MincMincMinc wrote: »
Well you shouldnt just walk into pvp, just like a new player shouldnt just walk into VCR. Taking no steps to learn or get gear before hand is your own fault. Secondly it is Zos's fault for neglecting PvP to this degree for 10 years. The majority of the people in pvp are all veterans as there is no learning environments anymore.
IC has no rewards or goals, so the only thing to do is run around and kill each other
some of the best players pcna play with 250-300ping from south america or SEA.
Again new players aren't worth anything, they drop no currency. Again there is no other reward or goal in IC other than killing each other.
CameraBeardThePirate wrote: »Grizzbeorn wrote: »Everyone who vote no and saying "ITS PVP" are those players made IC dead without any event, i dont see cyrodil dead without any event related!!!
those are the same players who just waiting for any players in their bases harassing them and steal tel vars from them and by the end of the day the cry here "why IC is dead" and we need more people.
the hypocrisy speak for itself.
simple logic, something doesnt work, CHANGE it or it will die.
Sorry, but you are wrong. I had NOTHING to do with IC "being dead." And I have never preyed on other players. Not ever.
I'm a solo non-PvPer. I voted "No" because despite getting killed a few times (in a PvP zone that I willingly entered), I have never had a problem completing quests in IC or Cyrodiil during the PvP events, following the same advice that everyone gives to PvE people during these events. And if *I* can do it, so can anyone else.
The PvP zones are fine as is. Those folks only have two zones in the entire game. We have all the rest.
There's also another saying, "If it ain't broke, don't fix it."
you understand me wrong there, my issue with IC is the logic, when players can steal tel vars from others that what makes it unattractive to players, if they just implement same system like cyrodil where tel vars is earned the same way it will be lot of fun, i do play 95% in cyrodil cuz its fun, we play the things players find it fun, not like IC when you have to be vigilant all time and always look around your shoulders for anyone to sneak on you and steal all you earnings which its really not fun.
The Tel Var risk is precisely what makes other people enjoy the area - it's the entire point of the zone. If you don't like it, don't go there.
IC isn't dead because of the Tel Var system, it's dead because of all the changes they made to the zone involving the flags. Before the flag changes, IC was packed constantly because fights were easy to find since you could respawn anywhere.
Edit: to echo Minc below, people being able to teleport out at will makes the zone dead as well. Instead of being forced to stand and fight, people just leave the zone (bypassing the intended mechanic of recall sigils) and don't come back until later.
Grizzbeorn wrote: »Everyone who vote no and saying "ITS PVP" are those players made IC dead without any event, i dont see cyrodil dead without any event related!!!
those are the same players who just waiting for any players in their bases harassing them and steal tel vars from them and by the end of the day the cry here "why IC is dead" and we need more people.
the hypocrisy speak for itself.
simple logic, something doesnt work, CHANGE it or it will die.
Sorry, but you are wrong. I had NOTHING to do with IC "being dead." And I have never preyed on other players. Not ever.
I'm a solo non-PvPer. I voted "No" because despite getting killed a few times (in a PvP zone that I willingly entered), I have never had a problem completing quests in IC or Cyrodiil during the PvP events, following the same advice that everyone gives to PvE people during these events. And if *I* can do it, so can anyone else.
The PvP zones are fine as is. Those folks only have two zones in the entire game. We have all the rest.
There's also another saying, "If it ain't broke, don't fix it."
you understand me wrong there, my issue with IC is the logic, when players can steal tel vars from others that what makes it unattractive to players, if they just implement same system like cyrodil where tel vars is earned the same way it will be lot of fun, i do play 95% in cyrodil cuz its fun, we play the things players find it fun, not like IC when you have to be vigilant all time and always look around your shoulders for anyone to sneak on you and steal all you earnings which its really not fun.
JemadarofCaerSalis wrote: »DenverRalphy wrote: »It's because the GP this month will be handing out some nice goodies. Like attunable crafting stations.
oooh, nice, I forgot to look at what the monthly rewards are, but I have been sort of disappointed with them lately.
What is the GP going to be focused towards?
on the MYM front. after vengeance , being pulled from once side of the map to another like a ping pong ball then collosus dumped by ball groups is no longer any fun for me.
RoA killed the fun, Ball groups havent been countered. thats what killed MYM . its that simple.
I can see how RoA is really unpleasant if you want to PvP but for PvD the playstyle is quite tolerable.
Players seem to have finally wised up, ignore these groups when they turn up and spread out.
There were a couple of these RoA+Colossus parties following us everywhere yesterday and they were just a minor inconvenience.
Res the few scattered people they caught and move on to the next objective.
Bombers had a field day tho, but that is part of the charm of Mayhem
Without bombers to break the monotony it would just be a tedious stream of doors and flags.
spartaxoxo wrote: »I'd have liked to see something a bit more concrete but given the current circumstances, I'm glad to see Jo reach out and reassure us that he's been here a long time already. I want to be cautiously optimistic to see where the game goes from here but there's still so much we don't know. I look forward to that future correspondence. Anyway, he's got a cool looking toon. And I hope to hear more from Jo in the future.
Turtle_Bot wrote: »MincMincMinc wrote: »
People are already capping pen+critchance+critdamage+resists all on the same build. If anything crit damage sources need to be cut down to size or limited with more major/minor buffs. The easy way to force people on other lines is to start cutting down the unique sources for major/minors that can be obtained in other places. Probably why they pushed to do the heroism ult gen on different places......although ult gen is hardly the problem *COUGH* SURPRISE ATTACK AND MERCILESS *COUGH*
This is something that does need to be addressed. I am seeing passive crit damage so high currently that malacath has become a viable option again despite removing the base 50% crit damage characters start with. Sure it doesn't hit the cap technically, but still sits at crit damage values that were considered high pre-subclassing, even with that downside.
It's like how there's so much passive, easy, movement speed in the game that SSC has no practical downside at all, despite the massive (uncleansable) snare it inflicts.
These mythics are supposed to have detrimental downsides as trade-offs for the massive power they grant, but powercreep (speed creep before and now crit damage creep) has all but removed the downsides of these mythics, making them all positive for no practical trade-off.