skynet348b16_ESO wrote: »they need to put bash back to where it was, and to anyone who thinks shields shouldn't do much damage, well maybe u need a history lesson...Spartans had more kills with their shield then their spears
Alpha_Protocol wrote: »before:
after:
If bash cost 200 stamina without Deadly Bash, then it cost 100 stamina before 1.1.2 and 120 after... Is this really a big deal?
I found no "delay" or cooldown that some had complained about.
Do up the 2H skill tree and use a 2H on your other weapon bar. You only need "tank mode" for group play, in which case your job isn't DPS; it's holding agro and staying alive.As a tank, I now have almost no way to DPS anything now that bashing my way through the game is worthless. Tanks literally have almost no damage output now. Soloing just got much more annoying.
Yes, that is crazy, considering that you're talking about a game that's selling itself as the next installment in an RPG series known best for its intimate, solo gameplay for the past twenty years.Duoing with someone is safer and kills packs of mobs faster , soloing groups of 4 can be dangerous and take a while.
Crazy talk isn't it ?
brandondickenson_ESO wrote: »The problem with that theory, Samadhi - is that almost every class has something similar to "Bash" that they setup around and unlike other classes, the reason we were using "Bash" came down to the fact that it was the only ability we had that allowed us to do somewhat decent single target damage and be able to solo quest bosses, etc.
Later in the game with things like Vampire and the Mage/Fighter guild abilities, I have more options - but this would have effectively rendered my character useless from L1 to L30. I expect we'll see a dearth of tanks at end game.
It's simply not true. You cant just say things... Must be a Republican.
On your tank, try this: Fiery Breath -> Lava Whip -> Searing Strikes -> Block.
If you cant kill something... I just don't think anyone can help you.
MrBeatDown wrote: »...EVERY SINGLE CHARACTER IN THIS GAME can use interrupt bash...
Kewljag_66_ESO wrote: »I dont understad people here they expect the defensive skill line to also out DPS the DPS skill lines.......... To be balanced its one or the other not both like it was the first 6 weeks
On to the actual topic... bash was never intended to be a main source of dps. I play a dk main and also have a dk alt, both of which have a sword and shield on one bar. Bash is useful in its intended nature, in fact it does MORE damage now if you use it as intended. If you are having issues with damage post patch, you were relying too much on broken mechanics and just need to adapt.
MrBeatDown wrote: »...EVERY SINGLE CHARACTER IN THIS GAME can use interrupt bash...
And now when it is used to interrupt it does higher damage.
On to the actual topic... bash was never intended to be a main source of dps. I play a dk main and also have a dk alt, both of which have a sword and shield on one bar. Bash is useful in its intended nature, in fact it does MORE damage now if you use it as intended. If you are having issues with damage post patch, you were relying too much on broken mechanics and just need to adapt.
this. I didn't noticed a huge difference on my DK S&B toon, but then again, i only used bash when....here it comes...i wanted to interrupt. and it does plenty of damage that way.
and Im suprised that people put so much into just being a bash spammer that they had absolutely NO other points to put in other skills in their respective class trees so they could...you know...do damage outside of bash.
What amazes me is that people knew it was OP. people knew that Zenimin was going to change it. but they still put all their eggs in one basket.
jkbennettb14a_ESO wrote: »
psychoman88ub17_ESO wrote: »Lol, Bashing is not a build. A couple of skill points on a passive that makes bash stronger is not a build.