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Since Elusive Mist was Nerfed Bolt Escape NEEDS to be Nerfed too

  • Halrloprillalar
    Halrloprillalar
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    Ok, then let it give us invisibility and 75% DR???

    Mist doesn't give invisibility, it makes you a mist. You can still see it. Also Talons will root someone with Mist indefinitely as Mist costs much more than Talons. Talons has no affect on blinking.

    Its silly to play the same abilities game anyway but you probably know this (or I would hope you do).
    What dps buff??? Where is MY DPS BUFF DAMMIT

    If you don't know what skills to use to get DPS as high as sorcs I have both fought with and against, then google a bit and I am sure you can discover the builds for yourself.

    Being a mist makes you untargetable for spells, which for all intents and purposes is the same as invisibility to me (no, it's not 'stealth', but the only people who care about that are NBs). Pretty sure mist also makes you immune to CC, unless this was a recent change. BE does not make you immune or get out of talons or any root - yes you can cast it and be moved to a new location, still in talons.

    I am not asking 'how to play sorc', I am referring to your previous post where you claim some recent patch buffed sorc dps. I saw nothing in that regard, so if you can point out where I am wrong, please do so.

    Look, I realize it can be frustrating to see someone go a whole keep's length with several instant casts and you can't follow, but the truth is it is NOT an "IWIN" button in any measure. You have gap closers - time the well, use them. You have cc - use it. Time your abilities properly and you can catch a sorc - but the truth is you should stop focusing on just ONE person in a battlefield. Not catching someone is not the same as being killed by them every time (*cough DK cough*).


  • NordJitsu
    NordJitsu
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    @Baphomet‌

    Honestly man your evaluation of both videos is rubbish. The first video you're buying the drivel that the video maker is pushing. That guy was heavily discredited by that video. He argued over and over that Invasion couldn't be used to stop a Sorc. I gave him specific instructions on how to do it. He posts a video of himself doing it, but adds "its still totally OP though. This guy just wasn't trying."

    Its like a really sad attempt to save face after being publicly proven wrong (by yourself.)

    The second video is controlled testing and demonstration of game mechanics. Anyone who participated in any Beta test should understand the value of that and trying to argue that its some how illegitimate because it was performed by willing participants is nonsensical. The game mechanics are not dependent on the intent of the players. They are the same regardless.

    Honestly, no other issue has ever been so appropriately summed up with "L2P."

    Anyone who lets a sorc get away from them 100% of the time like some people here are complaining (or really anything above 60%) isn't very good at PvP. That's not an insult, just an evaluation.

    The appropriate response when you're having trouble with the game is to go to more experienced/better players to ask for help and advice, not QQ on the forum.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • ThreeEyedCrow
    ThreeEyedCrow
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    NordJitsu wrote: »

    Anyone who lets a sorc get away from them 100% of the time like some people here are complaining (or really anything above 60%) isn't very good at PvP. That's not an insult, just an evaluation.

    Comments like this can go in circles forever:
    "Anyone who ever melee'd Vamp instead of Negating magic and using range isn't very good at PVP. They needed to L2P instead of crying for Ulti reduction nerf"


    Invasion btw does not "counter" BE. Sometimes if the situation is perfect it allows you a chance to catch.

    But your theory crafting so far leaves out a lot of actual variables.

    For instance Most Sorcs are in Melee range to begin with.

    Here is one scenario:
    Sorc uses Crystal Shards for 1K damage at 22-28 range. This is just outside the range of Invasion. Then the Sorc can BE VERY far out of range of invasion.

    A lot of your theory crafting seems based on bad Sorcs. A good Sorc is going to nuke with Crystal from close to maximum range against ANYONE wearing sword and board. Since Crystal range is longer range than invasion this is entirely possible. Then, since that also knocks down the opponent, the Sorc has an easy BE to get even FURTHER out of Invasion range.

    Now, there is also another skill Sorcs have that interrupts Invasion (It might even be Crystal Shards but not sure atm). A lot of the good Sorcs in pvp right now are already using it. Cast that at Invasion and the charging melee gets knocked down and the Sorc can then BE to 28 range and use Crystal again.

    The other thing is yes, obviously I can catch bad Sorcs a lot with Invasion. but good Sorcs can use combos of skills that hard counter Invasion.

    If you as a Sorc don't know how to counter Invasion then I could just as easily say you need to L2P because I see Sorcs countering Invasion just fine...
    Edited by ThreeEyedCrow on 28 May 2014 20:44
    V12 Corporal

    Victoria Concordia Crescit
  • ThreeEyedCrow
    ThreeEyedCrow
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    Being a mist makes you untargetable for spells, which for all intents and purposes is the same as invisibility to me (no, it's not 'stealth', but the only people who care about that are NBs). Pretty sure mist also makes you immune to CC, unless this was a recent change. BE does not make you immune or get out of talons or any root - yes you can cast it and be moved to a new location, still in talons.

    You are incorrect.

    Mist absolutely does NOT make you immune to root. Talons will root a Misted person until they run out of mana. Talons has always been able to root Mist form. And like suggested by some Sorcs, just Tab target.

    When you can BE to a new location then that does make you immune to the whole point of Talons. You aren't rooted. Talons can hold Mist form indefinitely. Sorcs just blink to new location. Yes obviously the Talons are still on but so what when they do little DPS and you can just blink again.

    Talons is CC to Mist Form. Talons is only a tiny DoT to a Sorc with BE.

    If you as a Sorc are having trouble with Talons then you seriously are doing something wrong.
    I am not asking 'how to play sorc', I am referring to your previous post where you claim some recent patch buffed sorc dps. I saw nothing in that regard, so if you can point out where I am wrong, please do so

    Go check around in game. Every guild I am in and zone chat in Cyro has mentioned it. It might not be in the patch notes as a lot things were not in the patch notes but I can't recall (using FTC) any Sorcs hitting me with single instant cast skills for 1K + before the patch.

    Maybe you had that kind of DPS available all the time and most of the Sorcs I fought were just Sorc Vamps using a different build. That is entirely possible. But Sorc builds that can pump out the best burst single target DPS in the game are out there right now. Maybe that has always been there and like I said most Sorcs I fought were just running the OP Sorc Vamp build and now they are not so its more obvious. But like I said, I don't recall Sorcs hitting for so hard in one shot before the Craglorn patch.
    Edited by ThreeEyedCrow on 28 May 2014 20:59
    V12 Corporal

    Victoria Concordia Crescit
  • ishilb14_ESO
    ishilb14_ESO
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    If a sorc can't BE, then what can they do? They can't self heal without a resto staff because that can easily be interrupted, they can't wear full heavy armor because then using skills like a root costs 560 magicka and BE would cost 400 magicka. If you nerf BE, then you're basically saying that all you want sorcs to do is sit in one spot with a resto staff and heal themselves until they run out of magicka and you can kill them. If BE gets nerfed, then sorcs will become a useless class, and if you don't think that's the case then you've never played a sorc or you're just dumb. Sorcs can't bunker indefinitely in a 1v1 like a templar and dk, so they have to be mobile (NB has to be evasive so I disagree with people saying the stealth needs a nerf)
    Edited by ishilb14_ESO on 28 May 2014 21:51
    Original DC #Bloodthorn2014
    CoFounder - Terror
    Officer - Mega Best Friends
    Officer - Eminent Gaming


  • SeinSchatten
    SeinSchatten
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    Orizuru wrote: »
    Every game seems to have that 1 class that can escape all fights, and the noobs that think its fine

    Warhammer Had Shamans
    in Rift it was Nightblade/Bards Combo
    in GW2 it was Thieves
    and in this game its Sorcs


    So running away from a fight that you are losing to reset and try again is not allowed?

    In my opinion the guy who stands his ground and dies when he should have run away is the noob. History doesn't reveal General Custer to be some great military genius for standing his ground, it just shows that he was a fool.

    Dude, but... dude. Look at this guys reference (See bolded part down for quick reference). He obviously knows his stuff. You can only loose. We are all noobs... Now stand your ground like a good sorc and get Fiery Breathed into your behind.

    Xsorus - Creator of the BM Bunker build in GW2, Also Bash-O-Matic DK Spec
    Edited by SeinSchatten on 28 May 2014 22:03
  • ThreeEyedCrow
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    If a sorc can't BE, then what can they do?

    Only the most efficient and best single target ranged DPS in the game hands down atm.

    Also I don't think anyone is asking it to be nerfed into oblivion but rather just that there is a minor tweak to make either:
    1. less magicka efficient or spam efficient (1-2 second CD) or
    2. less of a gigantic speed increase over what any other class has available or for me 3. just let Elusive Mist be slightly faster than it is now so other classes at least have an option of that degree of non-mounted speed.
    Edited by ThreeEyedCrow on 28 May 2014 22:31
    V12 Corporal

    Victoria Concordia Crescit
  • ishilb14_ESO
    ishilb14_ESO
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    If a sorc can't BE, then what can they do?

    Only the most efficient and best single target ranged DPS in the game hands down atm.

    It's only efficient right now in pvp because of the 35% chance for instant cast and low cost. If you're consistently being hit by crystal fragments which a sorc takes 3 seconds to cast, then you're just bad. Crystal fragments is only good because you can maneuver around another player and hope they drop their block long enough for you to use instant cast CF to knock them down and do serious damage. All decent and better players consistently keep their block up, so if you're consistently hitting someone with CF for full damage and/or with cast, then that person is a bad player. BE is the only effective skill that sorcs have for evading damage long enough for them to heal or breathe; DKs and Templars have instant-cast self heals to restore their health (which doesn't require a cast so they can cast it while holding their block up) and nightblades can go invisible. Sorcs have no class abilities which allow them to tank so it only makes sense that they can evade damage. How some of you feel about sorc's BE being OP, is how some of us feel about DKs being able to throw those firecrackers on the ground and sit inside it with block up and a destro staff so that you tank infinitely with the use of dragonblood and still do damage to the other player, which, if a sorc, has no choice but to run away.
    Original DC #Bloodthorn2014
    CoFounder - Terror
    Officer - Mega Best Friends
    Officer - Eminent Gaming


  • Baphomet
    Baphomet
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    @NordJitsu, ever since the PTS back in December is has been well-known that you are extremely biased in your balance arguments and that you are so opinionated that you'll go to any length proving a moot point. You can keep pushing your views and opinions, by all means, but your words really carries little weight -especially after your months of ranting about DKs and your overly defensive posture you take every time anyone says the word sorcerer.

    If the sorcerer in the first video really wanted to get away, he would have gotten away - and you know that too even if you are in denial. I know I would have if it was me playing my VR sorcerer. 100% guaranteed.
    The appropriate response when you're having trouble with the game is to go to more experienced/better players to ask for help and advice, not QQ on the forum.

    I found this piece especially comical seeing that you've been continiously complaining about DKs in a multiple threads since.. oh, was it autumn 2013? And you get upset everytime someone does the same with the sorcerer class - that's rich.

    Promise me that you won't start another shrill "dark talons online" thread, but for sorcerers, when bolt escape does get nerfed.
    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • ThreeEyedCrow
    ThreeEyedCrow
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    If a sorc can't BE, then what can they do?

    Only the most efficient and best single target ranged DPS in the game hands down atm.

    It's only efficient right now in pvp because of the 35% chance for instant cast and low cost.

    Glad you agree that Sorcs have the most efficient and highest range DPS in the game which combined with the mobility they get for the cost is kind of silly. I never once cried "OP" in the way you imply. I'm just saying that to balance the game, BE should be brought in line with the other changes/nerfs they have already made to Vamp(not only were two "positive" bugs fixed but nerf to cost reduction and nerf to elusive), DK (nerf to Talons, Inhale and AoE limits) and Templar skills (biting dps nerfed big time) and the fact NB never worked correctly (passive and stealth still not totally working correct). At the start I was fine with BE but since Zeni decided to go the nerf route with other classes and subclasses (Vamp) then Sorcs need their BE ability rebalanced as well as it is not balanced in line with the other changes they made.
    Edited by ThreeEyedCrow on 28 May 2014 23:51
    V12 Corporal

    Victoria Concordia Crescit
  • ishilb14_ESO
    ishilb14_ESO
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    Baphomet wrote: »
    @NordJitsu, ever since the PTS back in December is has been well-known that you are extremely biased in your balance arguments and that you are so opinionated that you'll go to any length proving a moot point. You can keep pushing your views and opinions, by all means, but your words really carries little weight -especially after your months of ranting about DKs and your overly defensive posture you take every time anyone says the word sorcerer.

    If the sorcerer in the first video really wanted to get away, he would have gotten away - and you know that too even if you are in denial. I know I would have if it was me playing my VR sorcerer. 100% guaranteed.
    The appropriate response when you're having trouble with the game is to go to more experienced/better players to ask for help and advice, not QQ on the forum.

    I found this piece especially comical seeing that you've been continiously complaining about DKs in a multiple threads since.. oh, was it autumn 2013? And you get upset everytime someone does the same with the sorcerer class - that's rich.

    Promise me that you won't start another shrill "dark talons online" thread, but for sorcerers, when bolt escape does get nerfed.

    So basically you've provided this thread with no directly relevant information or reasoning about BE and whether or not it needs to be nerfed. Why not actually say something meaningful and reasonable about the topic at hand rather than using the thread as a platform for bashing on a player you disagree with. Don't just say, "Oh hurr hurr, Bolt Escape is OP, hurr hurr, Idk why, it's just OP, hurr hurr" lol, this goes for all you others who did this as well.
    Original DC #Bloodthorn2014
    CoFounder - Terror
    Officer - Mega Best Friends
    Officer - Eminent Gaming


  • ThreeEyedCrow
    ThreeEyedCrow
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    I should add the only reason I continue posting is because I read posts where people are posting somewhat inaccurate information.

    Like Talons is still "on" the Sorc when he blinks away so therefore Talons is still a counter.

    What posts like that miss is whole point of Talons. The whole point of Talons isn't to Dot you up. The point of Talons is to ROOT you so then other skills can be applied like Standard of Might. When Sorcs can blink to new location with Talons the whole point of Talons is rendered useless. You can't be rooted. Yes, other classes can move too with dodge roll but its not nearly as effective in practice as BE is for Sorcs.

    That gives it a tremendous advantage in PVP. Its not "OMG ITS OP NERF TO OBLIVION".

    But since Zeni is already scaling back skills in every other class then BE should be scaled back as well to come in line with the other scale backs/nerfs.

    Also what someone said about Invasion being a "counter" to BE is inaccurate as well as the scenario I posted illustrates.
    Edited by ThreeEyedCrow on 29 May 2014 00:04
    V12 Corporal

    Victoria Concordia Crescit
  • Opux
    Opux
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    The inherent problem is that the skill required to use Bolt Escape is much less than the skill required to counter Bolt Escape. To use it, you look in a direction and hit the key. To counter it, you need to predict the usage, block it in time, predict the direction, and react before the sorcerer uses it again.

    There is also a problem with using Invasion as a counter to Bolt Escape, and it is the fact that it requires Stamina to use. The Sorcerer has two pools of resources to combat this counter (Magicka for casting, Stamina for blocking/cc break), while the pursuer has one resource pool for both actions. The pursuer will run out of resources first, plain and simple.

    That said though, I don't think the skill needs nerfed directly, but it does need a change. A good start would be to make start animation a tad longer and more obvious - perhaps make the character glow a bright white. The actual teleportation effect should leave a stylized line reminiscent of burning air from a lightning bolt from source to destination - this reduces the burden on the pursuer to predict the direct of travel, and allows for a quicker followup.

    Any further changes should center around rewards for predictable use, for example increase the mana cost, but the skill could refund some mana when you teleport through a player. This has the twofold effect of incentivising the player to use it as an in-combat mobility spell, and makes the skill more predictable for people attempting to counter it.
  • ishilb14_ESO
    ishilb14_ESO
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    Opux wrote: »
    The inherent problem is that the skill required to use Bolt Escape is much less than the skill required to counter Bolt Escape. To use it, you look in a direction and hit the key. To counter it, you need to predict the usage, block it in time, predict the direction, and react before the sorcerer uses it again.

    There is also a problem with using Invasion as a counter to Bolt Escape, and it is the fact that it requires Stamina to use. The Sorcerer has two pools of resources to combat this counter (Magicka for casting, Stamina for blocking/cc break), while the pursuer has one resource pool for both actions. The pursuer will run out of resources first, plain and simple.

    That said though, I don't think the skill needs nerfed directly, but it does need a change. A good start would be to make start animation a tad longer and more obvious - perhaps make the character glow a bright white. The actual teleportation effect should leave a stylized line reminiscent of burning air from a lightning bolt from source to destination - this reduces the burden on the pursuer to predict the direct of travel, and allows for a quicker followup.

    Any further changes should center around rewards for predictable use, for example increase the mana cost, but the skill could refund some mana when you teleport through a player. This has the twofold effect of incentivising the player to use it as an in-combat mobility spell, and makes the skill more predictable for people attempting to counter it.

    SOMEONE WITH LOGIC, IS THIS REALITY??
    Original DC #Bloodthorn2014
    CoFounder - Terror
    Officer - Mega Best Friends
    Officer - Eminent Gaming


  • Xsorus
    Xsorus
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    Orizuru wrote: »
    Every game seems to have that 1 class that can escape all fights, and the noobs that think its fine

    Warhammer Had Shamans
    in Rift it was Nightblade/Bards Combo
    in GW2 it was Thieves
    and in this game its Sorcs


    So running away from a fight that you are losing to reset and try again is not allowed?

    In my opinion the guy who stands his ground and dies when he should have run away is the noob. History doesn't reveal General Custer to be some great military genius for standing his ground, it just shows that he was a fool.

    A. General Custer didn't stand his ground, He died at the start of the battle to a massive overwhelming force because he was an idiot for thinking they'd be pushovers.

    B. There is nothing wrong with be able to run from a fight, Being able to run from every fight because you picked your battles poorly like General Custer is the problem.

  • Xsorus
    Xsorus
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    NordJitsu wrote: »
    The exaggeration here is priceless.

    If you really think that a good Sorc can "get out of any fight he wants" then I encourage you to roll a Sorcerer, level him up, and try it out. I think you'll find that BE has a much lower success rate than you presume.

    And if Sorcs are getting away from YOU 100% of the time? You're doing something wrong. Keep practicing, work on your skills. That shouldn't be happening.

    But remember, your gameplay experience is not representative of all players.

    if you're not getting away 100% of the time, Maybe you're just not good at playing your Sorc?


  • NordJitsu
    NordJitsu
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    Baphomet wrote: »
    @NordJitsu, ever since the PTS back in December is has been well-known that you are extremely biased in your balance arguments and that you are so opinionated that you'll go to any length proving a moot point. You can keep pushing your views and opinions, by all means, but your words really carries little weight -especially after your months of ranting about DKs and your overly defensive posture you take every time anyone says the word sorcerer.

    If the sorcerer in the first video really wanted to get away, he would have gotten away - and you know that too even if you are in denial. I know I would have if it was me playing my VR sorcerer. 100% guaranteed.
    The appropriate response when you're having trouble with the game is to go to more experienced/better players to ask for help and advice, not QQ on the forum.

    I found this piece especially comical seeing that you've been continiously complaining about DKs in a multiple threads since.. oh, was it autumn 2013? And you get upset everytime someone does the same with the sorcerer class - that's rich.

    Promise me that you won't start another shrill "dark talons online" thread, but for sorcerers, when bolt escape does get nerfed.

    So basically you've provided this thread with no directly relevant information or reasoning about BE and whether or not it needs to be nerfed. Why not actually say something meaningful and reasonable about the topic at hand rather than using the thread as a platform for bashing on a player you disagree with. Don't just say, "Oh hurr hurr, Bolt Escape is OP, hurr hurr, Idk why, it's just OP, hurr hurr" lol, this goes for all you others who did this as well.

    Pretty much this.

    @Baphomet‌

    When someone tries to take things personal, its almost always an indication that they can't actually compete in pure argumentation. The fact that you're trying to make the discussion about me rather than the skill simply shows that you don't have any legitimate counter arguments to make.

    Dark Talons was over powered, but that fight has been won. They made appropriate and very moderate changes to the skill and its surrounding mechanics that allowed for more counter play without damaging the ability itself very much. Dragon Knights themselves are still the best class as is widely acknowledged all over these and every Elder Scrolls Online forum.

    The fact that you want to point out that I "told them so" really hurts your own credibility more than mine. A bunch of DKs attacked me and defended their precious class despite multitudes of DKs who agreed that it was imbalanced. I warned then that the game would become "Dragon Knights Online" and that the other classes would fall behind the curve. I warned that the player base at large would be frustrated with the imbalance and call for nerfs to the DK if it wasn't properly balanced in Beta. Turns out I was right. So whats your point?

    You can try to paint it as me defending Sorcerers because I play one. That's fine. Its an expected and tired ad hominem attack, which is hardly uncommon on the internet. But if you took some time to read some of my other posts (like the Templar one) you'd know you were wrong. No one is free from bias, but I do my best to try to limit it.

    Anyway, your last post is essentially an omission of defeat in terms of the debate itself. If all you have left is cheap personal attacks, I don't see much point in conversing with you on this topic any more, because you have nothing left to add.

    PS.

    The type of players who defended the Dragon Knight in the Beta process are the reason that so many players see PTS testers as exploiters who purposefully find and exploit broken game mechanics, rather than report on them.
    Edited by NordJitsu on 29 May 2014 01:36
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • scy22b14_ESO
    scy22b14_ESO
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    Nordjitsu,

    Everything about you screams superiority complex. When someone points out your position, as based on empirical proof, you throw your arms up in the air and scream bloody ad hominem.

    Your stance on class balance is hypocritical. Your blind defense of broken mechanics are purely based on faulty logic, and documentation of sub par players. Your desperate, biased, illogical defense of a game breaking ability has proven you incapable of intelligent discourse concerning anything sorcerer related. No, I will not go into the specifics, as they've been pointed out ad nauseum, and if you didn't have the capacity to absorb them before, I'm guessing you wouldn't this time either.

    I will give you one thing though, you must have a great oxygen conversion ratio, because it hasn't in the least bit slowed down your constant ranting way up there on your high horse.
  • Yusuf
    Yusuf
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    NordJitsu wrote: »
    The exaggeration here is priceless.

    If you really think that a good Sorc can "get out of any fight he wants" then I encourage you to roll a Sorcerer, level him up, and try it out. I think you'll find that BE has a much lower success rate than you presume.

    And if Sorcs are getting away from YOU 100% of the time? You're doing something wrong. Keep practicing, work on your skills. That shouldn't be happening.

    But remember, your gameplay experience is not representative of all players.

    if you're not getting away 100% of the time, Maybe you're just not good at playing your Sorc?


    If all the people who are considered OP are just good at playing their sorcs, why nerf it?
  • Bergs
    Bergs
    Baphomet wrote: »
    A 1 sec casting time would fix it so that sorcs who use it for displacement can still use it but the chicken sorcs can be stopped if one would be successful in charging him and then bash him.

    And that's the biggest problem with bolt escape - it's the fact that it allows sorcerers to disengage from combat sooo easily.

    "That skill on that one class doesn't allow me to abuse 22 METER range closers is OP." -random closed minded melee character

    Seriously this game is already cheesy with the combat engage/disengage. BOTH need a nerf, not one... You can't just completely kill kiting because you can't kill everything you fight at will.

  • leewells
    leewells
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    As the title says.

    Since ZoS nerfed Elusive Mist then Bolt Escape needs to be nerfed to.

    It unbalanced that one class can escape ANY combat they are losing.

    Either put Elusive MIst back at 45% so ALL classes are equal or NERF Bolt Escape so Sorcs can't escape every single combat they are losing.


    One simple solution.. Make bolt escape + morphs cost HP instead of magicka. Problem solved.
  • NordJitsu
    NordJitsu
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    Yusuf wrote: »
    NordJitsu wrote: »
    The exaggeration here is priceless.

    If you really think that a good Sorc can "get out of any fight he wants" then I encourage you to roll a Sorcerer, level him up, and try it out. I think you'll find that BE has a much lower success rate than you presume.

    And if Sorcs are getting away from YOU 100% of the time? You're doing something wrong. Keep practicing, work on your skills. That shouldn't be happening.

    But remember, your gameplay experience is not representative of all players.

    if you're not getting away 100% of the time, Maybe you're just not good at playing your Sorc?


    If all the people who are considered OP are just good at playing their sorcs, why nerf it?

    Because like usual, the complaint isn't about the ability, its about the skill of the players using it. People are mad that they got killed or in this case that they failed to get a kill.
    Edited by NordJitsu on 29 May 2014 03:28
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Akinos
    Akinos
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    Lmao, skilled players or not. Bolt Escape is too good and needs a nerf.

    Let me break it down and explain why it's OP and needs a nerf.

    1. Wasn't it meant as a last resort/escape skill? So why is it more useful as an attack then a get away tool?

    2.The stun and the damage it does is friggin stupid. You can get stunned by BE indefinitely. CC break doesn't make you immunue to it.

    3.It allows sorcs to basically have unlimited Ult and it's a pretty easy way to farm AP if the 40 people it allows you hit/stun simultaneously happen to die.

    4.It makes it WAY to easy to get away, sorcs don't even have to think about the type of situation they are getting themselves into, because they can just bolt escape away, everytime, no matter how close they are death.

    5. Using skills such as the templar's javelin throw skills and toppling charge aren't reliable as ways to stop sorcs from bolt escaping, Bolt escape can literally make you fall out a charge/gap close like toppling charge or shield assault, and when that happens it does nothing. Same with javelin, not sure why but sorcs seem like they have immunity to KD while using bolt escape. Which is ridiculous considering everything else bolt escape can do.

    Bottom line is, BE just has TOO MUCH utility, it's like 4 skills rolled into one.
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Makkir
    Makkir
    ✭✭✭✭✭
    Apparently in MMOs if your opponent wont just stand there while you beat on him until dead, then something must be nerfed.
  • Makkir
    Makkir
    ✭✭✭✭✭
    Glurin wrote: »
    No missing underwear. .


    You're not playing right

  • Halrloprillalar
    Halrloprillalar
    ✭✭✭✭✭
    @ThreeEyedCrow‌ every single comment about sorc abilities you've posted has been massively exaggerated or just plain wrong. If you want to have an actual argument, state facts, not the same "I've heard..." or "this one time..." drivel. I want videos and SS of you supposedly getting owned by a BE spamming sorc (of approx equal VR). If you are merely complaining about the get-away aspect, see the other 99999 threads on the topic.

    Talons DOES root you regardless of BE. Yes we can still teleport in it. No it doesn't stop the damage or root effect, and people can still pop synergy depending on the timing. No we cannot "block" or "interrupt" invasion while running away from someone, although it is possible a cc immune buff was used pre-emptively (no, there is no sorc 'immune' ability).
    BE does not make you god mode, give you CC immunity, or let you travel at the speed of light. Get your facts straight.

    For a sorc to hit you with shards for 1k, the following has to be true:

    A)you have no spell resist or there is a massive level difference
    B) he has a very dps-heavy (read: glass cannon) build in which you can practically two-shot them with a modicum of effort.
    C) All the stars have aligned and he is getting a combat prayer or keep buff and MoTG or some combination of buffs which is basically luck and timing - something you can achieve yourself if you try.

    If there is one thing that really SHOULD scare you, it's soul strike, and it's not unique to sorcs.


  • Halrloprillalar
    Halrloprillalar
    ✭✭✭✭✭
    Lmao, skilled players or not. Bolt Escape is too good and needs a nerf.

    Let me break it down and explain why it's OP and needs a nerf.

    1. Wasn't it meant as a last resort/escape skill? So why is it more useful as an attack then a get away tool?

    2.The stun and the damage it does is friggin stupid. You can get stunned by BE indefinitely. CC break doesn't make you immunue to it.

    3.It allows sorcs to basically have unlimited Ult and it's a pretty easy way to farm AP if the 40 people it allows you hit/stun simultaneously happen to die.

    4.It makes it WAY to easy to get away, sorcs don't even have to think about the type of situation they are getting themselves into, because they can just bolt escape away, everytime, no matter how close they are death.

    5. Using skills such as the templar's javelin throw skills and toppling charge aren't reliable as ways to stop sorcs from bolt escaping, Bolt escape can literally make you fall out a charge/gap close like toppling charge or shield assault, and when that happens it does nothing. Same with javelin, not sure why but sorcs seem like they have immunity to KD while using bolt escape. Which is ridiculous considering everything else bolt escape can do.

    Bottom line is, BE just has TOO MUCH utility, it's like 4 skills rolled into one.

    Fail troll is fail

    EDIT: Fine. I'll bite:

    1. Yes and no. That's why there are morphs, and gap closer for a melee sorc, same as crit charge, invasion, NB teleport, etc.
    2. The stun is measly, the damage is measly, and if you are getting owned by BE of all things, you are doing it wrong, or have literally 10 sorcs running through you at once. Definitely lying or just bad if you really think your point here is valid.
    3. Unlimited ult?? what? The ult gen on it is far from great. Sorc ults are also kind of blah in themselves. I don't think even you know what you're talking about here.
    4. In a 1v1 scenario against someone who doesn't gap close well or can't tab, yes. Against a group? Only if they are composed entirely of the previous type of players. L2P
    5. Sounds like a latency issue. If people use their gap close properly, I die every time if I'm losing. It may be a templar-specific skill interaction issue, I don't know for sure. I'll be happy to help you test it.

    Now if you REALLY want to see a strong skill that is >4-in-one:

    1) AoE Root of healthy duration (~4s)
    2) Dot or debuff
    3) Decent DD synergy
    4) Spammable

    Can you guess what I'm talking about?
    Edited by Halrloprillalar on 29 May 2014 05:56
  • Teargrants
    Teargrants
    ✭✭✭✭✭
    ✭✭✭✭
    The stun and the damage it does is friggin stupid.
    You can get stunned by BE indefinitely.
    CC break doesn't make you immunue to it.
    It allows sorcs to basically have unlimited Ult
    40 people it allows you hit/stun simultaneously
    they can just bolt escape away, everytime, no matter how close they are death.
    Bolt escape can literally make you fall out a charge/gap close like toppling charge or shield assault, and when that happens it does nothing.
    sorcs seem like they have immunity to KD while using bolt escape.
    Holy Batman! Someone please tell me how to get this super secret leet bolt escape morph! How many time traveling ninjas to I have to kill???
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Halrloprillalar
    Halrloprillalar
    ✭✭✭✭✭
    Kirsika wrote: »
    The stun and the damage it does is friggin stupid.
    You can get stunned by BE indefinitely.
    CC break doesn't make you immunue to it.
    It allows sorcs to basically have unlimited Ult
    40 people it allows you hit/stun simultaneously
    they can just bolt escape away, everytime, no matter how close they are death.
    Bolt escape can literally make you fall out a charge/gap close like toppling charge or shield assault, and when that happens it does nothing.
    sorcs seem like they have immunity to KD while using bolt escape.
    Holy Batman! Someone please tell me how to get this super secret leet bolt escape morph! How many time traveling ninjas to I have to kill???

    LFG ninja farming, pst
  • Baphomet
    Baphomet
    ✭✭✭✭✭
    @NordJitsu‌
    When someone tries to take things personal, its almost always an indication that they can't actually compete in pure argumentation. The fact that you're trying to make the discussion about me rather than the skill simply shows that you don't have any legitimate counter arguments to make.

    And the funny part is that those of us who have read your dribble over the months in the closed Beta know that this is exactly the defensive mechanism you have always resorted to.

    You've always been very zealous when crusading against other classes but when you have to appraise the class you play yourself it's an epic failure. If people disagrees with you, their opinions are fallacious, stupid, unenlightened, biased etc. Does it come as a surprise when some people regards yoursnthensame way, then?

    Your attempts to argue your way around obvious facts and hide the truth behind eloquence doesn't work. People can see through that stuff. Especially when they see someone defending an ability like bolt escape so vehemently as you do without the ability, or will, to look at something objectively and always try to turn the focus away from the issue at hand and turn it into something personal. It's very convenient if one can get people to move their focus from the problem to avoid it being addresses.


    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
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