As a tank, I now have almost no way to DPS anything now that bashing my way through the game is worthless. Tanks literally have almost no damage output now. Soloing just got much more annoying.
^^^angelohupb14_ESO wrote: »Who used 1h/shield as damage anyhow? Shouldn't that be for DEFENCE and your damage coming from class skills or swapping to a 2 hander or DW ?
angelohupb14_ESO wrote: »Who used 1h/shield as damage anyhow? Shouldn't that be for DEFENCE and your damage coming from class skills or swapping to a 2 hander or DW ?
Maverick827 wrote: »angelohupb14_ESO wrote: »Who used 1h/shield as damage anyhow? Shouldn't that be for DEFENCE and your damage coming from class skills or swapping to a 2 hander or DW ?
angelohupb14_ESO wrote: »Who used 1h/shield as damage anyhow? Shouldn't that be for DEFENCE and your damage coming from class skills or swapping to a 2 hander or DW ?
Yeah, that means you can put your sorcerer in heavy armor. It doesn't mean you should be able range attack with a 2-hander or heal with your destruction staff. Each weapon line has a role, and any player can use any one of them.Maverick827 wrote: »angelohupb14_ESO wrote: »Who used 1h/shield as damage anyhow? Shouldn't that be for DEFENCE and your damage coming from class skills or swapping to a 2 hander or DW ?
driosketch wrote: »Yeah, that means you can put your sorcerer in heavy armor. It doesn't mean you should be able range attack with a 2-hander or heal with your destruction staff. Each weapon line has a role, and any player can use any one of them.
So now I have to effectively respec my entire build and weigh up whether or not being a Sword + Board tank is effective anymore.
I'm not disagreeing with the way things are, I'm just trying to provide some insight on why a lot of people feel cheated.driosketch wrote: »Yeah, that means you can put your sorcerer in heavy armor. It doesn't mean you should be able range attack with a 2-hander or heal with your destruction staff. Each weapon line has a role, and any player can use any one of them.Maverick827 wrote: »angelohupb14_ESO wrote: »Who used 1h/shield as damage anyhow? Shouldn't that be for DEFENCE and your damage coming from class skills or swapping to a 2 hander or DW ?
Just don't drop the class because a little nerf happened.
...I based my entire class around the dynamic of using bash as one of my main weapons. ...
Do up the 2H skill tree and use a 2H on your other weapon bar. You only need "tank mode" for group play, in which case your job isn't DPS; it's holding agro and staying alive.As a tank, I now have almost no way to DPS anything now that bashing my way through the game is worthless. Tanks literally have almost no damage output now. Soloing just got much more annoying.
Less than half of what it was, yesterday.whats the dmg when performing a non interrupt bash?
The problem with that theory, Samadhi - is that almost every class has something similar to "Bash" that they setup around and unlike other classes, the reason we were using "Bash" came down to the fact that it was the only ability we had that allowed us to do somewhat decent single target damage and be able to solo quest bosses, etc.
...
michaelpatrickjonesnub18_ESO wrote: »3 seconds cooldown is too long for interrupt bash.
It is when you solo all the time.
Taking on 3 NPC's at once now would be very hard. Quite often you need to zonk 2 enemies almost simultaneously in order to avoid death blows.
Stupid move, three seconds. Another reason to not subscribe.
Maverick827 wrote: »angelohupb14_ESO wrote: »Who used 1h/shield as damage anyhow? Shouldn't that be for DEFENCE and your damage coming from class skills or swapping to a 2 hander or DW ?
brandondickenson_ESO wrote: »Logged on my VR1 DK tank and honestly it seems fine. I noticed a slight decrease... but it didnt effect my play much. 3 mobs was still 100% fine with Dark Talons/Whip/Breath/Shield Bash/Green blood.
For the people complaining about their damage output... You admit you morphed everything for defense. Did you really think it was ok to build a super-tank, and then out dps the actual dps'ers?
The problem with that theory, Samadhi - is that almost every class has something similar to "Bash" that they setup around and unlike other classes, the reason we were using "Bash" came down to the fact that it was the only ability we had that allowed us to do somewhat decent single target damage and be able to solo quest bosses, etc.
Later in the game with things like Vampire and the Mage/Fighter guild abilities, I have more options - but this would have effectively rendered my character useless from L1 to L30. I expect we'll see a dearth of tanks at end game.
brandondickenson_ESO wrote: »Logged on my VR1 DK tank and honestly it seems fine. I noticed a slight decrease... but it didnt effect my play much. 3 mobs was still 100% fine with Dark Talons/Whip/Breath/Shield Bash/Green blood.
For the people complaining about their damage output... You admit you morphed everything for defense. Did you really think it was ok to build a super-tank, and then out dps the actual dps'ers?