Bolt escape stuns (blockable) or just disorients (also blockable) with Streak morph for two seconds and has a hefty magicka cost, dealing very little damage. Spamming it will eat your magicka pool very quickly. No CC immunity. No damage reduction. (Ball lighting absorbs spell projectiles, but last I heard there's a lot of confusion currently on exactly how it works and what is counted as a spell projectile.) If the stun is blocked, it essentially just moves you from one spot to another. This makes it a poor choice for a primary offensive skill.
Elusive Mist currently reduces all damage taken by 75% and grants immunity to CC (or is supposed to. Still bugged?) and increases speed by 30% for four seconds. Also has a high cost, but vampires get extra cost reduction. Doesn't need to be spammed.
So, why would a previous nerf to one that brought it in line with other escape mechanics necessitate the nerfing of the other into near uselessness?
NaciremaDiputs wrote: »If Bolt Escape is OP, then please let the argument stand upon it's own merit by discussing Bolt Escape.
If Mist is weak, then please let that argument stand upon it's own merit by discussing Mist.
Saying one needs a nerf because of the other though, is a perfect example of a Straw Man Argument and logical fallacy that will only serve to detract from the points you are trying to make.
AlienDiplomat wrote: »Bolt Escape and morphs have a pretty steep magic cost. It isn't really practical for them to abuse it in PVP, as even if they manage to put some distance between you, they will have no resources left to defend themselves.
Mist form was outrunning horses, which is probably why they nerfed it. I agree it would have been fun for exploring the world (I never even got to use it in its original state), but I don't think lowering the bar for all classes and skill combos is necessarily the best path to achieving balance.
AlienDiplomat wrote: »Bolt Escape and morphs have a pretty steep magic cost. It isn't really practical for them to abuse it in PVP, as even if they manage to put some distance between you, they will have no resources left to defend themselves.
Mist form was outrunning horses, which is probably why they nerfed it. I agree it would have been fun for exploring the world (I never even got to use it in its original state), but I don't think lowering the bar for all classes and skill combos is necessarily the best path to achieving balance.
demonlkojipub19_ESO wrote: »I find the "steep magka cost" hard to believe as I see them bolt escaping 10+ times in a row across the whole field. I see it actually costing less than mist form at base.
People could also still take damage while in mist form and you could see where the vamp was running to, it wasn't an instant "oh damn which way did he go" get-away.
demonlkojipub19_ESO wrote: »AlienDiplomat wrote: »Bolt Escape and morphs have a pretty steep magic cost. It isn't really practical for them to abuse it in PVP, as even if they manage to put some distance between you, they will have no resources left to defend themselves.
Mist form was outrunning horses, which is probably why they nerfed it. I agree it would have been fun for exploring the world (I never even got to use it in its original state), but I don't think lowering the bar for all classes and skill combos is necessarily the best path to achieving balance.
I find the "steep magka cost" hard to believe as I see them bolt escaping 10+ times in a row across the whole field. I see it actually costing less than mist form at base.
People could also still take damage while in mist form and you could see where the vamp was running to, it wasn't an instant "oh damn which way did he go" get-away.
I did see a vid of how "hard" it was to kill someone who was elusive misting away, but he still died. Now I don't see anyone using elusive mist because its obvious bolt escape has become better. It costs too much magicka for the utility.
PhoenixWing wrote: »I guess people are calling for nerfs because they wanna kill sorcs for AP lol.
SeinSchatten wrote: »Bolt will be nerfed. No matter if it is required for balancing or not.
AlienDiplomat wrote: »Bolt Escape and morphs have a pretty steep magic cost. It isn't really practical for them to abuse it in PVP, as even if they manage to put some distance between you, they will have no resources left to defend themselves.
Mist form was outrunning horses, which is probably why they nerfed it. I agree it would have been fun for exploring the world (I never even got to use it in its original state), but I don't think lowering the bar for all classes and skill combos is necessarily the best path to achieving balance.
Have you played PvP!? I've seen plenty of Sorcerers spam Bolt Escape 5-6+ times... maybe more, but by then they'd left my area of the map...
demonlkojipub19_ESO wrote: »
I find the "steep magka cost" hard to believe as I see them bolt escaping 10+ times in a row across the whole field. I see it actually costing less than mist form at base.
People could also still take damage while in mist form and you could see where the vamp was running to, it wasn't an instant "oh damn which way did he go" get-away.
I did see a vid of how "hard" it was to kill someone who was elusive misting away, but he still died. Now I don't see anyone using elusive mist because its obvious bolt escape has become better. It costs too much magicka for the utility.
chris.m.tannehill_ESO wrote: »This whole thread is a joke and all of you crying for nerfs are little baby's. Stop expecting the game to be so easy and adapt. They give you all of the tools to do so . I catch up to Sorcs all day long and i'm a NB/DK.
All you sissified nancies too lazy to try something new or an alternate tactic is what's going to ruin this game with your nerf bats blindly swinging.
Don't nerf. We're doing fine Zenimax. Carebears ever want it easier.