You're the first player I'm targeting.Forget about the third team for a moment and imagine I'm number 6.
tomofhyrule wrote: »Don't hold your breath.
Slaughterfish are designed to block areas. This is not an open world; it's compartmentalized by zones. And the point of slaughterfish is to prevent players from going out of bounds.
If they allowed players to swin through slaughterfish, you'd get invisible walls instead. Not to mention that the slaughterfish in Cyrodiil are specifically there to funnel players to the bridges like how the terrain along the milegates will concentrate fights there. It's a design choice.
The lore is the easy part, the real problem with removing slaughterfish is that they're not what prevents you from going between zones, they're the 'curtain' to stop you seeing the edges of the set.
Like most games ESO wasn't built as a seamless open world and then partitioned up with obstacles like slaughterfish. Each zone exists separately in its own box and transitions from one to the other are functionally the same as wayshrines, teleporting you from one zone to another. The blank areas on the map don't exist at all.
So removing the slaughterfish or giving you a way to be protected from them or bypass them or whatever would just mean letting you hit the actual edge of the zone (and that usually involves clipping, overlapping terrain and other weirdness that makes it impractical to go there).
Letting us freely explore the ocean, larger lakes etc or even swim across a bay from one region to another would require building those extras zones. It's likely to be quicker than building actual zones since open water in this game is flat, dead space with nothing in it, although some players would probably expect that to be addressed at the same time (it is a huge waste of potential).
It can be done, but I suspect it would be weeks or months of work, not something to expect in the next update, and probably something ZOS wouldn't consider worth the time.