Some possible steps to remedy this:
1) Buff stamina AOEs, in terms of damage, and perhaps in the case of Arrow Spray, make it more like the Templar's long-range AOE from Dawn's Wrath, so it hits multiple targets instead of an area in front of you.
Maybe it would work, too, if the costs of blocking will be rised by around 500%, and Medium, as well as Heavy Armor gets more % of lowering that costs with at least 5 Items equiped. On that way, effective Blocking only works with Medium and Heavy Armor.2) reduce block mitigation (particularly against sneak attacks, to make it actually possible to do damage to a blocking tank with a sneak attack, which in my view it should be).
3) Make the damage of ultimate abilities scale to your highest stat out of magicka and stamina, not always magicka.
This Passive should be removed completly. As Melee Fighter you have to Equip Skills that lowers Armor. Like Surprise Attack or Mark Target. Magicka User have the same Skills with Destro Line, etc.. If they want Spell pen. than they should slot those Skills.4) take steps to either improve medium and heavy armour, or nerf light armour. Permanently ignoring 42% enemy spell resistance (from the last passive of light armour) is NOT balanced, considering that the last passive of medium gives you SPRINT SPEED.
They just need to either reward more stamina on gear or reduce the cost of stamina abilities. Please fix haste as well it does nothing and make the 22% damage reduction like 10% when using single target and then make it so it +2% reduction per additional enemy to a max of 20% so that it doesn't become op for AOE users who would spam power extraction. Its morph bypasses AoE cap to hit 9 players by design so I had to cap it at 20% to not make the ability complete crap.
PvP wise, yes. PvE not valid. Cause Armor Penetration of 40% should be up around 100% thanks to Ransack Taunt Skill from SnB.Giving light armor users a 42% spellpenetration for free (meaning it doesnt take up a hotbar slot) is just a really, really bad idea.
Zorgon_The_Revenged wrote: »7.1k views and only 132 comments....well, 133 now. The creators of this game should be doing something about this issue.
Oh and Nightblade is not a rogueclass, you have to get over that stereotype thinking. All classes currently suck when trying to play a stamina/weapon stealther, not just Nightblades.
NookyZooky wrote: »if LA has a 42% spell penetration, then HA should have 42% armor penetration, and medium armor should have a 42% reduction in rolling and CC breaks. at least in my opinion. that would KINDA solve it.(course 42% is ridiculous, and should be toned down, but yall get my point)
nerevarine1138 wrote: »Most class issues in this game would be solved if people stopped treating the classes as fixed molds for how one is "supposed to play." Every class can fill every role equally well.
They can't. My sorcerer will never be able to:
Heal like a Templar
Tank and DPS like DK
Sneak gank people in PvP like a NB
We can all fill the same roles or achieve similar builds in theory, yes. But we do it with way less efficiency, depending on class. We all have our passives and class skills, making us more suitable for doing certain things.
To me, that's not 100% freedom to fill any role you like. Not when the guy next to me does it more effectively and with less effort, based on class.
tino.antoninieb17_ESO wrote: »I run stamina driven NB and using dw and bow. I started as stamina , shifted to magic ( very, very efficient but hate robes and sticks ) and again back to stamina. I went whole circle and in my opinion - magic nb is very good in pve and pvp . Stamina driven NB's are in this moment good just in pvp. In general ZOS is moving in right direction and Stamina NB's are getting stronger and stronger but still cant come close to magic NB in pve. If they continue with this pace in 3 month they will get there. In short 8 month period to shut down those two gaps ( class and stam/mag ) is way to long and ZOS is still paying it with subs.