Listening to the people cry about the nerf is hillarious. It's exactly word for word what people always said on the WOW forums when <insert FOTM build here> was nerfed.
I swear, it's like listening to an army of Daleks. Except instead of saying EX-TER-MIN-ATE they are saying NERF. Now I've got a mental image of 1000 Daleks all saying Nerf, and it's cracking me up.
Listening to the people cry about the nerf is hillarious. It's exactly word for word what people always said on the WOW forums when <insert FOTM build here> was nerfed.
I swear, it's like listening to an army of Daleks. Except instead of saying EX-TER-MIN-ATE they are saying NERF. Now I've got a mental image of 1000 Daleks all saying Nerf, and it's cracking me up.
Bash is not used to block damage. Block is used to block damage. Bash is used to do damage while blocking, or at least it did until people like you thought that my PVE style was too cheap. It is supposed to interrupt spells, but then suddenly there is a passive that turns it into Deadly bash I guess the word deadly is lost on you.
your arguement is void until they add as much defense to every other weapon line as shields have
This is not real life, its game balance
Its also cool how you base how much damage it does off of how much stamina it costs, forgetting that it is an interupt? ignorance is bliss.
On your logic they need to add damage to sorcerers teleport as it costs as mush as abilities that do damage?
teleport doesnt bash a hard object into the enemies face. Maybe teleporting should have a fire aoe around the caster. That would be acceptable and doesn't bolt escape morph into an ability that does damage?
Forgetting it is an interrupt? Why does that matter. Are you saying that bashing someone in the face shouldn't do any damage? Besides, this is not an interrupt, this is a "deadly bash", not a "disorienting push".
Not real life, its game balance? How was this not balanced? Every single character has the potential to use bash. If you want a balanced game, then every skill should do the same damage, cost the same amount, take the same amount of time to cast, and just have a different name and animation. Then it would be balanced. How is it balanced to have one class able to teleport away and do distance attacks and then have a class without distance attacks or a teleport? Class on class skill, lets say DK vs Sorcerer. Only using class skills. Sorcerer sees DK, uses a spell, DK sees sorcerer, runs up to use claws, sorcerer teleports, uses a distance attack, DK runs up to use claws, Sorcerer teleports. How is that balance? You can't have balance in a game with more than 1 class. It isn't possible unless you do as I mentioned above and make all the abilities the same just with different names and animations.
P.S. Yes there are a few distance attacks for DK, but they don't have as much range as a sorcerer's so still in the same boat, claws were just used as a go to DK move example.
Did you miss the part were i said this is not real life its game balance? because your whole arguement is based on it being real life. 1 button to do a alot of damage and spam an interupt is balance? hello? i thought you were supposed to interupt thingswhen they are casting not just walk up to them and spam interupt on them in case they start casting and kill them with the interupt. Is this your first MMO?
You do realize dks have a counter to teleport that doesnt eat through their magika like sorcerers teleport does, you just keep saying random stuff trying to prove a point. in the end in a balanced skill fight dk vs. sorcerer the dk always either wins.. or the sorcerer runs.. but the sorcerer never wins.. so please explain to me how this doesnt completely void your sorc/dk fairness comparison????
Arsenic_Touch wrote: »Listening to the people cry about the nerf is hillarious. It's exactly word for word what people always said on the WOW forums when <insert FOTM build here> was nerfed.
I swear, it's like listening to an army of Daleks. Except instead of saying EX-TER-MIN-ATE they are saying NERF. Now I've got a mental image of 1000 Daleks all saying Nerf, and it's cracking me up.
Indeed. What's funny about the FOTM nerfs in WOW though was they were based on combinations being over powered where is this issue was from a passive doing more damage than it was supposed to, compounded with reduction cost jewelry that wasn't behaving properly, that was making it so you could almost indefinitely spam the bash.
Bash is not used to block damage. Block is used to block damage. Bash is used to do damage while blocking, or at least it did until people like you thought that my PVE style was too cheap. It is supposed to interrupt spells, but then suddenly there is a passive that turns it into Deadly bash I guess the word deadly is lost on you.
Actually, bash is used to interrupt attacks. That was the point of it. It was never intended to do as much damage as it did when you can pretty much spam bash and out damage class skills/regular attacks, there's a problem. Once you get over your temper tantrum you'll understand it.
Requiemslove wrote: »"Shields are not supposed to do damage" " shields were never used to do damage, only block" These are all quotes from other threads. I just have to ask. Where did you get your BA in History?
It's not that they CAN'T do damage, it was that they did FAR FAR TOO MUCH damage for the resources required to use it. All they did was bring it into line with the other damage dealing skills. GET OVER IT!!!
Your "I win" button has be taken away... Learn to play the game like everyone else who didn't exploit ONE SKILL has.
Far too much damage? It did a bit more than a regular attack. Which it SHOULD do because bash costs stamina, regular attack costs nothing. It's not that I need to learn to play. It's that a now have to learn to play a complete different style. I did know how to play the game, now I don't because my build was made useless. You clearly never used a shield bash build. It wasn't just 1 ability, it was a chain of abilities built around the shield bash much like a sorcerer built around their "I win" pet button. For your average 1v1 trash mob, yes it was just shield bash till they died, but against more than 1 or a boss/elite it took a lot more abilities and skills than you give credit for. Saying it was a "I win" button is cheap, especially since I never PVPed with a shield so there was no "I win" at all.
I agree with this. The skill is indeed a part of a chain. SNIP
your arguement is void until they add as much defense to every other weapon line as shields have
This is not real life, its game balance
Its also cool how you base how much damage it does off of how much stamina it costs, forgetting that it is an interupt? ignorance is bliss.
On your logic they need to add damage to sorcerers teleport as it costs as mush as abilities that do damage?
teleport doesnt bash a hard object into the enemies face. Maybe teleporting should have a fire aoe around the caster. That would be acceptable and doesn't bolt escape morph into an ability that does damage?
Forgetting it is an interrupt? Why does that matter. Are you saying that bashing someone in the face shouldn't do any damage? Besides, this is not an interrupt, this is a "deadly bash", not a "disorienting push".
Not real life, its game balance? How was this not balanced? Every single character has the potential to use bash. If you want a balanced game, then every skill should do the same damage, cost the same amount, take the same amount of time to cast, and just have a different name and animation. Then it would be balanced. How is it balanced to have one class able to teleport away and do distance attacks and then have a class without distance attacks or a teleport? Class on class skill, lets say DK vs Sorcerer. Only using class skills. Sorcerer sees DK, uses a spell, DK sees sorcerer, runs up to use claws, sorcerer teleports, uses a distance attack, DK runs up to use claws, Sorcerer teleports. How is that balance? You can't have balance in a game with more than 1 class. It isn't possible unless you do as I mentioned above and make all the abilities the same just with different names and animations.
P.S. Yes there are a few distance attacks for DK, but they don't have as much range as a sorcerer's so still in the same boat, claws were just used as a go to DK move example.
Did you miss the part were i said this is not real life its game balance? because your whole arguement is based on it being real life. 1 button to do a alot of damage and spam an interupt is balance? hello? i thought you were supposed to interupt thingswhen they are casting not just walk up to them and spam interupt on them in case they start casting and kill them with the interupt. Is this your first MMO?
You do realize dks have a counter to teleport that doesnt eat through their magika like sorcerers teleport does, you just keep saying random stuff trying to prove a point. in the end in a balanced skill fight dk vs. sorcerer the dk always either wins.. or the sorcerer runs.. but the sorcerer never wins.. so please explain to me how this doesnt completely void your sorc/dk fairness comparison????
What skill would that be? A skill that the sorcerer must be stupid enough to get into range of? hmmm teleport counter. Can't think of one, you thinking of chains? Not enough range. Then again, I don't PVP, I PVE so I never had a problem being OP or being bitched at by *** PVPers who were upset about losing instead of just grabbing a shield themselves and having a bash fight like the Vikings used to do with their shield walls.
You miss the passive being called deadly bash. Also, you are misquoting the issue with enchantments. The problem with enchantments was that they were adding too much damage with the bashing enchantment, not the shielding enchantments making it too cheap. The problem was that the damage was being stacked and multiplied to give more than the enchantments were supposed to. Also, the passive never added more than stated. It stated a 100% increase in damage and that's what it game. The main problem was the time when the enchantments were calculated. With the bashing enchantments, they added the enchantment before the 100% increase passive so the damage from the enchantments was also doubled. There was no issue with the cost reduction glyphs.
your arguement is void until they add as much defense to every other weapon line as shields have
This is not real life, its game balance
Its also cool how you base how much damage it does off of how much stamina it costs, forgetting that it is an interupt? ignorance is bliss.
On your logic they need to add damage to sorcerers teleport as it costs as mush as abilities that do damage?
teleport doesnt bash a hard object into the enemies face. Maybe teleporting should have a fire aoe around the caster. That would be acceptable and doesn't bolt escape morph into an ability that does damage?
Forgetting it is an interrupt? Why does that matter. Are you saying that bashing someone in the face shouldn't do any damage? Besides, this is not an interrupt, this is a "deadly bash", not a "disorienting push".
Not real life, its game balance? How was this not balanced? Every single character has the potential to use bash. If you want a balanced game, then every skill should do the same damage, cost the same amount, take the same amount of time to cast, and just have a different name and animation. Then it would be balanced. How is it balanced to have one class able to teleport away and do distance attacks and then have a class without distance attacks or a teleport? Class on class skill, lets say DK vs Sorcerer. Only using class skills. Sorcerer sees DK, uses a spell, DK sees sorcerer, runs up to use claws, sorcerer teleports, uses a distance attack, DK runs up to use claws, Sorcerer teleports. How is that balance? You can't have balance in a game with more than 1 class. It isn't possible unless you do as I mentioned above and make all the abilities the same just with different names and animations.
P.S. Yes there are a few distance attacks for DK, but they don't have as much range as a sorcerer's so still in the same boat, claws were just used as a go to DK move example.
Did you miss the part were i said this is not real life its game balance? because your whole arguement is based on it being real life. 1 button to do a alot of damage and spam an interupt is balance? hello? i thought you were supposed to interupt thingswhen they are casting not just walk up to them and spam interupt on them in case they start casting and kill them with the interupt. Is this your first MMO?
You do realize dks have a counter to teleport that doesnt eat through their magika like sorcerers teleport does, you just keep saying random stuff trying to prove a point. in the end in a balanced skill fight dk vs. sorcerer the dk always either wins.. or the sorcerer runs.. but the sorcerer never wins.. so please explain to me how this doesnt completely void your sorc/dk fairness comparison????
What skill would that be? A skill that the sorcerer must be stupid enough to get into range of? hmmm teleport counter. Can't think of one, you thinking of chains? Not enough range. Then again, I don't PVP, I PVE so I never had a problem being OP or being bitched at by *** PVPers who were upset about losing instead of just grabbing a shield themselves and having a bash fight like the Vikings used to do with their shield walls.
Seriously man???? fiery grip? you pull the sorc back to you??? LOL
or wait if you dont feel like pulling him back you could always just reflect ALL HIS SPELLS BACK AT HIM? LOL
i hate when people say this but this truely is L2P issue on your part
the sorcerers ONLY option in this fight is to RUN AWAY or DIE
Requiemslove wrote: »"Shields are not supposed to do damage" " shields were never used to do damage, only block" These are all quotes from other threads. I just have to ask. Where did you get your BA in History?
It's not that they CAN'T do damage, it was that they did FAR FAR TOO MUCH damage for the resources required to use it. All they did was bring it into line with the other damage dealing skills. GET OVER IT!!!
Your "I win" button has be taken away... Learn to play the game like everyone else who didn't exploit ONE SKILL has.
Far too much damage? It did a bit more than a regular attack. Which it SHOULD do because bash costs stamina, regular attack costs nothing. It's not that I need to learn to play. It's that a now have to learn to play a complete different style. I did know how to play the game, now I don't because my build was made useless. You clearly never used a shield bash build. It wasn't just 1 ability, it was a chain of abilities built around the shield bash much like a sorcerer built around their "I win" pet button. For your average 1v1 trash mob, yes it was just shield bash till they died, but against more than 1 or a boss/elite it took a lot more abilities and skills than you give credit for. Saying it was a "I win" button is cheap, especially since I never PVPed with a shield so there was no "I win" at all.
I agree with this. The skill is indeed a part of a chain. SNIP
Yup, it WAS part of a chain; here, I will write it down for those who don't know what the chain was: SHIELD BASH, SHIELD BASH, SHIELD BASH, SHIELD BASH, SHIELD BASH... do I need to go on? Damage to stamina spent ratio was better than any other skill in the game especially when you had the passives and the enchants to go with it.
your arguement is void until they add as much defense to every other weapon line as shields have
This is not real life, its game balance
Its also cool how you base how much damage it does off of how much stamina it costs, forgetting that it is an interupt? ignorance is bliss.
On your logic they need to add damage to sorcerers teleport as it costs as mush as abilities that do damage?
teleport doesnt bash a hard object into the enemies face. Maybe teleporting should have a fire aoe around the caster. That would be acceptable and doesn't bolt escape morph into an ability that does damage?
Forgetting it is an interrupt? Why does that matter. Are you saying that bashing someone in the face shouldn't do any damage? Besides, this is not an interrupt, this is a "deadly bash", not a "disorienting push".
Not real life, its game balance? How was this not balanced? Every single character has the potential to use bash. If you want a balanced game, then every skill should do the same damage, cost the same amount, take the same amount of time to cast, and just have a different name and animation. Then it would be balanced. How is it balanced to have one class able to teleport away and do distance attacks and then have a class without distance attacks or a teleport? Class on class skill, lets say DK vs Sorcerer. Only using class skills. Sorcerer sees DK, uses a spell, DK sees sorcerer, runs up to use claws, sorcerer teleports, uses a distance attack, DK runs up to use claws, Sorcerer teleports. How is that balance? You can't have balance in a game with more than 1 class. It isn't possible unless you do as I mentioned above and make all the abilities the same just with different names and animations.
P.S. Yes there are a few distance attacks for DK, but they don't have as much range as a sorcerer's so still in the same boat, claws were just used as a go to DK move example.
Did you miss the part were i said this is not real life its game balance? because your whole arguement is based on it being real life. 1 button to do a alot of damage and spam an interupt is balance? hello? i thought you were supposed to interupt thingswhen they are casting not just walk up to them and spam interupt on them in case they start casting and kill them with the interupt. Is this your first MMO?
You do realize dks have a counter to teleport that doesnt eat through their magika like sorcerers teleport does, you just keep saying random stuff trying to prove a point. in the end in a balanced skill fight dk vs. sorcerer the dk always either wins.. or the sorcerer runs.. but the sorcerer never wins.. so please explain to me how this doesnt completely void your sorc/dk fairness comparison????
What skill would that be? A skill that the sorcerer must be stupid enough to get into range of? hmmm teleport counter. Can't think of one, you thinking of chains? Not enough range. Then again, I don't PVP, I PVE so I never had a problem being OP or being bitched at by *** PVPers who were upset about losing instead of just grabbing a shield themselves and having a bash fight like the Vikings used to do with their shield walls.
Seriously man???? fiery grip? you pull the sorc back to you??? LOL
or wait if you dont feel like pulling him back you could always just reflect ALL HIS SPELLS BACK AT HIM? LOL
i hate when people say this but this truely is L2P issue on your part
the sorcerers ONLY option in this fight is to RUN AWAY or DIE
No, this is not a L2P issue. This is a learn to PVP issue. I don't PVP. I don't fight against sorcerers, but I know you can stay out of the range of fiery grip because it doesn't have the range of a sorcerer's spell. Maybe you need to L2P to stay at the right distance from a DK to render them useless.
First off, bash spamming is cheap and annoying. If you've gone up against someone that does this in pvp, you'd probably understand why so many people called for the nerf.
Wah, it was cheap and annoying. Like sneak attacks. Or bolt escape. Or healing faster than you can do damage. Or being snared in talon or another ability. Or any other ability you cannot immidiately counter. Wah. Cheap. Annoying. It prevents me from winning PvP. Nerf it. Wah.
Man, this kind of thing gets up my nose.
Alpha_Protocol wrote: »"Shields are not supposed to do damage" " shields were never used to do damage, only block" These are all quotes from other threads. I just have to ask. Where did you get your BA in History?
EDIT: For those saying shield bash shouldn't do as much damage as a regular attack. What are you basing this off of? Shield bash has a stamina cost, normal attack does not, so it SHOULD do more damage.
It has a stamina cost because it is used to block damage and interrupt spells. You think all classes should get a damage shield or a spell interrupt that doesn't cost stamina or magicka? That's awfully generous of you.
Bash is not used to block damage. Block is used to block damage. Bash is used to do damage while blocking, or at least it did until people like you thought that my PVE style was too cheap. It is supposed to interrupt spells, but then suddenly there is a passive that turns it into Deadly bash I guess the word deadly is lost on you.
Requiemslove wrote: »"Shields are not supposed to do damage" " shields were never used to do damage, only block" These are all quotes from other threads. I just have to ask. Where did you get your BA in History?
It's not that they CAN'T do damage, it was that they did FAR FAR TOO MUCH damage for the resources required to use it. All they did was bring it into line with the other damage dealing skills. GET OVER IT!!!
Your "I win" button has be taken away... Learn to play the game like everyone else who didn't exploit ONE SKILL has.
Far too much damage? It did a bit more than a regular attack. Which it SHOULD do because bash costs stamina, regular attack costs nothing. It's not that I need to learn to play. It's that a now have to learn to play a complete different style. I did know how to play the game, now I don't because my build was made useless. You clearly never used a shield bash build. It wasn't just 1 ability, it was a chain of abilities built around the shield bash much like a sorcerer built around their "I win" pet button. For your average 1v1 trash mob, yes it was just shield bash till they died, but against more than 1 or a boss/elite it took a lot more abilities and skills than you give credit for. Saying it was a "I win" button is cheap, especially since I never PVPed with a shield so there was no "I win" at all.
I agree with this. The skill is indeed a part of a chain. SNIP
Yup, it WAS part of a chain; here, I will write it down for those who don't know what the chain was: SHIELD BASH, SHIELD BASH, SHIELD BASH, SHIELD BASH, SHIELD BASH... do I need to go on? Damage to stamina spent ratio was better than any other skill in the game especially when you had the passives and the enchants to go with it.
Alpha_Protocol wrote: »If you shield bash as intended to interrupt spells, the damage done for a successful interrupt was increased substantially more than before 1.1.2.
Your statements are impaired. First off, Spartans did more damage their their shield than their swords or spears. The spears were thrown at the enemy at the onset of the battle and were not used afterward.
Secondly, a shield can and was used to hit much more regularly than the speed of a 2h. 2h were long and bulky and generally slow. People used a sword for the sharpened edge which was useful when getting in range or having the momentum for a shield bash was not possible.
And why do you bring up maces, there are no maces in ESO, but maces do the same kind of blunt damage as a shield, just a more concentrated area.
Bash costs stamina, regular attack costs nothing.
Silverglass66 wrote: »
So what? That is a game balance mechanic not a simulation of real life, if that were the case then every physical attack should cost stamina. Shield bash costs stamina to stop unending interrupts.
Drazticulous wrote: »Here's how to play with 1h + shields in ESO
First, Block
Second, attack with skill/weapon Third block again,
Fourth, attack and then block again,
repeat process....
Notice in this short video they use "shield bash" to disorient opponent while they are attacking.
Shields in action
I do not see bash spamming..... Please tell me where in history someone spammed their shield onto an enemy to kill them?
I know, I know, this is a game not real life...... well if it's a game, you should be able to adapt better than in real life because obviously real life has you stuck here complaining.
And before you hate on me for this post..... I'm just waiting 'til I can log in passed the timeout phase of the patch, and laughing at you crying about one ability in the entire game.
"Shields are not supposed to do damage" " shields were never used to do damage, only block" These are all quotes from other threads. I just have to ask. Where did you get your BA in History?
EDIT: For those saying shield bash shouldn't do as much damage as a regular attack. What are you basing this off of? Shield bash has a stamina cost, normal attack does not, so it SHOULD do more damage.
Drazticulous wrote: »Yes you can be aggressive but no one in their right mind is ONLY going to hit someone with a shield...
Requiemslove wrote: »Drazticulous wrote: »Yes you can be aggressive but no one in their right mind is ONLY going to hit someone with a shield...
This is not strictly true. A skilled shield user can kill with just a shield. I am sure there is historical evidence of this but I don't have the dedication to dig it up.
Some of us would say that the sword needed a buff instead.Artemiisia wrote: »they are suppose to do damage, yes
but not at the point they become stronger then a sword, so of course a nerf was needed
Drazticulous wrote: »Requiemslove wrote: »Drazticulous wrote: »Yes you can be aggressive but no one in their right mind is ONLY going to hit someone with a shield...
This is not strictly true. A skilled shield user can kill with just a shield. I am sure there is historical evidence of this but I don't have the dedication to dig it up.
lol well I see your point.... let me add a slightly off topic theory..... Since they "fixed" aoe capping, why not cap how many people you can block at once? surely 4 guys surrounding you can't all be blocked at the same time... if that was fixed I wouldn't care the damage of shield bash because he wouldn't be able to block enough people to survive.