Blackwidow wrote: »ESO is a mix of several games. Wide world as EQ, player driven market as EVE, as little as possible in common with WoW!
You never played EQ if you think ESO is an open world like EQ.
I saw your post about how you have not lost anyone from your guild except two players and you get 3 people a week.
You must have the only guild in ESO that is not losing people.This IS a PC game.
Then why is the GUI designed as a console?
Blackwidow wrote: »ESO is a mix of several games. Wide world as EQ, player driven market as EVE, as little as possible in common with WoW!
You never played EQ if you think ESO is an open world like EQ.
I saw your post about how you have not lost anyone from your guild except two players and you get 3 people a week.
You must have the only guild in ESO that is not losing people.
steveb16_ESO46 wrote: »
steveb16_ESO46 wrote: »
? Or course it's going to happen. Zenimax will make a lot of money of consoles if they can get ESO to play on them. Makes business sense.
Blackwidow wrote: »This IS a PC game.
Then why is the GUI designed as a console?
Attorneyatlawl wrote: »Food for thought? Nah, that's just common sense. Unfortunately, it's the least common of all senses.
Double in MMO's.
Yup. The problem is when they go too far and start stripping out the MMO features to the extent that those with less experience in this genre don't understand why the game isn't engaging them, yet obvious things to veterans like having nameplate options with guild tags to help foster community, and being able to move your UI elements around, display health #'s on your bars optionally, etc. are no-brainers. It's a definite balance but they've gone too far frankly in the "'mursion" direction without even having options like nameplates doable through addons.
Korah_Eaglecry wrote: »If Gamers leave the game because of the 'lack' of nameplates. Theres something wrong with the community and not the game.
michaelpatrickjonesnub18_ESO wrote: »We need tough games, we need easy games. Right now this game doesn't know what it wants to be. A Flip-flopping smorgasbord. With a severe personality disorder.
They'll figure it out by Christmas.
michaelpatrickjonesnub18_ESO wrote: »We need tough games, we need easy games. Right now this game doesn't know what it wants to be. A Flip-flopping smorgasbord. With a severe personality disorder.
They'll figure it out by Christmas.
I've got to be honest and speak up. I honestly don't understand all the complaining about the game being too hard. It really isn't. If folks are getting stomped by small mobs in low level VR content they need to change their build. I really think it's that simple.
I'm an average MMO player - on a good day. And have no problems; am actually enjoying the challenge vs certain other MMOs.
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I will say this: I *thought* I had a decent build when I started PvEing early on. Then I went to PvP and realized I was terrible, as was my build. I fine-tuned it a bit in PvP and now use the identical build in PvE - so that helped.
So, folks that are finding it too difficult simply need to play around with builds, reallocate skill/attribute points, ensure equipment is up-to-date, enchant, eat food/drink potions, add heavier armor if squishy etc.
Honestly - if I can figure it out, anyone can!
ZOS_LonnyL wrote: »A lot of you have really good points. I just wanted to point out that the /feedback command in-game is also a great way to let us know how you feel, or what changes you would like to see in upcoming patches, etc.
I think some folk have difficulty in understanding why folk wouldnt want to find out the most optimal build as their sole purpose. then play that for its effectiveness regardless which weapons skills they had to use.
hence they make statements like yours )tho mostly not as reasonable and polite) due to that lack of understanding
I think some folk have difficulty in understanding why folk wouldnt want to find out the most optimal build as their sole purpose. then play that for its effectiveness regardless which weapons skills they had to use.
hence they make statements like yours )tho mostly not as reasonable and polite) due to that lack of understanding
I am starting to find it a bit funny that all these addons, calculations and choices are only based so they can maximize their abilities. No one seams to even consider that balance is a constant work and if a skill looks too good to be true, it possibly is.
So who can you blame for picking certain things that later will not be interesting because, what some people calls fixes " got nerfed".
Unless you missed it. The core of ESO is YOU decide your build, whatever you want to do.
Then some people blame the game, others for the mistake THEY did.
You picked it, so the "blame" for picking wrong or whatever can only be the person who picked it. I find that a bit funny....
I've got to be honest and speak up. I honestly don't understand all the complaining about the game being too hard. It really isn't. If folks are getting stomped by small mobs in low level VR content they need to change their build. I really think it's that simple.
I'm an average MMO player - on a good day. And have no problems; am actually enjoying the challenge vs certain other MMOs.
-
I will say this: I *thought* I had a decent build when I started PvEing early on. Then I went to PvP and realized I was terrible, as was my build. I fine-tuned it a bit in PvP and now use the identical build in PvE - so that helped.
So, folks that are finding it too difficult simply need to play around with builds, reallocate skill/attribute points, ensure equipment is up-to-date, enchant, eat food/drink potions, add heavier armor if squishy etc.
Honestly - if I can figure it out, anyone can!
you make your point in a non hostile way props for that. but the problem is there shouldn't just be an "it" you need to figure out.. there should be multiple "its". i,m a templar just hit vr11. my "it" seems to be drop melee and heavy armour and stick to detro/resto staff.
i could use 1h/shield up till yesterday with jabs and vamp stuff. (not as effieciently as destro/resto) but more pleasing to me. back in sub60 i could get some fun out the bow as well.
so my options went from bow which became non viable. to either staffs or 1hand then finally to staffs or deaths all the time.
so i know what my "it" is , i just dont think its good to have all my choices narrowed to 1 due to a difficulty of content for normal open play. i dont mind dungeons and some group stuff being tricky, there i have no issues with being the healer and using my staff. but i really enjoyed having the frredom to play sub-optimal builds and still being albe to progress , i knew i was doing it slower because of that choice but i,m fine with that..
I think some folk have difficulty in understanding why folk wouldnt want to find out the most optimal build as their sole purpose. then play that for its effectiveness regardless which weapons skills they had to use.
hence they make statements like yours )tho mostly not as reasonable and polite) due to that lack of understanding
They did hard dungeons in WoW a while back. I loved them.
I saw a lot of people in my guild struggling for a full day to finish one (for the reward). Hour-long queues because tanks did not want to queue up and failing continuously, people dropping, so on and so forth.
The only ones who didn't have issues was us (the raiders) who had our premade groups to do things with. They were great fun and didn't seem hard at all.
Unfortunately, we were just 12. The guild had 200 more people who seemed to struggle. I noticed people don't like to struggle in games.
So... yeah, dungeons are easy. But there's other type of content that's harder.
Anyway, my point: there should be content both easy and hard. Some things should be easier (especially things that everyone *needs* to do, like questing). Some harder.
They did hard dungeons in WoW a while back. I loved them.
I saw a lot of people in my guild struggling for a full day to finish one (for the reward). Hour-long queues because tanks did not want to queue up and failing continuously, people dropping, so on and so forth.
The only ones who didn't have issues was us (the raiders) who had our premade groups to do things with. They were great fun and didn't seem hard at all.
Unfortunately, we were just 12. The guild had 200 more people who seemed to struggle. I noticed people don't like to struggle in games.
So... yeah, dungeons are easy. But there's other type of content that's harder.
Anyway, my point: there should be content both easy and hard. Some things should be easier (especially things that everyone *needs* to do, like questing). Some harder.
just a word to the wise for all you forum rambo's who keep saying " this games not for you" or " sorry the games to hard go find another game" and other glib idiotic responses to folk percieving (justified or not) the game is getting too buggy/hard/non fun.
ive seen this pattern in almost every MMO thats failed
1/ all the "hardcores" say stuff like " go play another game then " " this games not for the likes of you"
2/ fast forward a month or 2 " my guilds dying" "where is everyone " ,, " is this game dead"
3/ finally " come back its fun now , they fixed stuff"
just a warning from the history of failed MMO's , name one "hardcore" MMO thats survived in the last 10 years?
conversely name some who pleased the hardcore for a few months then died due to alienating the "average" players
MMO's need to be balanced around the majority of its player base in terms of what they percieve to be a fair and fun experience. harcores can make it more difficult and challenging if they wish (but they dont, they just want to make it as easy as possible otherwise why would they ALWAYS play the most OP builds , classes)
anything else is a recipe for failure. you dont alienate the largest section of your customer base and survive long..
food for thought
Anyway, my point: there should be content both easy and hard. Some things should be easier (especially things that everyone *needs* to do, like questing). Some harder.
Can't agree with this strongly enough. Required content should be much easier than optional content.
The game needs hard content for end game, but getting to end game shod not be at that difficulty level, or a large percentage of players won't even make it to end game. They will leave and take their cash with them.