Amplitude I: Increases your damage done against enemies by 1% for every 20% current Health they have.
Amplitude II: Increases your damage done against enemies by 1% for every 10% current Health they have.
MorallyBipolar wrote: »There hasn't been a low turnout for this years MYM event. Every faction has been pop locked since the event began except for a few hours when most using NA server are in bed.
Why are you trying to claim there has been such low turnout this event when there hasn't been is the question.
MorallyBipolar wrote: »Can you please post your data showing that this years MYM event is experiencing a reduced turn out.
Thank you.
MorallyBipolar wrote: »Could it be that, to someone who hasn't been PvP'ing for a couple years or more just hasn't realized that the pop caps have been slashed to 60-75 players/faction?
MorallyBipolar wrote: »Vonnegut2506 wrote: »Because I can't be tasked to do activities I don't enjoy just for some item in a video game, and I would guess many people feel the same way about PvP.
I understand. There’s a significant amount of players who participated in Midyear Mayhem in the past, but didn’t participate this time though.
I’m not sure if they quit or what, but it’s a very noticeable drop off. It’s pretty interesting to see from a game design perspective. I’m wondering what’s led to such a dramatic change this time.
Can you please post your data showing that this years MYM event is experiencing a reduced turn out.
Thank you.