xylena_lazarow wrote: »Was anyone ever serious about this? I thought it was a meme, then ZOS actually did it.Izanagi.Xiiib16_ESO wrote: »Unfortunately this was a player suggestion
SeaGtGruff wrote: »Izanagi.Xiiib16_ESO wrote: »2) Made the Bridges destroyable
I have no clue which Zenimax employee had to bring Battlefield features to Elder Scrolls Online
This alone terminated the enjoyable Alessia Bridge battles which lasted 30 mins to 2 hours about every night to non-existent
Unfortunately this was a player suggestion, I was there when it was made and was one of those arguing against it but they listened to this player/sub group instead. It does sound like a cool idea when you discuss it though to be fair.
Doesn't the game have repair kits? ZOS even consolidated the various types of repair kits into a single all-purpose repair kit. What is stopping players from buying repair kits and repairing destroyed bridges, just as they do with destroyed milegates? Sure, you can't repair sonething if it's taken damage too recently. But you can try to take out any siege engines that are doing damage, and have players from your alliance go around to the other side of the destroyed bridge to try to take out any siege engines on the other side. There are ways around destroyed milegates and bridges.
I'm not voicing an opinion on whether it was a good or bad idea to let bridges be destroyed. I'm just pointing out that there are ways to deal with destroyed bridges.
SaffronCitrusflower wrote: »SeaGtGruff wrote: »AngryPenguin wrote: »Vengeance is what we needed all this time. Cyrodiil was clearly on a skeleton crew if that, and No-Proc was a half-baked (if we're being charitable) attempt at helping performance. Instead it just confused everyone, nothing was clear, and Zenimax did not even do the bare minimum to clarify things.
But Vengeance? They're now quickly iterating on huge changes to the game's skill lines (WITH PVP-ONLY CHANGES!), a tripled population cap, and pushing a higher skill ceiling on strategy rather than pushing higher stats on gear & skills. I gave up completely on ESO until I heard about the vengeance tests, and had an absolute blast on the 2nd testing phase. If that comes back, I'll be back to playing it as my main game.
Cyrodiil kept my interest for hundreds of hours, but it was rotting over the years. And Vengeance had constant fights that were just as entertaining as my peak experience back in 2017 when defending Chalman and Sejanus. The fights were glorious, and it brought back a bunch of Pact PvP guildees for that one week. We all had a turn with being amazed at how fun Cyrodiil was again and how it felt like the good old days.
Vengeance will be the death of PvP if implemented as the only option. It's for the PvE crowd that won't stick around for any mode of PvP for any significant amount of time.
Vengeance is for testing possible ways to reduce problems and improve performance in Cyrodiil. It is intended for the PvP crowd who have been complaining for years about performance issues in Cyrodiil.
What changes has ZOS made to live Cyrodiil PvP as a result of what they've learned from vengeance? Any?
Anyone remember this?
Personally the dancer personality where people wiggle non stop is kind of odd...like what is wrong with them.
When you ask, "Is there a style or kind of cosmetic we have made in the past that you would like us to lean more into?" to me, that signals something I've been feeling for the past year or two: that the team might be lost when it comes to creative direction, especially regarding cosmetics.
It gives the impression that decisions are being driven more by monetization than by a clear, passionate vision for what Elder Scrolls is and that’s deeply concerning.
The question isn't meant to mean we have lost our way. It is only to signal this: Some have expressed frustration with cosmetic direction and saying years prior have been better and more grounded. It is helpful to have examples to specifically point to the team and say, "some folks are frustrated with some of the flashier cosmetics and would want something like (Insert Example). In future planning, can we have more thought into some less flashy, more grounded content?"
It's the info I need to do my job effectively. The team has a plan and is carrying it forth. Everyone in this thread I think wants player feedback to have an impact in decision making. So getting that info as early as possible is the only way to make that happen.
fall0athboy wrote: »Why not upgrade?
acastanza_ESO wrote: »MincMincMinc wrote: »MincMincMinc wrote: »
They are literally re-writing the game from scratch with vengeance. At the very least 50% of the team is working on restructuring the whole game from the ground up in a performative way.
If 50% of the team is working on that, why are we seeing just minuscule changes to the system every 3-6 months? They aren't even clear about what the end goal is. They keep stating that the system is purely for performance testing, and won't clarify whether they intend to actually implement it as a replacement for cyrodiil or if they are just going to apply what they learned to the current live system.
Lets not forget that in 2021/2022, zenimax told us they were rewriting the entire base code of the game. They said that it would fix performance, and allow them to make changes to the game without breaking things or causing more lag. They said that because of how many resources they were devoting to this project, there would be zero further development on PVP while the work was underway.
Then after nearly two years of "work" on this project, they announced they'd made no tangible progress and had no plans for continuing it.
Seeing the current pace for vengeance development and the lack of clarity around the future of the project or it's intended goals, coupled with knowing the history of similar tests going back 8 years or so, it's hard to believe that vengeance is anything other than more of the same.
Well they are not writing out all of the background changes, you shouldn't expect that. We only see the surface changes taking place. Back in those years they did rewrite a large portion of background code if you did a lot of pts testing. There were plenty of changes to how cast times were handled, desync issues, death flags. Again we can't see everything nor do they tell us. If they knew one thing was ever going to fix performance they were lying through their teeth or mispoke. Anyone with any sort of engineering or basic problem solving skills knows that this is a very multifaceted issue.
People somehow want zos to immediately add sets and other build choices when those are like 5+ tests out. Chances are we still have many "boring" or "empty" changes for upcoming tests.
- Flush out skill lines. Testing background things like achievements, addons, etc
- Flush out skill lines. Testing Aoe cap increase on dmg, lower aoe cap on heals
- Flush out skill lines. Test effect stacking limits and prevent heal/buff outside of group
- Add mundus and armor layer(no sets) (skills do not change tooltip)
- Add armor and jewlery enchants
- Add Weapon enchants
- Add skill scaling based on DMG/MAX
- .......etc. we can go on or split up tests more before we get close to having morphs and set bonuses.
Could they be more transparent, yeah, plenty to be angry with that. Honestly I thought they were going to completely give up after the first vengeance test.
You can not assume they are working on any of those things if they will not communicate about them. ZOS has done absolutely nothing to deserve this level of deference and blind faith. If anything, assuming they're all on vacation is the more reasonable assumption basing on the things we've seen. If they are working on substantial back end changes (doubt), then they have a responsibility to tell us that that is why the things that are actively making the game worse are not showing meaningful progress.