And Guys, please don't worry so much about the technical feasibility! I can tell you it would be easier than you think.
Right, so why is he spending his time with the Fighters Guild? Spending enough time to consider Merric a second father, no less.
Maybe the prince's father (what ever his name was) has secret plans to remarry and produce a new heir, so he has to get rid of the current one somehow. What's better for that than sending him to dangerous missions, a war, etc?
I think the best they could do is have the leaders sign some kind of ceasefire treaty, where everyone gives up possible claim to the throne, and they promise to remain within the borders of their respective alliances. Of course that would leave room for all kinds of Cyrodiil shenanigans by those not bound by the alliances *cough* Telvanni *cough* but I really doubt they would declare a clear victor within the scope of ESO lore.
What would we do with Cyrodiil? Is there anything of use there?
Lol! Well, at one point Lyris (I think) speaks of Abnur and Mannimarco as a matching set, like they couldn't have one without the other, which did make me wonder how Mannimarco fooled Abnur. Or maybe he didn't, and Abnur just calculated how useful he could be to the empire. Turns out he miscalculated in the end, but treating Mannimarco as a piece on the game board would fit with his general world view.
I actually think they were aware (or must have been aware, at least...) that Mannimarco was a necromancer and most probably not the most trustful person. Still, they were careless enough to entrust him with the ritual. There's a saying here about how "greed rots your brain", and I sense this could have been the case here.
Does it have to have the capacity to hold something within it? Because if so, that narrows your options down. An unbreakable container...hmm...they don't have access to plastic. Something made of iron? An iron lockbox, perhaps. Don't go to the same person who crafts the boxes for the Thieves Guild, though: those things are very easily opened and pilfered.
I don't think it has to, so you could just use a brick, an iron rod, or a grain of sand as a phylactery.
ESO_player123 wrote: »I think ToT PvP would be a lot better if you could not view your opponent's hand/draw and cooldown piles (unless a card or combo allows you to do so). If this were a real card game you would not have that ability, so why is it allowed in ToT?
Just a suggestion of course, others may disagree.
As a bonus suggestion, if you play 2 of the same agent card, they should combine, merging the value and HP of the original cards into 1 new card. This might help reduce agent bloat on the board.
You cannot view the opponent's hand, only the draw/discard piles and the tavern.
I think ToT PvP would be a lot better if you could not view your opponent's hand/draw and cooldown piles (unless a card or combo allows you to do so). If this were a real card game you would not have that ability, so why is it allowed in ToT?
Just a suggestion of course, others may disagree.
As a bonus suggestion, if you play 2 of the same agent card, they should combine, merging the value and HP of the original cards into 1 new card. This might help reduce agent bloat on the board.