ShadowPaladin wrote: »Its telling how bad pvp is in this game when you have 3 bars and players are actively trying to avoid pvp in a zone where pvp happens during a PVP focused event. Sad that PVP is in such a bad state that players don't want to interact with it.
Yeah...
Well, to be fair, the power gap between casuals and sweats is extremely high now. Regular players have no chance of hurting organized groups, even if they outnumber their opponents.
It also doesn't help that organized groups do not seem to fight each other anymore? Idk, I don't really pvp outside of the events anymore, but whenever I saw ball groups of different alliances, they just farmed casuals without attacking each other.
All of that creates an atmosphere that unfortunately makes pvp unappealing not just to casuals, but to most players. You can't really get into pvp anymore, unless your friends are pvpers and are willing to teach you.
This is really sad, I think that ESO had a lot of potential as a pvp mmo.
Koshka is right.
During this event I am a bit more active in PvP and I am seeing it - as always in PvP.
2-3 players nuking 12, 18 or even 24 players over and over again. Those other players trying - even in organized groups - to kill those 2-3 players without success. With such a power gap there is absolutely no fun what so ever for casuals to join PvP. Its more like the fun is 1000% taken out of it!
The same thing with those small ball-groups rushing through keep fights and killing everything in their way, but not being killed even if outnumbered 1 to 5 and spammed with dozen of sieg weapons.
Or those 2-4 players playing the *Resource-Tower-Troll-Game*. Same thing.
As long as there are those huge gaps and no way to compensate them, there won't be many new PvP'ers.
Well, I just want to say something about that.
It's perfectly normal for a veteran PVP player to literally destroy a group of casual players who have absolutely no experience with PvP. Even though huge efforts have been made by the ZOS combat staff; it's still normal for there to be a level gap.
And that's something pretty healthy for an online game, because it can make you want to progress if you consider that it's just experience (and not cheating)
Apparently, the problem isn't just ESO.
In the NewWorld MMO, there are population issues, to the point where they're forced to merge servers to better distribute players.
https://www.thegamer.com/new-world-server-closure/
Some of them on one of the servers held a small demonstration to protest the merger of their server, and Amazon listened to them. There were 39 of them, but hey, they won.
It's still sad.
ESO doesn't have this problem because the servers run on instances, invisible to players, except in Cyrodiil.
ESO's PVP events only highlight this issue.
ZOS should really listen to the players sometimes.
Fewer players = less profitable game = layoffs = less ZOS.
Funny how people mention it being a ''dead game'' when stuff like EVE Online; SWTOR and Guild Wars are still strolling around and they still continue to get big updates every year, even tho those communities are like 1/10th the size of ESO.
This game is far from being dead and Microsoft knows that it can still generate a hella lot of revenue.
Tech companies are downsizing to cut overhead costs expecting a economic *** in the couple years to come. This happens every x years; now it goes down; in the future it goes up. I've experienced this 3 times now and was laid off too.
I'd love to see crossplay, and they've been mentioning it for years.
However given the current state, downsizing and uncertainty that we will continue to get sufficient content.
Knowing how big of an investment crossplay is; i doubt we'll see it anytime soon.
BananaBender wrote: »I picked Kyne's Aegis because I think (perhaps erroneously) that it is more single-target-dps-friendly than some of the newer trials, and therefore is less likely to skew towards arcanists. The numbers speak for themselves, though. It will be interesting to see if the nerf to Arc Banner changes anything in Update 47. All data from https://esologs.com/zone/statistics/14
Lets be real though, these stats are a bit cherry picked and don't really convey the real story. Look at the top ten dps from update 46 on the logs.
Out of the top 10 half are arcanists, but only 2 used fatecarver in their rotation. Yet, of the top ten, every player had assassination in their rotation. The reason you've seen such a growth in Arcanist as a base class has more to do with their skill lines complementing other skill lines better than any other class, more so than "fatecarver is the only way".
Yes, fatecarver will be greatly helping the mid tier players, but mid tier players will always flock to the easiest rotation possible even if it isn't the best option. Personally I don't see any need to nerf fatecarver and I'd go as far to say that other skills don't even need to be buffed, the one thing that can probably do with a buff which will even everything out is buffing light attacks. A good buff to light attacks will keep the mid tier players in the spot they're in now while allowing non-beam players with the skills (and over inflated egos that so desperately need to be miles above the pack) out pacing any beam build. We also need to be mindful of how the nerf to merciless is going to affect the average beam build, its a sizeable chunk of wp/sp damage they're losing which is probably going to require an added dot to their rotations to match U46 DPS.
As the original poster stated, these stats are from Kynes Aegis because it's the least arcanist favoured newer trial. So yes, these stats are purposefully cherry picked, but not in the direction you think. It's well known that single target focused builds can outperform fatecarver builds in single target damage. Where the problem lies is AoE damage. Fatecarver is far superior to anything else in terms of cleave damage and it's not even close. This makes the vKA logs even more worrying, that a trial which is pretty much entirely single target focused, is still dominated by beam builds. Your suggestion to buff light attacks, even though I'm all for it, wouldn't solve the issue at hand. The merciless nerf is going to do absolutely nothing to beam builds, because it doesn't solve the underlying issue with the class balance, which is the lack of AoE options to compete with the beam.I picked Kyne's Aegis because I think (perhaps erroneously) that it is more single-target-dps-friendly than some of the newer trials, and therefore is less likely to skew towards arcanists. The numbers speak for themselves, though. It will be interesting to see if the nerf to Arc Banner changes anything in Update 47. All data from https://esologs.com/zone/statistics/14
Lets be real though, these stats are a bit cherry picked and don't really convey the real story. Look at the top ten dps from update 46 on the logs.
Out of the top 10 half are arcanists, but only 2 used fatecarver in their rotation. Yet, of the top ten, every player had assassination in their rotation. The reason you've seen such a growth in Arcanist as a base class has more to do with their skill lines complementing other skill lines better than any other class, more so than "fatecarver is the only way".
Yes, fatecarver will be greatly helping the mid tier players, but mid tier players will always flock to the easiest rotation possible even if it isn't the best option. Personally I don't see any need to nerf fatecarver and I'd go as far to say that other skills don't even need to be buffed, the one thing that can probably do with a buff which will even everything out is buffing light attacks. A good buff to light attacks will keep the mid tier players in the spot they're in now while allowing non-beam players with the skills (and over inflated egos that so desperately need to be miles above the pack) out pacing any beam build. We also need to be mindful of how the nerf to merciless is going to affect the average beam build, its a sizeable chunk of wp/sp damage they're losing which is probably going to require an added dot to their rotations to match U46 DPS.
I hear you, but your talking about the top 10 players. Millions of people play the game so the top 10 sweaty people playing in PC with mods, add ons and all types of glitchy stuff means nothing tbh.
The average every day player (a mid tier player according to you) is using fatecarver due to how its better then every spammable in the game. No spammable in the game can be used at range, do big damage, provide a damage shield, hit multiple targets, easy to sustain and requires no skill, which is what most of you still fail to realize.
When it comes to the assassination skill line, people mainly use it for the passives not for any sort of skill that can be spammed thats broken, so this is okay. You can mix the assassination skill line with any other skill line in the game as a damage dealer and still look different and be using different skills then someone else. Thinking about it now, the assassination skill line is the most diverse dps skill line. Some people may use the ultimate, some may use the execute, some might use that bow skill (the one that everyone was slotting passively) unlike Harold of the Tome where majority of people using it have to use the tentacle arm, fatecarver, inspired scolarship, whatever arena weapon skill, and cloak since almost everyone in PvE used daggers.
Well what's the issue here, is it how much a single skill is being used or how visible it is? Because when you look through the dps logs Killer's blade, Merciless resolve and Soul harvest are on far, far fffaaaaarrrrr more builds than fatecarver. Yet the issue is fatecarver? If you look through the logs and ask the question, which skills are the crutch skills based on how many people have them slotted, then the answer would be the NB skills. But no, fatecarver is the issue? Is it just because as a player you're more prone to noticing fatecarver because its more visible?
The issue is how invasive Herald of the Tome is as a skill line when it comes to subclassing. Both Herald of the Tome and Assassination are by far the strongest skill lines, but if you were to actually compare them and think why people are relatively fine with one (in PvE) and opposed to the other one. If you have a DK and you switch Earthen Heart with Assassination, you still feel like you are playing DK, because most of the Assassination's power comes from the passives and even with skills you can simply opt not to use them, and still gain almost all of the benefits from the skill line. Now compare this to Herald of the Tome, if you want to utilize the skill line, you have to keep creating and consuming crux. This requires you to use either runeblades or flail as spammable, and either fatecarver or tentacular dread to consume them. So even in the best scenario, you will have to switch your whip for runeblades and shove in tentacular dread to boot, not mention a fatecarver build which requires you to pretty much forget about your base class and just beam or create the crux to beam. The tentacular dread build is much less invasive, so people don't tend to complain about it as much, but the passives on Herald of the Tome are still way superior to any of the other skill lines.
This is what actually cherry picked data looks like if you want to make a point against the beam ↓
vOC HM class distribution
Every single arcanist was using beam that I checked through though I'm sure someone was mad enough to try a dread build and I just couldn't find it.