Catflinger wrote: »Funny. If they truly "Wowified" this game, they'd have a big variety of things to do at level 50. Some of those things would be geared towards solo players and some would be geared towards groups. Some would be daily quest content. Some of it would be extremely challenging raid content for the best, most elite players to obtain the best rewards in the game -gear, titles, mounts. That's just on the PvE side of things.
I see no "Wowification" happening. This dev team appears to be stubbornly resisting any temptation to "Wowify".
^ WoW 9 years of cartoon, Curse with a WoW skin, patches, updates, spam/ target/assist. OH, and guess what, SHIAT STILL BROKE, of a game.
"No one play's WoW, they play Curse with a WoW skin.", "Boss is going to attack in: 5 seconds", move out of the red shiat idiot......
indytims_ESO wrote: »
Zeni is doing what most MMO companies do: they are working with a blueprint set by companies like Blizzard: tried and true methods of attracting large numbers of players, and making money. Zeni isn't an 'elitist pal'. They're a company trying to make bank. With 'easy mode' games being so popular and hard-mode games -not- being popular, common sense says they take what is proven to work, customize it, and try to make cash off of it. Simple economics.
rent in a game made by a for-profit company looking to cash in on the genre.
j.frank.nicholsb14_ESO wrote: »tripiseanb14_ESO wrote: »Uhg! So frustrating. They finally go in and make the game harder and cave in to all the qqing the next day and roll back the changes. Why do MMOs have to be easy mode?! Why can't they be hard?!
Instead of making the game easy, why not make the game harder and maybe slightly increase the rewards, so people have an incentive to play the harder content. So that people in small groups of 2 or 3 have something they can do?
Why do you have to copy WoW and make the game easy?
MMOs used to be hard. EQ1 and UO used to be hard, I was so excited when I read that content got harder, but, alas, this morning we go back to pandering to the World of Warcraft generation, free kills for everyone.
Sigh. See ya out there y'all.
Simple answer - money. ZOS is here to make money, not to make a great MMO. MOST people want to have everything given to them instantly. So, MMOs make it easy - compass, quest markers on maps, simple quests, and buy your way to end game with top of the line equipment from a powerleveler, buy any exploits you need and - proudly strut around like you did something to earn what you have. Not everyone - no - but most, that is what makes money.
Catflinger wrote: »Funny. If they truly "Wowified" this game, they'd have a big variety of things to do at level 50. Some of those things would be geared towards solo players and some would be geared towards groups. Some would be daily quest content. Some of it would be extremely challenging raid content for the best, most elite players to obtain the best rewards in the game -gear, titles, mounts. That's just on the PvE side of things.
I see no "Wowification" happening. This dev team appears to be stubbornly resisting any temptation to "Wowify".
j.frank.nicholsb14_ESO wrote: »tripiseanb14_ESO wrote: »Uhg! So frustrating. They finally go in and make the game harder and cave in to all the qqing the next day and roll back the changes. Why do MMOs have to be easy mode?! Why can't they be hard?!
Instead of making the game easy, why not make the game harder and maybe slightly increase the rewards, so people have an incentive to play the harder content. So that people in small groups of 2 or 3 have something they can do?
Why do you have to copy WoW and make the game easy?
MMOs used to be hard. EQ1 and UO used to be hard, I was so excited when I read that content got harder, but, alas, this morning we go back to pandering to the World of Warcraft generation, free kills for everyone.
Sigh. See ya out there y'all.
Simple answer - money. ZOS is here to make money, not to make a great MMO. MOST people want to have everything given to them instantly. So, MMOs make it easy - compass, quest markers on maps, simple quests, and buy your way to end game with top of the line equipment from a powerleveler, buy any exploits you need and - proudly strut around like you did something to earn what you have. Not everyone - no - but most, that is what makes money.
You are so wrong I lack words. Sure, they want to make money. Thats true. The rest is utter bollox.
Pretty much this.HandofBane wrote: »SeinSchatten wrote: »Leveling should be fairly hard, only about 50% of population should be able to complete to max 50
VR content should be extremely hard, where only about 10% of the population should be able to complete it. Rewards for VR content should be the best gear possible to gear up all the elites who can complete it.
This should be the way. Making it this hard with great rewards will really make the Elitists and Pros in the game stand out. After all, they are the ones carrying the game and moving it forward.
Cater to the elitists, not to the casuals. There are tons of causal MMOs out there, GW2 being a great example. Paid subscription-based MMOs should cater to the elitsts.
Why don't YOU leave to your elite game? Afterall, people like you pay only a tiny part of the bill.
Elitists are the ones holding the torch, leading the way. First ones in, leading the charge to down the bosses, figure out the mechanics, and post them online so everybody else will be able to do it too. They are the ones who write the guides, give the tips that YOU ALL USE to your benefit. Without these elitists, you wouldn't be where you are today in-game. It is the elitists who SHAPE the game, give feedback to the devs, etc. Not the casuals. Remember this next time you think elitists are "but a tiny part".
Elitists are the ones rolling with multiple players on PTS looking for ways to abuse broken mechanics and failing to report bugs and exploits to the devs so they can get through content all the faster once it goes live. They are the ones responsible for things like the guild bank dupe making it live and failing to be stopped for several weeks. They are the ones responsible for Dark Talons/Bat Swarm abuse becoming so rampant some campaigns never saw a change of Emperor for a week or more at a time.
So yeah, get back to us when the elitists stop looking out for themselves first and actually give a *** about the game, balance, and what the devs actually do the improve the game for all players.
@prettiboi Here's where you're wrong dear sir, when you state in real life only 5-10% carry the rest of us.
I'm a middle class, blue collar, career firefighter and part time RN who fills in for vacant spots due to vacation, sick leave, mat leave and whatnot.
So let's break this down, you're telling me only 5-10% of the population carries my ass around, and I should pander to them? That they support me? This elite 5-10%? Bullcrap sir, bullcrap.
Middle class individuals (i.e. Blue collar, or casuals) support both the lower bracket and the higher bracket, through taxes.
It's the same for this MMO. Casual players, such as myself, carry the elitists by providing a steady stream of income for ZOS to make content for the Elitists to helicopter their ePeen around.
Leveling should be fairly hard, only about 50% of population should be able to complete to max 50
VR content should be extremely hard, where only about 10% of the population should be able to complete it. Rewards for VR content should be the best gear possible to gear up all the elites who can complete it.
This should be the way. Making it this hard with great rewards will really make the Elitists and Pros in the game stand out. After all, they are the ones carrying the game and moving it forward.
Cater to the elitists, not to the casuals. There are tons of causal MMOs out there, GW2 being a great example. Paid subscription-based MMOs should cater to the elitsts.
Isn't this how it works in real life? You got your 10% elitists carrying the world, the rest 90% should just be glad to live on the same planet as them.
SeinSchatten wrote: »Leveling should be fairly hard, only about 50% of population should be able to complete to max 50
VR content should be extremely hard, where only about 10% of the population should be able to complete it. Rewards for VR content should be the best gear possible to gear up all the elites who can complete it.
This should be the way. Making it this hard with great rewards will really make the Elitists and Pros in the game stand out. After all, they are the ones carrying the game and moving it forward.
Cater to the elitists, not to the casuals. There are tons of causal MMOs out there, GW2 being a great example. Paid subscription-based MMOs should cater to the elitsts.
Why don't YOU leave to your elite game? Afterall, people like you pay only a tiny part of the bill.
Elitists are the ones holding the torch, leading the way. First ones in, leading the charge to down the bosses, figure out the mechanics, and post them online so everybody else will be able to do it too. They are the ones who write the guides, give the tips that YOU ALL USE to your benefit. Without these elitists, you wouldn't be where you are today in-game. It is the elitists who SHAPE the game, give feedback to the devs, etc. Not the casuals. Remember this next time you think elitists are "but a tiny part".
I am more concerned with people that, due to their limited knowledge, assume that if it's a MMO it needs to have dungeon finder, name tags, AH, arenas, gear grind. In short, wowkiddies
They are the most dangerous, let's hope ZOS sticks to what they said
I am more concerned with people that, due to their limited knowledge, assume that if it's a MMO it needs to have dungeon finder, name tags, AH, arenas, gear grind. In short, wowkiddies
They are the most dangerous, let's hope ZOS sticks to what they said
You speak (type) from experience?
isengrimb16_ESO wrote: »
Unfortunately, Blizz listened, and is gutting LFR in the next expansion. Between that, and Blizz listening to gankers whining about people flying on PvE servers, is the reason I'm playing ESO now and not spending any more money on WoW.
Leveling should be fairly hard, only about 50% of population should be able to complete to max 50
VR content should be extremely hard, where only about 10% of the population should be able to complete it. Rewards for VR content should be the best gear possible to gear up all the elites who can complete it.
This should be the way. Making it this hard with great rewards will really make the Elitists and Pros in the game stand out. After all, they are the ones carrying the game and moving it forward.
Cater to the elitists, not to the casuals. There are tons of causal MMOs out there, GW2 being a great example. Paid subscription-based MMOs should cater to the elitsts.
isengrimb16_ESO wrote: »
Unfortunately, Blizz listened, and is gutting LFR in the next expansion. Between that, and Blizz listening to gankers whining about people flying on PvE servers, is the reason I'm playing ESO now and not spending any more money on WoW.
I doubt I'll be going back just because I'm totally burnt on it. But you know they will bring back LFR and stuff a little while after the expansion
Yeah, you just sit around and play video games...
ESO is sooooooo lifelike! When I log on it looks like I'm looking into my backyard it's so real! >.>
Yeah, you just sit around and play video games...
ESO is sooooooo lifelike! When I log on it looks like I'm looking into my backyard it's so real! >.>