Hi All! We are looking to understand how Update 46 and the launch of Subclassing, and more recently making Scribing a part of the base game, may have changed the play experience and character build for you and the content you engage in.Any and all feedback is helpful for us to relay back to the Combat Team. That way, they have anecdotal experience to add to their existing data. Thanks in advance to all constructive feedback!
- Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?
- If so, prior to the launch of Update 46, what was your character build?
- What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before?
- What game content was it?
(This is strictly to get feedback on your play experience between Update 45 and Update 46. We are not factoring Update 47 PTS feedback in this since it is not available to everyone at the moment).
So i did some sorc testng on PTS. Forgive the long post.
Firstly, "pure" sorc with crystal frags vs bound armaments
Frags parse
bound arms parse
build. I literally just swapped bound arms and frags.
Bound arms does basically the same damage, but it gets +5k dps from sundered procs. You can't see it, but the frags sundered proc was 800dps.
You can also see the blood magic uptime, the higher max magicka and how little that matters.
Blood magic
There is no reason for this passive to require activation. 10% max resource is nice, but it's hardly super powerful. I don't know why it needs to be conditional.
Secondly dropping dark magic entirely for aedric spear.
I want to note, I didn't slot or use any skills from aedric spear. This is exactly the same build, just trading out dark magic for aedric spear.
Finally, going all in on "pure" mag sorc
This is easily the highest dps I've managed on a straight up mag sorc build. Granted i've done it with a stam spammable, but i'm sure the same numbers would be achiveable with frags as spammable, i just hate the 0.8s cast time.
I'm not going to lie, I feel like this build is the best example of how class balance *should* work with subclassing. Every skill line you take out costs you something.
Arcanist and necromancer are the worst examples.
An Arcanist dps has literally no reason to keep Soldier of Apocrypha or Curative Runeforms. In fact, if they do keep them, they are doing it wrong.
The big problem is that I don't see how this can be fixed. Either sorc should have all their dps passives shoved into one skill line so they can compete with other classes, or arcanist, necro and probably nightblade need their skills and passives dispersered across the class skill lines.
Essentially the design philophosy for the DLC classes is the exact opposite of what they are now suggesting the direction of balance with subclassing should be.