WoW sets the baseline for MMOs in my opinion. If a game doesn't offer the same features then it's not quite as good. I enjoy ESO a great deal, but I feel like it's missing a lot of stuff.
Barbers, transformation of item appearance, character services for rename/race/faction, etc.
WoW has a lot of things to do outside of leveling and dungeons. In that respect, I think wowifying the game would be a good thing.
As far as difficulty, I have yet to see anything in ESO as hard as organizing 25 people and then completing a raid with a large number of mechanics to overcome.
Yeah, you just sit around and play video games...
ESO is sooooooo lifelike! When I log on it looks like I'm looking into my backyard it's so real! >.>
isengrimb16_ESO wrote: »
Yeah, you just sit around and play video games...
ESO is sooooooo lifelike! When I log on it looks like I'm looking into my backyard it's so real! >.>
What's so awesome about not watching cartoons? I'm 45, and just caught up on the Dragonball series (original and Z); I enjoyed it quite well. Not so impressed by GT so far, but I did really like Battle of Gods - and I normally hate stuff with subtitles.
I showed my 55-year old husband the old Gargoyles series; he liked it as much as I do. My favourite name for my Khajit all across the ES series is "Severus Xanatos". I know it's not a proper Khajit name, I just dig it hard.
Animaniacs? I sort of MADE my kids watch that, so I could too, back in my 20s. I would also turn the channel to PBS for "Where in the World is Carmen Sandiego" specifically to avoid the Mighty Morphine Power Rangers. That silly kiddie game show taught me lots about geography!
Looking for other stuff to catch up on.
tripiseanb14_ESO wrote: »MMOs used to be hard.
Yeah, you just sit around and play video games...
ESO is sooooooo lifelike! When I log on it looks like I'm looking into my backyard it's so real! >.>
In wow you have undead who can eat people for health. You can steal people's souls and store them in crystals, etc, etc, etc. WoW has a cartoony graphical theme, but the content is more "mature" than most other games. What other game has the /lick emote?
tordr86b16_ESO wrote: »wildstar
dbennett707cub18_ESO wrote: »tordr86b16_ESO wrote: »wildstar
Is more wow like than any other game, and somehow twice as boring
dbennett707cub18_ESO wrote: »tordr86b16_ESO wrote: »wildstar
Is more wow like than any other game, and somehow twice as boring
Im going to give it a shot. I preordered so hopefully it's not TOO bad, but my expectations are not really high.
isengrimb16_ESO wrote: »
Yeah, you just sit around and play video games...
ESO is sooooooo lifelike! When I log on it looks like I'm looking into my backyard it's so real! >.>
What's so awesome about not watching cartoons? I'm 45, and just caught up on the Dragonball series (original and Z); I enjoyed it quite well. Not so impressed by GT so far, but I did really like Battle of Gods - and I normally hate stuff with subtitles.
I showed my 55-year old husband the old Gargoyles series; he liked it as much as I do. My favourite name for my Khajit all across the ES series is "Severus Xanatos". I know it's not a proper Khajit name, I just dig it hard.
Animaniacs? I sort of MADE my kids watch that, so I could too, back in my 20s. I would also turn the channel to PBS for "Where in the World is Carmen Sandiego" specifically to avoid the Mighty Morphine Power Rangers. That silly kiddie game show taught me lots about geography!
Looking for other stuff to catch up on.
I love cartoons...I never said I didn't watch them @cfurlin made that comment. I was just pointing out the asininity of her comment
dbennett707cub18_ESO wrote: »tordr86b16_ESO wrote: »wildstar
Is more wow like than any other game, and somehow twice as boring
mike.gaziotisb16_ESO wrote: »Leveling should be fairly hard, only about 50% of population should be able to complete to max 50
VR content should be extremely hard, where only about 10% of the population should be able to complete it. Rewards for VR content should be the best gear possible to gear up all the elites who can complete it.
This should be the way. Making it this hard with great rewards will really make the Elitists and Pros in the game stand out. After all, they are the ones carrying the game and moving it forward.
Cater to the elitists, not to the casuals. There are tons of causal MMOs out there, GW2 being a great example. Paid subscription-based MMOs should cater to the elitsts.
Never read such nonsense in my life. If 50% of the population can't complete the game, they'll quit and that's money lost. Games are made to make money and so they are made for the majority not minority.
The "hardcore" 10% that want VR impossibly hard cannot on their own pay for the development of a game of this size. If you want "hardcore", find like-minded people and tell a company you'll be willing to pay $150pm for a few years for them to develop a "hardcore" game for you and your friends.
dbennett707cub18_ESO wrote: »tordr86b16_ESO wrote: »wildstar
Is more wow like than any other game, and somehow twice as boring
Im going to give it a shot. I preordered so hopefully it's not TOO bad, but my expectations are not really high.
tripiseanb14_ESO wrote: »MMOs used to be hard.
Only someone who is used to bringing up last in any FPS deludes themselves that MMOs were ever hard.
mike.gaziotisb16_ESO wrote: »Leveling should be fairly hard, only about 50% of population should be able to complete to max 50
VR content should be extremely hard, where only about 10% of the population should be able to complete it. Rewards for VR content should be the best gear possible to gear up all the elites who can complete it.
This should be the way. Making it this hard with great rewards will really make the Elitists and Pros in the game stand out. After all, they are the ones carrying the game and moving it forward.
Cater to the elitists, not to the casuals. There are tons of causal MMOs out there, GW2 being a great example. Paid subscription-based MMOs should cater to the elitsts.
Never read such nonsense in my life. If 50% of the population can't complete the game, they'll quit and that's money lost. Games are made to make money and so they are made for the majority not minority.
The "hardcore" 10% that want VR impossibly hard cannot on their own pay for the development of a game of this size. If you want "hardcore", find like-minded people and tell a company you'll be willing to pay $150pm for a few years for them to develop a "hardcore" game for you and your friends.
1) There is no completing the game in an MMO.
2) quitters never prosper and catering to quitters is like trying to build a business around the homeless being your key demographic.
3) Thanks for adding to the 'nonsense'
tripiseanb14_ESO wrote: »MMOs used to be hard.
Only someone who is used to bringing up last in any FPS deludes themselves that MMOs were ever hard.
Whilst I agree that they were never "hard", the penalty for failure was considerably more harsh.
In (most) modern games, you simply have the inconvenience of travel and a gear repair cost. However in the older games, you were handed an XP loss (which at high level could potentially wipe a days worth of work).
tripiseanb14_ESO wrote: »
MMOs used to be hard. EQ1 and UO used to be hard
Sigh. See ya out there y'all.
elblobbob14_ESO wrote: »tripiseanb14_ESO wrote: »
MMOs used to be hard. EQ1 and UO used to be hard
Sigh. See ya out there y'all.
Ya.. camping a cyclops for 2 days straight (alternating the camp with a friend), just to get a pair of stupid j-boots.. It's all yours buddy. I'll never go back to a grind like that again.
The thing I don't get is, none of the Elder Scrolls single player games are hard. That's the niche they captured. A game that is enjoyable, where the questing and exploration is the reward, not having to be uber-elite to win the game.
Why you came here, expecting something different, and then deciding to make a post bashing ESO because it's nothing like EQ1 baffles me.
Good luck finding your EQ1 clone, but it's not going to be here.
isengrimb16_ESO wrote: »(and I've never even been in Ulduar myself. I don't think I can solo it, and I'm too shy to ask others to help me through it. Not in the WoW community, no way.)
Yeah, you just sit around and play video games...
ESO is sooooooo lifelike! When I log on it looks like I'm looking into my backyard it's so real! >.>
I'm glad I'm not the only 1 who thinks this.
On a side note, Zeni... PLEASE FIX LAWN MOWING XP!
Thing is though; the increase in damage by veteran level mobs was unintentional. Getting 2 shot killed does not make the game fun just makes questing impossible.
Increased difficulty would be fine if players could rely on finding groups to roam with. Then again do we want all veteran content to be playable by groups only?
isengrimb16_ESO wrote: »I'm a double bow NB. Is that supposed to be hard? I'm finding it to be near cake-walk. By my standards, at least.
HandofBane wrote: »SeinSchatten wrote: »Leveling should be fairly hard, only about 50% of population should be able to complete to max 50
VR content should be extremely hard, where only about 10% of the population should be able to complete it. Rewards for VR content should be the best gear possible to gear up all the elites who can complete it.
This should be the way. Making it this hard with great rewards will really make the Elitists and Pros in the game stand out. After all, they are the ones carrying the game and moving it forward.
Cater to the elitists, not to the casuals. There are tons of causal MMOs out there, GW2 being a great example. Paid subscription-based MMOs should cater to the elitsts.
Why don't YOU leave to your elite game? Afterall, people like you pay only a tiny part of the bill.
Elitists are the ones holding the torch, leading the way. First ones in, leading the charge to down the bosses, figure out the mechanics, and post them online so everybody else will be able to do it too. They are the ones who write the guides, give the tips that YOU ALL USE to your benefit. Without these elitists, you wouldn't be where you are today in-game. It is the elitists who SHAPE the game, give feedback to the devs, etc. Not the casuals. Remember this next time you think elitists are "but a tiny part".
Elitists are the ones rolling with multiple players on PTS looking for ways to abuse broken mechanics and failing to report bugs and exploits to the devs so they can get through content all the faster once it goes live. They are the ones responsible for things like the guild bank dupe making it live and failing to be stopped for several weeks. They are the ones responsible for Dark Talons/Bat Swarm abuse becoming so rampant some campaigns never saw a change of Emperor for a week or more at a time.
So yeah, get back to us when the elitists stop looking out for themselves first and actually give a *** about the game, balance, and what the devs actually do the improve the game for all players.