Hardcore players just need to understand one thing. A game must be enjoyable to the average player, most hardcore players are above average skill (not wanting to buff their ego too much, but its true), as they are above average the game has to be easy for them, or it would be too hard for the average gamer, it will therefore fail, as they will quit and you need their money to keep it afloat.
Any game which is balanced to be just right for a hardcore player wont survive these days. Those days are long gone, you may not want to accept it, but developrs no longer care who their audience is (like EQ wanted hardcore players), they just want money and that means they have to appeal to the widest audience, the average skill level player (note I did not say casual).
If you find the game easy, don't criticise others, recognise that you are actually good at it and don't try to make it some exclusive club which will die much quicker.
Hardcore players just need to understand one thing. A game must be enjoyable to the average player, most hardcore players are above average skill (not wanting to buff their ego too much, but its true), as they are above average the game has to be easy for them, or it would be too hard for the average gamer, it will therefore fail, as they will quit and you need their money to keep it afloat.
Any game which is balanced to be just right for a hardcore player wont survive these days. Those days are long gone, you may not want to accept it, but developrs no longer care who their audience is (like EQ wanted hardcore players), they just want money and that means they have to appeal to the widest audience, the average skill level player (note I did not say casual).
If you find the game easy, don't criticise others, recognise that you are actually good at it and don't try to make it some exclusive club which will die much quicker.
Same thing happened with EverQuest 1 , everything was going pretty good and then they came out with the Plains of Power expansion ( mainly to appease the hardcore/uber guilds at the time) well, then most the "average" players could not do the content . hell they couldn't even get past the trials that were required to enter the Plains, EQ1 died with that expansion.
Sure they tried to get back the players with this expansion or that one with adding stuff to help players do the hard content but it was too late the damage was done.
Its a tough job though to balance everything but if they can pull it off they could actually make this Game into a decent MMO, but there is still work to do for sure...
Who the HELL cares about ESO on a consol?!?! It cant possibly be even remotly the same game. How do you RP on a consol?General chat, community, forums, etc.
I fully understand why they release ESO as consol game cause there is a lot of money in consol players. Good for us if Zenimax gets more resources to keep developing this, do I dare to say it, possibly worthy successor to Everquest?
What will stop it from succeeding is the fact that hardcore players (those who enjoy the current VR most) tend to have PC's. They are going to launch it to consoles, a market with a much higher percentage of casual players than PC's, if they don't change how VR works, it will be the slowest car crash in history.
Hardcore players? Console? lol.
Hardcore players just need to understand one thing. A game must be enjoyable to the average player, most hardcore players are above average skill (not wanting to buff their ego too much, but its true), as they are above average the game has to be easy for them, or it would be too hard for the average gamer, it will therefore fail, as they will quit and you need their money to keep it afloat.
Any game which is balanced to be just right for a hardcore player wont survive these days. Those days are long gone, you may not want to accept it, but developrs no longer care who their audience is (like EQ wanted hardcore players), they just want money and that means they have to appeal to the widest audience, the average skill level player (note I did not say casual).
If you find the game easy, don't criticise others, recognise that you are actually good at it and don't try to make it some exclusive club which will die much quicker.
Same thing happened with EverQuest 1 , everything was going pretty good and then they came out with the Plains of Power expansion ( mainly to appease the hardcore/uber guilds at the time) well, then most the "average" players could not do the content . hell they couldn't even get past the trials that were required to enter the Plains, EQ1 died with that expansion.
Sure they tried to get back the players with this expansion or that one with adding stuff to help players do the hard content but it was too late the damage was done.
Its a tough job though to balance everything but if they can pull it off they could actually make this Game into a decent MMO, but there is still work to do for sure...
So you want a game that you can faceroll with no effort or team work to make it worth paying for? I don't understand this logic... Everything has a timeline otherwise I would still be playing DAOC...if only.
Hardcore players just need to understand one thing. A game must be enjoyable to the average player, most hardcore players are above average skill (not wanting to buff their ego too much, but its true), as they are above average the game has to be easy for them, or it would be too hard for the average gamer, it will therefore fail, as they will quit and you need their money to keep it afloat.
Any game which is balanced to be just right for a hardcore player wont survive these days. Those days are long gone, you may not want to accept it, but developrs no longer care who their audience is (like EQ wanted hardcore players), they just want money and that means they have to appeal to the widest audience, the average skill level player (note I did not say casual).
If you find the game easy, don't criticise others, recognise that you are actually good at it and don't try to make it some exclusive club which will die much quicker.
Same thing happened with EverQuest 1 , everything was going pretty good and then they came out with the Plains of Power expansion ( mainly to appease the hardcore/uber guilds at the time) well, then most the "average" players could not do the content . hell they couldn't even get past the trials that were required to enter the Plains, EQ1 died with that expansion.
Sure they tried to get back the players with this expansion or that one with adding stuff to help players do the hard content but it was too late the damage was done.
Its a tough job though to balance everything but if they can pull it off they could actually make this Game into a decent MMO, but there is still work to do for sure...
So you want a game that you can faceroll with no effort or team work to make it worth paying for? I don't understand this logic... Everything has a timeline otherwise I would still be playing DAOC...if only.
I guess that was the problem, they didn't understand the "logic" either , if you alienate 50 percent or more of your player base then your going pay for it in loss subs.
No one wanted to "Faceroll" anything ,(There was very little "facerolling" in Everquest 1, we had to group etc) just wanted be able to do some of the new content which was mostly out of reach unless your were a hardcore raider.
Skill levels are comparable, therefore you can calculate an average skill level.There is no such thing as the "average" player. By definition, it's just a blended mish-mash of various people with differing play-styles. For every aspect of a game that I find fun, there is someone else who doesn't, and yet we both would be lumped into the "average player" category. You cannot target a game toward this mythological average player, nor can you alienate one, because they don't really exist.
Using a true ESO example, let's say half the players would prefer an AH, and half don't. The path has been chosen already. If a certain percentage of players really really really need an AH for a game to be fun, then yes, they can be told that "this game is not for them." There's nothing mean or bad about that. Sometimes it's just best to state the facts so they can move on.
The reason a lot of MMOs fail (and that in itself is debatable) is because everyone's trying to make a carbon copy of the 800 pound gorilla with prettier graphics and maybe a gimmick or two thrown in. It's not because your alienating an average player. There are just some features that some people can't live with. And that, is ok.
adamrussell52_ESO wrote: »EQ1 is still going strong after 14 years. While it is easier now than at start, that does not alter the fact that it was difficult at the start and for a LONG time afterward and it did survive.
Who the HELL cares about ESO on a consol?!?! It cant possibly be even remotly the same game. How do you RP on a consol?General chat, community, forums, etc.
I fully understand why they release ESO as consol game cause there is a lot of money in consol players. Good for us if Zenimax gets more resources to keep developing this, do I dare to say it, possibly worthy successor to Everquest?
adamrussell52_ESO wrote: »EQ1 is still going strong after 14 years. While it is easier now than at start, that does not alter the fact that it was difficult at the start and for a LONG time afterward and it did survive.
Going strong?
Please define what that means, as I'm quite sure what you term going strong, would not be an acceptable level of success, for the shareholders of any new game.
adamrussell52_ESO wrote: »adamrussell52_ESO wrote: »EQ1 is still going strong after 14 years. While it is easier now than at start, that does not alter the fact that it was difficult at the start and for a LONG time afterward and it did survive.
Going strong?
Please define what that means, as I'm quite sure what you term going strong, would not be an acceptable level of success, for the shareholders of any new game.
Going strong in an mmo means successful enough to make enough money that it makes financial sense to keep putting out new content.
Therium104 wrote: »MMO survive based on social interaction. Difficult content requires players to group and interact to progress. These games are about people.
Skill levels are comparable, therefore you can calculate an average skill level.
Aiming for the average skill level is certainly possible.
This game is currently aimed at above average skill level and they wonder why they are loosing subs left and right.
ExiledKhallisi wrote: »What do you want? To be at the top? Earn it.
Man, I loved DEFI, and I'd still be playing it, if they hadn't so completely borked the whole concept from top to bottom. They had a great idea, a beautiful world, some terrific people, and then they trashed the whole thing with bozos in charge.Best joke i hear toodayEVE online has survived and is flourishing. And it is about the most hardcore game, not just mmo, that one can play.
Thanks a lot, i needed a good laugh
But seriously -there are two types of MMO -big AAA titles that target at masses (so mostly casuals) and small niche MMOs - and no they are mostly hardcore and dont care at all about "wide market"
EVE is one of niche MMO
ESO is NOT a niche MMO -and it need a WIDE population or its going to flop.
If anything, curent situation in ESO remainds me oh, so very much about first months of Defiance -exact same devs attitude, worst support ever, dead chat in game, bugs on bugs inside bugs and with bugs, then patched with even more bugs.
Are you familiar with what kind of fuss Defiance was?
Are you familiar what happend to Defiance later?
And where it is now? (a YEAR later)
btw i just cant wait to my niche MMO to be released, then im out
This gonna be holidays for SW:G fans
https://www.kickstarter.com/projects/therepopulation/the-repopulation-a-sandbox-mmorpg
^This. I really hope ESO finds that balance. Obviously they seem to struggling with it but in the mean time they should really start focusing on the social interaction aspects of the game.MMO's need to be balanced around the majority of its player base in terms of what they percieve to be a fair and fun experience.
There needs to be a game that is hardcore for hardcore players and just have a higher sub feed. I would pay 50 a month np for a soild game that challenged me and kept me engrossed. I am also sure many other gamers would too. HardCore gamers will drop (as I have) 2 grand or even more on a system to play a new game they are excited for. Someone needs to figure this out. Many gamers that are perciveved as elitist or w/e actually have and are willing to spend a lot of money on the product they want. People act like 15 bucks is a lot of money for a month of entertainment. Its a good taco bell meal I mean come on.