Hi Kevin,
Wouldn't it be useful to add follow-up questions for the people who answer "no" to your first question as well?
I'm pretty sure it's just a matter of hastily overlooking this, and not a matter of ill intent, but right now it appears to me like you're not looking for actual feedback, and are instead looking for positive user experiences to use in your next bit of marketing. Optics matter.
The assumption here was that if the answer to the first question was "no" that folks would tell us why as part of the first question response and then ignore the remaining questions as they would not be relevant. Responses to these questions are not being used by marketing at all. The questions came up while having a meeting with our combat team about subclassing and some of the data they are reviewing. So we are trying to get some feedback for the team. Whether your experience has been positive or negative, we want to hear it.
MincMincMinc wrote: »
The big problem is that I don't see how this can be fixed. Either sorc should have all their dps passives shoved into one skill line so they can compete with other classes, or arcanist, necro and probably nightblade need their skills and passives dispersered across the class skill lines.
Essentially the design philophosy for the DLC classes is the exact opposite of what they are now suggesting the direction of balance with subclassing should be.
Bingo, the some classes were designed to be clear and easy to learn with a clear damage, tank, heals line. Now they would have to be rebalanced such that each line offers the trinity on its own to convey a playstyle. Otherwise there is nothing stopping us from slotting 3x highly efficient damage lines like Animal, Assassin, Aedric spear
As for the more original base classes they need to be altered to have stand alone skill lines that can operate on their own. Stormcalling as a good example having raw responsive damage, healing while aggressive, and tankiness from mobility which pairs well with the responsive damage. Dark magic is the bad example, where it gets damage from frags, but the general playstyle of a frags magsorc normally needs mages wrath, curse, and ward to function. Daedric summoning also falls flat on damage, The damage morphs of pets could be reworked to pair up better or if ward/curse got traded with encase/mines, A skill like encase on petsorc could be used as a temporary pet buff or pet attack skill.
That's it.I've seen how black listing gets abused, which is partially where this is coming from. For example, a friend of mine was a victim of this and had this other person's friends doing dirt against them (former Guild person) and it continued even after the @name was changed which resulted in them getting fed up and eventually leaving the game over it. People would not leave him alone over something that actually someone else started themselves. Leaving the game, I guess was the only thing he could do because he didn't want to start over and why should he. They got away with it and so that is a reason why I resist things so frequently is because I've seen how far people will go to do things out of spite and abuse other people.
Hi All! We are looking to understand how Update 46 and the launch of Subclassing, and more recently making Scribing a part of the base game, may have changed the play experience and character build for you and the content you engage in.Any and all feedback is helpful for us to relay back to the Combat Team. That way, they have anecdotal experience to add to their existing data. Thanks in advance to all constructive feedback!
- Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?
- If so, prior to the launch of Update 46, what was your character build?
- What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before?
- What game content was it?
(This is strictly to get feedback on your play experience between Update 45 and Update 46. We are not factoring Update 47 PTS feedback in this since it is not available to everyone at the moment).
So i did some sorc testng on PTS. Forgive the long post.
Firstly, "pure" sorc with crystal frags vs bound armaments
Frags parse
bound arms parse
build. I literally just swapped bound arms and frags.
Bound arms does basically the same damage, but it gets +5k dps from sundered procs. You can't see it, but the frags sundered proc was 800dps.
You can also see the blood magic uptime, the higher max magicka and how little that matters.
Blood magic
There is no reason for this passive to require activation. 10% max resource is nice, but it's hardly super powerful. I don't know why it needs to be conditional.
Secondly dropping dark magic entirely for aedric spear.
I want to note, I didn't slot or use any skills from aedric spear. This is exactly the same build, just trading out dark magic for aedric spear.
Finally, going all in on "pure" mag sorc
This is easily the highest dps I've managed on a straight up mag sorc build. Granted i've done it with a stam spammable, but i'm sure the same numbers would be achiveable with frags as spammable, i just hate the 0.8s cast time.
I'm not going to lie, I feel like this build is the best example of how class balance *should* work with subclassing. Every skill line you take out costs you something.
Arcanist and necromancer are the worst examples.
An Arcanist dps has literally no reason to keep Soldier of Apocrypha or Curative Runeforms. In fact, if they do keep them, they are doing it wrong.
The big problem is that I don't see how this can be fixed. Either sorc should have all their dps passives shoved into one skill line so they can compete with other classes, or arcanist, necro and probably nightblade need their skills and passives dispersered across the class skill lines.
Essentially the design philophosy for the DLC classes is the exact opposite of what they are now suggesting the direction of balance with subclassing should be.