MincMincMinc wrote: »You want to talk about boring? Cyrodil has been the same for 10 years with only a minor roadbump change halfway through that everyone hated.
Somehow Mount speeds have more than doubled, but it still feels like mount simulator because the population cap is 1/4 what it used to be. Not only that, but at the same time that lower population is occupied by 2-3 groups per faction that stand within an 8m radius and are practically immortal, stacking every effect in the game which VERY CLEARLY has an effect on the server. Of course it will feel like an empty mount simulator when you have to run around for half an hour until there is a fight you can even participate in.
Iquote="Deimus;c-8356617"]You're right, It should feel like strides towards balance are happening every patch. The gap between the most used skill lines and least used should get noticeably smaller every 3 months.
It has been pointed out repeatedly that the combat balance changes are too small for quarterly releases. None of U47's changes creates excitement to try anything new and does nothing to shake up the current PvP meta.
Like you said the movement of Major Resolve from Lightning Form to Bound Armor was the only change that might have had any effect. So the same overperforming skill lines will be used by most of the playerbase and NOTHING was done to make any of the weaker lines more appealing.
Once again we're sitting in a stagnant patch for 3 months hoping they decide to buff weak and unused skill lines to make more builds competitively viable or actually remove the power from overperforming skill lines in U48. Preferably they expend the effort to do both.
I dont think its that they won't balance, I think they can't balance. All the back and forth, all the nerfs, all the buffs over the years never resulted in balance. I think subclassing was supposed to be the answer to this, the "we can't do it so here, have any skill line you want, balance yourselves". I guess in theory a cookie cutter BIS Arc+NB+insert rando base class here approach looked pretty good on paper. In reality not so much. Some people embraced it, a lot didn't. I think anyone holding out hope for balance at this point is wasting their time. Imo. [
Nemesis7884 wrote: »The main focus should be
1 make lagging skill lines better
2 balance skill lines better within themselves
3 balance in general - but I dont think balance needs to be everything is equal since this would make things more boring....it should rather be line the rock paper scissor approach where ooo you combine 3 dd skill lines, well ur a glass cannon vs 3 defensive skill lines...
I think the balancing of skill lines should be done with this rock paper scissor approach with + and - in mind to make builds more interesting... if they try to make all skill lines equal it will be extremely boring...
lord knows im critical of ZOS - but i have to defend them here
The statement made in the OP was "youve lost 60% of your communuity"
those screenshots blow that assumption out of the water and theres little evidence to suggest that.
The average players in December 2024 was 10301
The average players in July 2025 was 10236
therefore, the game has lost an average of 65 players over a 6 month period
that's a bit different from the 60% quoted
what i suspect the OP was doing is basing your assumption on that 1 month drop between june (13157 average) and july (10236) - which is actually a 22% drop
there is insufficient data to know whether this is related to the game. In fact, based on the data, its a more reasonable assumption that people have finished the part 1 and are awaiting for part 2. The data itself shows this, as is noted between March and April (which co-insides with the new software drop) - a significant increase can be seem
what anyone analysing the data is seeing here is an influx of players playing the new content, finishing it, then doing something else. which is quite normal in gaming - with the core base staying as is (minus 65)
also worth noting
1) not everyone plays through steam on pc
2) console (xbox and ps) figures are not counted
3) steam figures are highly subjective, not official ZOS figures and could prone to error
so this isnt an accurate picture. its part of the picture
wjilst i dont doubt there is a drop in peoples opinions, to claim figures like the OP has without factuality, is just wrong.
me talking specifically about PC EU, i compare it to older years, you can check it out yourself, i mentioned before that not everyone is on steam ,but since some time steam is the popular platform to buy the game.
so comparison mostly for Skyrim/Elsweyr patches.
I strongly disagree. If you're needing to run a BIS build for the content you want to do then the next update is just down right annoying. I do not want to have to remake all my load outs for every trial just because ZoS can't make their mind up on how skills are going to work.
Re "nobody asked for subclassing". How many posts about wanting to change Class were there on the forums from people too lazy just to make extra characters???? I think subclassing is ZoS attempting to placate these people, when they have said that it was too difficult technically to actually allow a class change. For what its worth, I like Sub classing. Allows for more interesting builds and more variation.
Changing things to make grindy work does NOT make the game interesting.
It has potential but it looks like you use only light armor. If you want to be competitive, you need medium armor (even for magicka builds). You could easily do that with order's wrath, though (ok you might have to slot 2 light pieces to get frostbite on both bars)
I also find it weird that you have fully upgraded gear but not the right traits, but I guess you don't have all of them researched yet. You should try to get bloodthirsty on all your jewelry and divines on the armor pieces.
One easy change to your build would be using the thief mundus instead of the shadow. The crit damage cap is so easily reached in this game that taking this mundus never makes sense in pve
"ESO_player123 wrote:Leads are one of the ways to entice long term players to revisit old content. Where do you propose to put them instead?
Yes, we want to keep old content fresh.
After leaving a dungeon, I found a lead sparkling on the ground. There were many of these sparkling leads in High Isles. Perhaps more of that.