SeinSchatten wrote: »Leveling should be fairly hard, only about 50% of population should be able to complete to max 50
VR content should be extremely hard, where only about 10% of the population should be able to complete it. Rewards for VR content should be the best gear possible to gear up all the elites who can complete it.
This should be the way. Making it this hard with great rewards will really make the Elitists and Pros in the game stand out. After all, they are the ones carrying the game and moving it forward.
Cater to the elitists, not to the casuals. There are tons of causal MMOs out there, GW2 being a great example. Paid subscription-based MMOs should cater to the elitsts.
Why don't YOU leave to your elite game? Afterall, people like you pay only a tiny part of the bill.
Elitists are the ones holding the torch, leading the way. First ones in, leading the charge to down the bosses, figure out the mechanics, and post them online so everybody else will be able to do it too. They are the ones who write the guides, give the tips that YOU ALL USE to your benefit. Without these elitists, you wouldn't be where you are today in-game. It is the elitists who SHAPE the game, give feedback to the devs, etc. Not the casuals. Remember this next time you think elitists are "but a tiny part".
Leveling should be fairly hard, only about 50% of population should be able to complete to max 50
VR content should be extremely hard, where only about 10% of the population should be able to complete it. Rewards for VR content should be the best gear possible to gear up all the elites who can complete it.
This should be the way. Making it this hard with great rewards will really make the Elitists and Pros in the game stand out. After all, they are the ones carrying the game and moving it forward.
Cater to the elitists, not to the casuals. There are tons of causal MMOs out there, GW2 being a great example. Paid subscription-based MMOs should cater to the elitsts.
Leveling should be fairly hard, only about 50% of population should be able to complete to max 50
VR content should be extremely hard, where only about 10% of the population should be able to complete it. Rewards for VR content should be the best gear possible to gear up all the elites who can complete it.
This should be the way. Making it this hard with great rewards will really make the Elitists and Pros in the game stand out. After all, they are the ones carrying the game and moving it forward.
Cater to the elitists, not to the casuals. There are tons of causal MMOs out there, GW2 being a great example. Paid subscription-based MMOs should cater to the elitsts.
wrlifeboil wrote: »tordr86b16_ESO wrote: »wildstar
...will be a niche mmo if the end game is as difficult as they hyping it to be.
Leveling should be fairly hard, only about 50% of population should be able to complete to max 50
VR content should be extremely hard, where only about 10% of the population should be able to complete it. Rewards for VR content should be the best gear possible to gear up all the elites who can complete it.
This should be the way. Making it this hard with great rewards will really make the Elitists and Pros in the game stand out. After all, they are the ones carrying the game and moving it forward.
Cater to the elitists, not to the casuals. There are tons of causal MMOs out there, GW2 being a great example. Paid subscription-based MMOs should cater to the elitsts.
@prettiboi Here's where you're wrong dear sir, when you state in real life only 5-10% carry the rest of us.
I'm a middle class, blue collar, career firefighter and part time RN who fills in for vacant spots due to vacation, sick leave, mat leave and whatnot.
So let's break this down, you're telling me only 5-10% of the population carries my ass around, and I should pander to them? That they support me? This elite 5-10%? Bullcrap sir, bullcrap.
Middle class individuals (i.e. Blue collar, or casuals) support both the lower bracket and the higher bracket, through taxes.
It's the same for this MMO. Casual players, such as myself, carry the elitists by providing a steady stream of income for ZOS to make content for the Elitists to helicopter their ePeen around.
wrlifeboil wrote: »tordr86b16_ESO wrote: »wildstar
...will be a niche mmo if the end game is as difficult as they hyping it to be.
A bigger niche then this one.
Unfortunately assuming they did do the end game right as they claim though im not really into playing a game with classes that look like they are out of a 10 year olds cartoon and matching artwork
tripiseanb14_ESO wrote: »Uhg! So frustrating. They finally go in and make the game harder and cave in to all the qqing the next day and roll back the changes. Why do MMOs have to be easy mode?! Why can't they be hard?!
Instead of making the game easy, why not make the game harder and maybe slightly increase the rewards, so people have an incentive to play the harder content. So that people in small groups of 2 or 3 have something they can do?
Why do you have to copy WoW and make the game easy?
MMOs used to be hard. EQ1 and UO used to be hard, I was so excited when I read that content got harder, but, alas, this morning we go back to pandering to the World of Warcraft generation, free kills for everyone.
Sigh. See ya out there y'all.
@isengrimb16_ESO again, appreciate the support, it's much appreciated considering the current government where I live is trying to nuke our essential services into outer orbit haha.
I left WoW for much of the same reasons you did, elitist players and an overbloat of keybinds, add-on requirements and ease of combat. I played upto and including the current content in WoW as a Druid Healer (same character since BETA), and it was BORING. I'd likely move around a few times per fight to get out of the red stuff, spam a few heals, lifebloom, magic mushroom the tank (s) and blow off my big heals with Clarry.
It's a great game, and I have no issues with those that still play WoW. I take issues with those that use WoW as the benchmark of what an MMO should be.
Thing is though; the increase in damage by veteran level mobs was unintentional. Getting 2 shot killed does not make the game fun just makes questing impossible.
Increased difficulty would be fine if players could rely on finding groups to roam with. Then again do we want all veteran content to be playable by groups only?
Hasn't anyone considered the possibility that the VR content was intended to be done in groups and not solo in the first place?
Catflinger wrote: »Funny. If they truly "Wowified" this game, they'd have a big variety of things to do at level 50. Some of those things would be geared towards solo players and some would be geared towards groups. Some would be daily quest content. Some of it would be extremely challenging raid content for the best, most elite players to obtain the best rewards in the game -gear, titles, mounts. That's just on the PvE side of things.
I see no "Wowification" happening. This dev team appears to be stubbornly resisting any temptation to "Wowify".
gilandbb14_ESO wrote: »Seems a lot of these "hardcore" players who always talk about how great EQ1 was have forgotten about ALL the time spent looking for a group just so you could go camp some spot somewhere for hours on end.
Even dungeons were that way. Zone in, do a camp check, try to find a named spawn point that wasn't already camped, move there.
ahh, those were the days huh?
no
tripiseanb14_ESO wrote: »gilandbb14_ESO wrote: »Seems a lot of these "hardcore" players who always talk about how great EQ1 was have forgotten about ALL the time spent looking for a group just so you could go camp some spot somewhere for hours on end.
Even dungeons were that way. Zone in, do a camp check, try to find a named spawn point that wasn't already camped, move there.
ahh, those were the days huh?
no
I have not forgot about that at all, it makes your rewards more rewarding. It makes it so everyone and their uncle cant click three times and have an uber sword of uberness. It made it so those who were willing to do tedious things got great rewards and those who wanted to cut corners got mediocre rewards.
I get the notion that games should be "Fun at all times" but, isnt that why we have call of duty? So that you are always running around shooting someone? They already have that Genre, and this Genre only became that instant gratification Genre when Wow came out. I agree that games should be fun, but I also feel that games should be frustrating, which makes achieving things in them more rewarding. Think Contra, Final Fantasy 7, you are gonna die and you are gonna die a lot, but when you win, it feels great.
Like a puzzle, a crossword, a brain teaser, it is going to require some thought and time, but at the end, you are satisfied.
Catflinger wrote: »Funny. If they truly "Wowified" this game, they'd have a big variety of things to do at level 50. Some of those things would be geared towards solo players and some would be geared towards groups. Some would be daily quest content. Some of it would be extremely challenging raid content for the best, most elite players to obtain the best rewards in the game -gear, titles, mounts. That's just on the PvE side of things.
I see no "Wowification" happening. This dev team appears to be stubbornly resisting any temptation to "Wowify".
^ WoW 9 years of cartoon, Curse with a WoW skin, patches, updates, spam/ target/assist. OH, and guess what, SHIAT STILL BROKE, of a game.
"No one play's WoW, they play Curse with a WoW skin.", "Boss is going to attack in: 5 seconds", move out of the red shiat idiot......