LootAllTheStuff wrote: »Usually, equipping, deconstructing, or selling a gear item will "collect" it and add it to your sticker book. (Although there's a time delay on selling).
What's odd is that the game would be showing that icon on a piece of gear the player is actually wearing, since that *should* have "collected" it.
@madman65 - Is it showing in your stickerbook as collected? I also notice that the item is showing as reconstructed and am wondering if there is a bug with the way the icon is implemented. Does it show up for any other reconstructed items? If so, that should be reported to ZOS.
MincMincMinc wrote: »They have had so many positional issues with the game engine, we would need to go to unreal or a completely new game engine to even attempt to make that work lol.
We hardly have functional single targets that dont miss because of positional issues.
YandereGirlfriend wrote: »MincMincMinc wrote: »sorch is just a vastly better curse.
The only redeeming part is that it missed alot of the time, but now wardens have easy access to multiple stuns that go through block or roll dodge, so ehhhhh. I see people running the charm, streak, javelin all on the same build. Its more common now adays to have stuns that go through counterplay than stuns that don't.
Which is perhaps an argument to have more Blockable Stuns.