opinion, and you are entitled to it.

    Things do not always go as planned. The "adjustment pendulum" may swing too far one way, and we will just have to wait and see how far it travels in the opposite direction.

    We will just have to have patience.
    "Just when I think you have said the stupidest thing possible, you keep talking."
    -Hank Hill
  • Napkins
    Napkins
    FlatLine84 wrote: »
    Bashev wrote: »
    crislevin wrote: »
    Think about this, with most people having about 2k health near the end, dragon blood literally heals up to 700 points instantly, and last 20 seconds, it's crazy op, tune in down to 20 percent and 8 seconds.
    Do you actually know how this skill works? It recovers 33% of your lost health. When you have 2k max health it doesn't mean that every-time you recover 700hp. If you are currently at 1000/2000hp it will recover 330hp. Then you will be with 1330/2000hp and if you use it again it will recover 221hp and so on...


    So its like poping 4 to 5 potions back to back so if you get burned down to 20percent health you pretty much get back to full health.. Yah I don't really see how its op

    Yup just like popping a potion......cept it costs like 450 magicka per cast.

    Omg my class didn't get a self heal!! plz nerf other classes.
  • Witar
    Witar
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    Reflective Scales are much more troublesome skill for me to deal with, Green Dragon Blood is manageable. But all nerf crybabies are sure made me laugh real hard today.
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • babylon
    babylon
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    Sometimes I feel all these "Nerf this ability" are from Sorc players.

    Not me, I want to see the Templar and Nightblade buffed up so they feel capable at fighting (this means including at vet levels). If ZOS nerf anyone they're going to also have to nerf the mobs too, or we'll all be hating the game.
  • vicNBitis
    vicNBitis
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    Napkins wrote: »
    Omg my class didn't get a self heal got everything!! plz nerf other classes bolt escape.

    Fixed it for you.
  • tordr86b16_ESO
    tordr86b16_ESO
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    Doesn't work half the time with other abilities.
  • Snowstrider
    Snowstrider
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    Sorry,ZoS only nerf and will only nerf Templars
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Sorry,ZoS only nerf and will only nerf TemplarsDK's

    fixed that
  • OrangeTheCat
    OrangeTheCat
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    Is this a joke? It's gotta be a post making fun of all the "such-and-such skill must be nerfed NAO!" groupies.
  • Obscure
    Obscure
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    Nooblet wrote: »
    Obscure wrote: »
    Umm. No.

    It's the only heal in the game with a diminishing return, it's inherently balanced. The closer to dead you are the more it heals and even if you spec hard into +% healing your never going to restore more health to yourself than a Templar can for themselves plus everyone in the room. There's nothing wrong with it, DK's are designed to be tough. Ever notice a lack of a disengage in the class? Yeah that's because DK's have HoT's, Armor buffs, Stamina kickers, Ultimate proc'd restores, Damage Shields, Damage debuffs, snares, PBAoE's, and the only Pull in the game. Up close and personal is encouraged. Same goes for Templar class design: big effin' heals, no GTFO.

    Nightblade's mitigate by going invisible.
    Sorcerer's mitigate by going out of range.
    Templar's mitigate by out healing the damage.
    Dragonknights mitigate by soaking it up and spitting it back out.

    If they're designed to be tough, they should also be designed to do less dps. That's the problem with PvP atm.. the dps difference from a tanky build vs a max dps build is very small.

    Your sniffing in the right direction. What do optimal Damage, optimal Tanking, and optimal Healing all have in common?

    I'll give you a hint, it's not a class.
  • Dealdrick
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    This thread is ridiculous, there are only a handful of effective builds currently in the game and people are calling for more nerfs? How about we fix bugged abilities, make NBs and templars viable DPS and figure out WTH is going on with the insane lag in Cyrodill first...............
  • Erock25
    Erock25
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    Dealdrick wrote: »
    This thread is ridiculous, there are only a handful of effective builds currently in the game and people are calling for more nerfs? How about we fix bugged abilities, make NBs and templars viable DPS and figure out WTH is going on with the insane lag in Cyrodill first...............

    The thread was created by someone tired of DKs making a new ridiculous nerf bolt escape thread every hour.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Dealdrick
    Dealdrick
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    Erock25 wrote: »
    Dealdrick wrote: »
    This thread is ridiculous, there are only a handful of effective builds currently in the game and people are calling for more nerfs? How about we fix bugged abilities, make NBs and templars viable DPS and figure out WTH is going on with the insane lag in Cyrodill first...............

    The thread was created by someone tired of DKs making a new ridiculous nerf bolt escape thread every hour.

    So?? "Stupid is as stupid does, sir."
  • Obscure
    Obscure
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    Green Dragons Blood
    cost: 448 Magicka
    example build max HP: 3000

    When used at a hypothetical 0 HP value, Green Dragons Blood costs 448 magicka, and restores 1000 HP. Second use, Green Dragons Blood costs 448 magicka, and restores 667 HP. Third use, Green Dragons Blood costs 448 magicka, and restores 444 HP. Fourth use, Green Dragons Blood costs 448 magicka, and restores 296 HP.

    Diminished Return Rate: 33% per subsequent cast
    HP restored (2407) to MP lost (1792) ratio: 1.343:1

    Verdict: Balanced (snip)

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_SilviaS on 31 May 2014 02:05
  • vicNBitis
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    So it's balanced as long as the person pressing the button does it 4 times in rapid succession. Got it.

    /half-kidding
  • Indarqeen
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    I am a DK tank build and I am nerfed to the point I cant play :( so yes "bring on the gimp"
  • tilolyen_ESO
    tilolyen_ESO
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    Obscure wrote: »
    Green Dragons Blood
    cost: 448 Magicka
    example build max HP: 3000

    When used at a hypothetical 0 HP value, Green Dragons Blood costs 448 magicka, and restores 1000 HP. Second use, Green Dragons Blood costs 448 magicka, and restores 667 HP. Third use, Green Dragons Blood costs 448 magicka, and restores 444 HP. Fourth use, Green Dragons Blood costs 448 magicka, and restores 296 HP.

    Diminished Return Rate: 33% per subsequent cast
    HP restored (2407) to MP lost (1792) ratio: 1.343:1

    Verdict: Balanced (snip)

    +1

    Wow....a concise argument backed up with math. Someone knock me over with a feather. @Obscure give it a bit of time and somebody will post on this thread about how your fuzzy math is using teh magiks forumulas and not true.
    Edited by ZOS_SilviaS on 31 May 2014 02:05
  • Ragnar_Lodbrok
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    Indarqeen wrote: »
    I am a DK tank build and I am nerfed to the point I cant play :( so yes "bring on the gimp"

    Yes I feel you, I dont even tank any more as block and the ability to use it in time have been broken, and we do less damage than resto staff users.
  • Indarqeen
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    upgrading skills of the weaker ones instead of nerfing the working ones ????? so we all can solo Craglorn this game is lost
  • jkbennettb14a_ESO
    jkbennettb14a_ESO
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    First they came for the Vampires, and I did not speak out—
    Because I was not a Vampire.

    Then they came for the Dragon Knights, and I did not speak out—
    Because I was not a Dragon Knight.

    Then they came for the Sorcerers, and I did not speak out—
    Because I was not a Sorcerer.

    Then they came for me—and there was no one left to speak for me.

    Yup! Yes lets just nerf everything to the ground. pretty soon light and heavy attacks will be the ultimate dps for every class. Oh what fun that will be! /sarcasm

    Think my signature says all that is needing to be said in this /thread.
    On Class Balance
    The real dilemma is that; Powdered doughnuts are overpowdered, the chocolate doughnuts are too chocolaty, and the coconut crunch doughnuts have more coconut than all other doughnuts. This is OUTRAGEOUSLY unfair to other doughnuts!

    So from now on, all you special snowflakes get is nasty plain doughnuts...enjoy!
  • NetViperX
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    Never under any circumstances should a class be nerfed, that is a copout and only makes the nerfed class no longer fun to play. Instead of ruining that class, buff the other classes so they are also effective and fun to play.

  • ZiRM
    ZiRM
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    The NERF will be incoming so enjoy DK while you can.
    Want to become Vampire? 5k @ZiRM in game.
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  • Dealdrick
    Dealdrick
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    NiRN wrote: »
    The NERF will be incoming so enjoy DK while you can.

    If there is another nerf before class fixes, bug/exploit fixes and the lag in Cyrodill addressed, no one will be around to see it =p
  • stevenpotter321b14_ESO
    Im not calling for a nerf, got a templar and a nb up to vr 10, working on my DK now, about to hit vr1. It is amazing how much stronger my DK is, but I'm not wanting a nerf.
  • NordJitsu
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    Obscure wrote: »
    Green Dragons Blood
    cost: 448 Magicka
    example build max HP: 3000

    When used at a hypothetical 0 HP value, Green Dragons Blood costs 448 magicka, and restores 1000 HP. Second use, Green Dragons Blood costs 448 magicka, and restores 667 HP. Third use, Green Dragons Blood costs 448 magicka, and restores 444 HP. Fourth use, Green Dragons Blood costs 448 magicka, and restores 296 HP.

    Diminished Return Rate: 33% per subsequent cast
    HP restored (2407) to MP lost (1792) ratio: 1.343:1

    Verdict: Balanced (snip)

    @Obscure‌

    I tend to agree that the skill itself doesn't need to be changed. The issue isn't with Dragon's Blood, its that no other class gets something like it. Templar's best self-heal has way too long of a cast time so it can be easily interrupted. Sorcs best self-heal is a channel that leaves you as a sitting duck to be interrupted or just DPS'ed down (since any competent DPS can out damage the rate of healing on this slow channel.) NBs best heals require targets to work.

    DKs on the other hand don't have to worry about being interrupted and they don't need a target. When they get low, they've got the perfect "oh-****" button.

    Like I said earlier, leave Dragon's Blood alone.

    Reduce the cast time on Healing Ritual and Dark Exchange and increase the healing done from Swallow Soul.
    Edited by ZOS_SilviaS on 31 May 2014 02:06
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • vicNBitis
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    NordJitsu wrote: »
    The issue isn't with <insert DK skill>, its that no other class gets something like it.

    The sad thing is if you took just this sentence in isolation most people wouldn't be able to guess which DK skill you were talking about. It could be Dragon Blood, Talons, Corrosive Armor, Obsidian Shield, Molten Weapons, etc. The class is the perfect example of what a game studio should not do if they care anything about balance. Zenimax not only did it but they've proudly stood behind it for months.
  • Dealdrick
    Dealdrick
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    NordJitsu wrote: »
    Obscure wrote: »
    Green Dragons Blood
    cost: 448 Magicka
    example build max HP: 3000

    When used at a hypothetical 0 HP value, Green Dragons Blood costs 448 magicka, and restores 1000 HP. Second use, Green Dragons Blood costs 448 magicka, and restores 667 HP. Third use, Green Dragons Blood costs 448 magicka, and restores 444 HP. Fourth use, Green Dragons Blood costs 448 magicka, and restores 296 HP.

    Diminished Return Rate: 33% per subsequent cast
    HP restored (2407) to MP lost (1792) ratio: 1.343:1

    Verdict: Balanced (so STFU)

    @Obscure‌

    I tend to agree that the skill itself doesn't need to be changed. The issue isn't with Dragon's Blood, its that no other class gets something like it. Templar's best self-heal has way too long of a cast time so it can be easily interrupted. Sorcs best self-heal is a channel that leaves you as a sitting duck to be interrupted or just DPS'ed down (since any competent DPS can out damage the rate of healing on this slow channel.) NBs best heals require targets to work.

    DKs on the other hand don't have to worry about being interrupted and they don't need a target. When they get low, they've got the perfect "oh-****" button.

    Like I said earlier, leave Dragon's Blood alone.

    Reduce the cast time on Healing Ritual and Dark Exchange and increase the healing done from Swallow Soul.

    All due respect, that is not the Templars best self heal, nor is it their only option
    http://esohead.com/skills/24222-breath-of-life

    Sorcs get bolt escape which is substantially more effective than Dragon blood.

    NBs, ya, they are broken. Hence the stickie about their status. Don't get me wrong, it should have happened already and its pathetic that is hasn't, but at least Zeni has acknowledged it.

    Not every utility skill should be compared on a apples to apples basis. Dragon Blood is a self sustain utility, Just because sorcs dont have a class line instant heal doesn't mean they don't have other means to stay alive.
  • monkeymystic
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    Sounds like the OP just got killed and made this post without any clue what so ever.

    Dragon blood is not as good as people think. It's very situational, and it's expensive.

    It's only good at really low health when you are about to die, and you often die instead of getting heal off in time.

    Sorceror's crit surge is a MUCH stronger self heal with crit builds, Templar breath of life heals for more no matter the % health. NBs have good sustained self healing too, especially with the buffs incoming. DK's only have dragon blood, and they also only have melee range. Take that away and you are left with a useless class that sits in melee range and can't heal like the rest.


    If they changed dragon blood, it would be like taking away stealth from NBs, heals from templars, or range spells from sorcerors. It's one of the things they NEED to work as a class and their purpose as melee. It would simply break the class completely.
    Edited by monkeymystic on 31 May 2014 01:58
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