Ok y'all. Lots of complaints of varying validity in these forums, but how about a topic on something we as a community can do better at? I realize it is about individual calibration of gaming ethics to coin a phrase, but this is my rant that has been brewing for some time.
For all of us the real coin we invest in this game is personal time. What convinces us to spend it here. This is the baseline for why we point out the imperfections so vehemently. It means something to us because it isn't just a cash investment. We are just not going to see a response to most of our studio based (code based) issues because this is not a game to them, it is a business model. Though I will say, having played a number of games over the years this studio still cares more about their product then MOST gaming studios I have experienced. But honestly they have to spend talent to fix problems, bring content and make it count in a way their logistics will allow. They are patching constant leaks on a 11 year old ship just trying to keep it afloat, and I appreciate that.
But as players, the current event highlights a very player based problem that maybe we don't think about too often. My source for writing this is one I know is familiar to all of us- the sportsmanship (or lack of) in the battlegrounds. Specifically the "I am going to sit on the ledge or hide because my team sucks and we are loosing".
I can't tell you how much I hate this. First of all, shut up and die like an aviator. Those who know this phrase out there know the story. (Thank you for your service.) In brief suck it up, jump down, die- get it over with. Once again people invest time that many working adults don't have much of. No one wants to waste it because some no-little-league having person is having a melt down over big feelings about not winning.
Your team sucks? Too bad- lots of folks pop up in these events just for goodies.
You are too good to have to rub shoulders with non PvPers and new to the game lost little souls? Again too bad.
I mean, can we just agree that this behavior is repugnant?
Honestly...do better. Adult better.
The faster it's done no matter how bad the showing- the better and the more you can try your luck in another random group. Or you know, don't. Do a dedicated team grouping and destroy and 'own' and challenge yourself as much as you like. But for the love of baby Haysoos- respect other people's time.
That is all.
Love, your Gen X big sister...or mom for some of you.
A "class" is a subset of mutually exclusive skills that define a playstyle.
In order for the idea of "multiclassing" to make sense, there needs to be a sense of there being multiple classes. For example, why do we say that Templar and Warden are separate classes? The shortest answer is that we would normally never be able to use abilities from both at the same time. Note that the "Class" (capitalized) we pick is an internal value each of our characters have which determines things like which Class abilities we have, but the general concept of a "class" (lowercase) depends on which mutually exclusive skills define a playstyle.
As mentioned before, a class needs mutually exclusive skills. With this logic, we can say that the Two Handed skill line is a separate class from the Dual Wield skill line. Both of those skill lines are mutually exclusive from one another, but you can switch between them via bar swapping. The "class identity" of Two Handed and Dual Wield in this example is diminished by the fact that you don't even need to run Weapon abilities on either bar, but it's not completely destroyed as you can never use Weapon abilities for the wrong weapon type on your current bar. A Two Handed bar will never use Dual Wield skills, and vice versa — those are two separate classes, just as a Templar will never use Warden skills.
This brings me to the main point of the post: Werewolf is, by far, the best class in the game.
You cannot use Werewolf abilities while not transformed, and you cannot use non-Werewolf abilities while transformed. It is the most locked-down playstyle, but its limitations and visual consistency make it the most engaging class by a large margin.
While Class abilities are no longer mutually exclusive (i.e., you can now use Templar and Warden abilities together) you cannot ever use them in Werewolf form. In order for someone to use Werewolf abilities, they must give up all of their other abilities — essentially swapping their "class" (subset of mutually exclusive skills that define a playstyle) to Werewolf. Note that their Class (internal variable that each character has) remains the same, as do their combination of Subclassed skill lines — what matters here is not their passives, but how their playstyle changes. A person transformed into a Werewolf will always use Werewolf abilities. It's not like how you're given the option to not use Weapon abilities for a Weapon-based playstyle; you must use Werewolf abilities if you're transformed, and you'll never be able to use Werewolf abilities when not transformed.
So, if you're feeling disappointed that build diversity is gone, or if you're looking for a playstyle with interesting limitations to build around now that Subclassing has demolished the barriers between Classes, I implore you to give Werewolf a try. Please actually take it seriously — it will never be the meta for PvE or for PvP, and it's got arguably even more limitations than Pureclass builds do, but there is still a meta specifically for werewolves! Yes, werewolves play differently from every other playstyle because it still has mutually exclusive abilities! No one will blame you for working with what you have; as a Werewolf, you cannot use the current meta abilities everyone else is using.
Don't like Subclassing? No problem — Werewolf plays the same whether you Subclass or not. If you did want to Subclass, all you need to spend Skill Points on are very few Class passives; it's the cheapest way to benefit from Subclassing. If you did want to play a Pureclass Werewolf, I'd recommend Templar Werewolf for damage dealing and Sorcerer Werewolf for a general PvP build. Of course, that is until something changes the meta again, like the third Class Set or a Werewolf Grimoire with support for Class Mastery. Maybe if Pureclass builds get a buff for keeping all three original Class lines, it'll carry over into Werewolf form, giving you more build options.
I personally really enjoy this playstyle — despite it being far from the meta — and reading all of the complaints about the death of build diversity gave me the idea to pitch the Werewolf playstyle to the community. It would also really help if more people played Werewolf — maybe ZOS would take notice and give it more quality of life features that everybody else has, like sneaking, Scribing, and appearance customization. Huge respect goes out to those of you who continue to play Werewolf despite it being an inferior playstyle to whatever the meta has become in this post-Subclassing environment.