ExiledKhallisi wrote: »What do you want? To be at the top? Earn it.
I'm confused, that sounds awfully like your talking about a career. ESO is a game, a thing people do to unwind after a day spent in an actual career.
If you have no career, I can understand why you would want a sense of validation from a game. Many get that validation in the real world.
I agree with the OP. This is am online story driven game set in a very specific universe that has a large and dedicated following. Elder Scrolls games are not shooters. A person who buys Oblivion expecting Halo will be disappointed. Likewise anyone expecting ESO to be WoW or some such won't be happy here either. When this concept began to gather steam there were some who wanted co-op Skyrim instead of an MMORPG. This is not that game. It was never intended to be and never will be. If I had to compare it to something it would be LOTRO.
This brings us to Harmon's cogent statements. This game was built to engage Old and new ES fans and hopefully to be a vehicle to attract many more in the future. It is a game that should appeal and be playable by all of them. It was stressed by ZOS during the design phase that the game would be approachable by all and would be built for both group and solo players. Anyone can play and with a modicum of effort and a short learning curve be able to enjoy the game's content and STORY. Take away the low hanging game fruit that allows the newbie, the disabled, the aged, or the casual player to fully complete and enjoy playing ESO and you remove the salaries for devs, mods, servers, etc. The game shrinks with the collapsing player base. In the end all that would be left is a burned out cinder of an F2P populated by a handful of self proclaimed uber gamers who sit around bemoaning the lack of new content and fellow players. I do not think that such a suicidal business model would sit well with Zenimax's shareholders. For us ES fans it would represent the final victory of the daedra. Even at this early date these forums read like something concocted by Sheogorath.
adamrussell52_ESO wrote: »adamrussell52_ESO wrote: »EQ1 is still going strong after 14 years. While it is easier now than at start, that does not alter the fact that it was difficult at the start and for a LONG time afterward and it did survive.
Going strong?
Please define what that means, as I'm quite sure what you term going strong, would not be an acceptable level of success, for the shareholders of any new game.
Going strong in an mmo means successful enough to make enough money that it makes financial sense to keep putting out new content.
I'm guessing you are not aware of just how bad Sonys finances are right now. They need a paddle.
Well said OP. It is sad that genuine views and concerns are being swept aside. All being well the devs are taking it on board even if the forum warriors aren't.
These individuals rant on so many boards they can not have their dream of an elite hardcore game, and press this agenda. Then come here calling those who bought the game as it was marketed to them and told was being made for them by developers and accuse them of being self entitled. The irony is not lost on me, and I don't think I am the only one.
I really think the venomous responses are fuelled by xenophobic fear is because history has shown games change with input. And they may find themselves without.
So you want a game that you can faceroll with no effort or team work to make it worth paying for? I don't understand this logic... Everything has a timeline otherwise I would still be playing DAOC...if only.
ExiledKhallisi wrote: »ExiledKhallisi wrote: »What do you want? To be at the top? Earn it.
I'm confused, that sounds awfully like your talking about a career. ESO is a game, a thing people do to unwind after a day spent in an actual career.
If you have no career, I can understand why you would want a sense of validation from a game. Many get that validation in the real world.
Hurd dur flurd burger....
You can "unwind" in the casual areas of the game. You have your place. The hardcore have theirs. You want your cake and eat it to.
So I agree, BUT I want you to respectively take back your comment on how EVE is a bad example of a hardcore mmo.
Aye, I always thought the whole point of the game was to appeal to the massive Elder Scrolls fanbase who always wanted to be able to play with their friends. Elder Scrolls games are not difficult or challenging.
Now I don't mind a bit of difficulty, but I can't help feeling that making this the new hardcore MMO is a big blunder, in marketing terms.
EVE online has survived and is flourishing. And it is about the most hardcore game, not just mmo, that one can play.
ExiledKhallisi wrote: »ExiledKhallisi wrote: »What do you want? To be at the top? Earn it.
I'm confused, that sounds awfully like your talking about a career. ESO is a game, a thing people do to unwind after a day spent in an actual career.
If you have no career, I can understand why you would want a sense of validation from a game. Many get that validation in the real world.
Hurd dur flurd burger....
You can "unwind" in the casual areas of the game. You have your place. The hardcore have theirs. You want your cake and eat it to.
The problem is the hardcore have two thirds of the leveling content, due to VR and Craglorn. They should just have Craglorn.
I totally agree that both crowds can be serviced. It's just that one crowd is getting far more aimed at them right now.
Who the HELL cares about ESO on a consol?!?! It cant possibly be even remotly the same game. How do you RP on a consol?General chat, community, forums, etc.
I fully understand why they release ESO as consol game cause there is a lot of money in consol players. Good for us if Zenimax gets more resources to keep developing this, do I dare to say it, possibly worthy successor to Everquest?
Consoles do not require text chat, they come with a headset and microphone for use on their own (Microsoft / Sony) speech channel. As for ESO console guilds, there are plenty of those advertising. Then there is Xbox Kinect and the PS camera. These offer the ability to control games through gesture and voice. How about being able to SAY which ability (for example) you wish to use rather than using a controller.
adamrussell52_ESO wrote: »adamrussell52_ESO wrote: »adamrussell52_ESO wrote: »EQ1 is still going strong after 14 years. While it is easier now than at start, that does not alter the fact that it was difficult at the start and for a LONG time afterward and it did survive.
Going strong?
Please define what that means, as I'm quite sure what you term going strong, would not be an acceptable level of success, for the shareholders of any new game.
Going strong in an mmo means successful enough to make enough money that it makes financial sense to keep putting out new content.
I'm guessing you are not aware of just how bad Sonys finances are right now. They need a paddle.
Everquest is still making plenty of money. They have been going for 14 years and have put out 20 expansions. I think that is more than any other mmo. I do like TESO better, but that doesnt mean that everquest was a failure. Far from it.
Therium104 wrote: »just a word to the wise for all you forum rambo's who keep saying " this games not for you" or " sorry the games to hard go find another game" and other glib idiotic responses to folk percieving (justified or not) the game is getting too buggy/hard/non fun.
ive seen this pattern in almost every MMO thats failed
1/ all the "hardcores" say stuff like " go play another game then " " this games not for the likes of you"
2/ fast forward a month or 2 " my guilds dying" "where is everyone " ,, " is this game dead"
3/ finally " come back its fun now , they fixed stuff"
just a warning from the history of failed MMO's , name one "hardcore" MMO thats survived in the last 10 years?
conversely name some who pleased the hardcore for a few months then died due to alienating the "average" players
MMO's need to be balanced around the majority of its player base in terms of what they percieve to be a fair and fun experience. harcores can make it more difficult and challenging if they wish (but they dont, they just want to make it as easy as possible otherwise why would they ALWAYS play the most OP builds , classes)
anything else is a recipe for failure. you dont alienate the largest section of your customer base and survive long..
food for thought
MMO survive based on social interaction. Difficult content requires players to group and interact to progress. These games are about people.
Your post is absurd. Whining because you want to steamroll everything is bad for the game. I cannot solo five mobs!!! I got picked on in gym class!!!
Btw. Those games die because they listen to whiners on the forums who demand balance changes based on garbage. So you are right in a way. They need to not listen to people like you.
This game will not survive unless players have a reason to socially interact in PvE content. The first step was raising the difficulty. Due to bads, whiners, low tier garbage players the game took another step back.
Man up.
EVE online has survived and is flourishing. And it is about the most hardcore game, not just mmo, that one can play.
ExiledKhallisi wrote: »The problem with your type....is you want your cake and eat it to. There's TONS of content in this game for even the most casual player. There's also content now for high end elite players who live in moms basement and neglect their family. You will never be happy because you want everything now.
You guys whined so much they reverted the difficulty from the patch.
What do you want? To be at the top? Earn it.
Therium104 wrote: »just a word to the wise for all you forum rambo's who keep saying " this games not for you" or " sorry the games to hard go find another game" and other glib idiotic responses to folk percieving (justified or not) the game is getting too buggy/hard/non fun.
ive seen this pattern in almost every MMO thats failed
1/ all the "hardcores" say stuff like " go play another game then " " this games not for the likes of you"
2/ fast forward a month or 2 " my guilds dying" "where is everyone " ,, " is this game dead"
3/ finally " come back its fun now , they fixed stuff"
just a warning from the history of failed MMO's , name one "hardcore" MMO thats survived in the last 10 years?
conversely name some who pleased the hardcore for a few months then died due to alienating the "average" players
MMO's need to be balanced around the majority of its player base in terms of what they percieve to be a fair and fun experience. harcores can make it more difficult and challenging if they wish (but they dont, they just want to make it as easy as possible otherwise why would they ALWAYS play the most OP builds , classes)
anything else is a recipe for failure. you dont alienate the largest section of your customer base and survive long..
food for thought
MMO survive based on social interaction. Difficult content requires players to group and interact to progress. These games are about people.
Your post is absurd. Whining because you want to steamroll everything is bad for the game. I cannot solo five mobs!!! I got picked on in gym class!!!
Btw. Those games die because they listen to whiners on the forums who demand balance changes based on garbage. So you are right in a way. They need to not listen to people like you.
This game will not survive unless players have a reason to socially interact in PvE content. The first step was raising the difficulty. Due to bads, whiners, low tier garbage players the game took another step back.
Man up.
You know, the biggest sub loss in wow's history happened after a blog post titled "wow, dungeons are hard!" In fact, it tanked enough that the hauled ass to rectify the problem, and it never recovered.
The man in charge now works on LoL.
adamrussell52_ESO wrote: »adamrussell52_ESO wrote: »adamrussell52_ESO wrote: »EQ1 is still going strong after 14 years. While it is easier now than at start, that does not alter the fact that it was difficult at the start and for a LONG time afterward and it did survive.
Going strong?
Please define what that means, as I'm quite sure what you term going strong, would not be an acceptable level of success, for the shareholders of any new game.
Going strong in an mmo means successful enough to make enough money that it makes financial sense to keep putting out new content.
I'm guessing you are not aware of just how bad Sonys finances are right now. They need a paddle.
Everquest is still making plenty of money. They have been going for 14 years and have put out 20 expansions. I think that is more than any other mmo. I do like TESO better, but that doesnt mean that everquest was a failure. Far from it.
Everquest used to be sucessful. The minuscule profit it makes now, if it makes any at all, .
This.What just happened in this game wasn't even a casual/hardcore issue. It was a mistake, and people who weren't subject to that mistake either defended it out if ignorance or else just knowingly enjoyed watching people suffer as they trolled the forums.
Considering it's coming out on the PS4/Xbox One is six months you're wrong.Therium104 wrote: »This game will not last a few more months if they listen to a mass of self serving bads on the forums. What is killing these games is who the developers are listening to......
adamrussell52_ESO wrote: »adamrussell52_ESO wrote: »adamrussell52_ESO wrote: »adamrussell52_ESO wrote: »EQ1 is still going strong after 14 years. While it is easier now than at start, that does not alter the fact that it was difficult at the start and for a LONG time afterward and it did survive.
Going strong?
Please define what that means, as I'm quite sure what you term going strong, would not be an acceptable level of success, for the shareholders of any new game.
Going strong in an mmo means successful enough to make enough money that it makes financial sense to keep putting out new content.
I'm guessing you are not aware of just how bad Sonys finances are right now. They need a paddle.
Everquest is still making plenty of money. They have been going for 14 years and have put out 20 expansions. I think that is more than any other mmo. I do like TESO better, but that doesnt mean that everquest was a failure. Far from it.
Everquest used to be sucessful. The minuscule profit it makes now, if it makes any at all, .
Like I said, the measure of success of an mmo is whether it is making enough money to make new expansions. Thats no small amount.
ExiledKhallisi wrote: »Therium104 wrote: »just a word to the wise for all you forum rambo's who keep saying " this games not for you" or " sorry the games to hard go find another game" and other glib idiotic responses to folk percieving (justified or not) the game is getting too buggy/hard/non fun.
ive seen this pattern in almost every MMO thats failed
1/ all the "hardcores" say stuff like " go play another game then " " this games not for the likes of you"
2/ fast forward a month or 2 " my guilds dying" "where is everyone " ,, " is this game dead"
3/ finally " come back its fun now , they fixed stuff"
just a warning from the history of failed MMO's , name one "hardcore" MMO thats survived in the last 10 years?
conversely name some who pleased the hardcore for a few months then died due to alienating the "average" players
MMO's need to be balanced around the majority of its player base in terms of what they percieve to be a fair and fun experience. harcores can make it more difficult and challenging if they wish (but they dont, they just want to make it as easy as possible otherwise why would they ALWAYS play the most OP builds , classes)
anything else is a recipe for failure. you dont alienate the largest section of your customer base and survive long..
food for thought
MMO survive based on social interaction. Difficult content requires players to group and interact to progress. These games are about people.
Your post is absurd. Whining because you want to steamroll everything is bad for the game. I cannot solo five mobs!!! I got picked on in gym class!!!
Btw. Those games die because they listen to whiners on the forums who demand balance changes based on garbage. So you are right in a way. They need to not listen to people like you.
This game will not survive unless players have a reason to socially interact in PvE content. The first step was raising the difficulty. Due to bads, whiners, low tier garbage players the game took another step back.
Man up.
You know, the biggest sub loss in wow's history happened after a blog post titled "wow, dungeons are hard!" In fact, it tanked enough that the hauled ass to rectify the problem, and it never recovered.
The man in charge now works on LoL.
That damn Ghostcrawler fellow....
Actually the biggest sub loss was when MOP came out. and prior to that when China did that huge video game ban and fked over the farmers.