Then why do we call it by that name?
Hi All! We are looking to understand how Update 46 and the launch of Subclassing, and more recently making Scribing a part of the base game, may have changed the play experience and character build for you and the content you engage in.Any and all feedback is helpful for us to relay back to the Combat Team. That way, they have anecdotal experience to add to their existing data. Thanks in advance to all constructive feedback!
- Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?
- If so, prior to the launch of Update 46, what was your character build?
- What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before?
- What game content was it?
(This is strictly to get feedback on your play experience between Update 45 and Update 46. We are not factoring Update 47 PTS feedback in this since it is not available to everyone at the moment).
SilverBride wrote: »
Something needs to be done because this issue isn't going to just go away.
tbagging is what's called gamesmanship in sports.
Erickson9610 wrote: »SilverBride wrote: »Whether a player finds teabagging offensive or not, it does create a LOT of conflict that could be eliminated if the crouching animation was just changed. They could make the player semi transparent, for example. Anything other than what it is now.
The way is it now is just creating a lot of work for customer service, and this conflict isn't going to go away unless this animation is changed to something different.
Why change the animation? It's meant to show your character preparing to stealthily sneak around. That animation is important for other aspects of the game.
Hi All! We are looking to understand how Update 46 and the launch of Subclassing, and more recently making Scribing a part of the base game, may have changed the play experience and character build for you and the content you engage in.
If I'm willing to compromise on a character's RP feel, than yes, my experience improved. I now perform better in tougher content like BRP and IA than I did previously. Instances where a class didn't have a viable shield or heal are now far fewer, given both subclassing and scribing. I find that pure class builds are not as potent as multi class builds, but are still viable for most content that I do.Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?
I played multiple builds for multiple roles. Each of my 15 characters have at least one build per role. My main character used either frost or bow Warden builds for damage, and had meta tank & healer builds. I also played stamina templars and magicka sorcerers and DKs regularly. Most of my damage builds are sourced from SkinnyCheeks.If so, prior to the launch of Update 46, what was your character build?
For damage builds, I changed many of characters to have a better, more straightforward spammable and surrounding rotation. Now, many of my toons now use Aedric Spear or Herald of the Tome as their spammable line, with some base class skill line as flavoring. For instance, my main changed from a Frost warden to more of a Stamplar/Warden; it's a combination of Aedric Spear, Animal Companions, and Assassination.What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before?
The most challenging content for me with subclassing was BRP, followed by IA. Completing those is now easier. I do a lot of overland, mostly normal dungeons, and casual content. I'm engaging more in BRP, IA, and other arenas.What game content was it?