ive seen this pattern in almost every MMO thats failed
EVE online has survived and is flourishing. And it is about the most hardcore game, not just mmo, that one can play.
Apparently the console launch has been delayed 6 months!
That won't stop it from succeeding.The main problem they will have on consoles now is that there will be some big name releases on them at the same time ESO is expected to hit.
What will stop it from succeeding is the fact that hardcore players (those who enjoy the current VR most) tend to have PC's. They are going to launch it to consoles, a market with a much higher percentage of casual players than PC's, if they don't change how VR works, it will be the slowest car crash in history.
Best joke i hear toodayEVE online has survived and is flourishing. And it is about the most hardcore game, not just mmo, that one can play.
What will stop it from succeeding is the fact that hardcore players (those who enjoy the current VR most) tend to have PC's. They are going to launch it to consoles, a market with a much higher percentage of casual players than PC's, if they don't change how VR works, it will be the slowest car crash in history.
Tend to have PCs? This IS a PC game. MMORPG?
From a consols view I can only see the few actions bars, use arrow keys to choose your diaologe, which I highly doubt most console players even are interested in. They just want the reward or the quest so they can, with a controller, go kill things.
Explore? turn around a stone? I highly doubt there will be as many skyshards because will really tradeskill with all mats needed to manage be if interest or even possible in a console?
ESO has a great action base for a console game, but interaction with others? How will console/internet (they are normaly wireless) handle any type of huge battles that we have in cyrodiil?
i honestly don't know why they nerf bosses, why can't the trash mobs be easy and the bosses hard? i mean that way you get challenges and at the same time casual gamers can just stroll through the game as they wantThis game is already pretty easy, and most of the hard boss mobs have been nerfed more than once.
I agree with the OP. This is am online story driven game set in a very specific universe that has a large and dedicated following. Elder Scrolls games are not shooters. A person who buys Oblivion expecting Halo will be disappointed. Likewise anyone expecting ESO to be WoW or some such won't be happy here either. When this concept began to gather steam there were some who wanted co-op Skyrim instead of an MMORPG. This is not that game. It was never intended to be and never will be. If I had to compare it to something it would be LOTRO.
This brings us to Harmon's cogent statements. This game was built to engage Old and new ES fans and hopefully to be a vehicle to attract many more in the future. It is a game that should appeal and be playable by all of them. It was stressed by ZOS during the design phase that the game would be approachable by all and would be built for both group and solo players. Anyone can play and with a modicum of effort and a short learning curve be able to enjoy the game's content and STORY. Take away the low hanging game fruit that allows the newbie, the disabled, the aged, or the casual player to fully complete and enjoy playing ESO and you remove the salaries for devs, mods, servers, etc. The game shrinks with the collapsing player base. In the end all that would be left is a burned out cinder of an F2P populated by a handful of self proclaimed uber gamers who sit around bemoaning the lack of new content and fellow players. I do not think that such a suicidal business model would sit well with Zenimax's shareholders. For us ES fans it would represent the final victory of the daedra. Even at this early date these forums read like something concocted by Sheogorath.
There needs to be a game that is hardcore for hardcore players and just have a higher sub feed. I would pay 50 a month np for a soild game that challenged me and kept me engrossed.