There isn't such thing like a total open world even in Single Player games as you will find invisible walls or even worse have fall damage from areas with a very step inclination, so you will glide down and die instead of becoming fish food, if you get too close to that area of game. Another option is auto teleport back players when they get too close to off limit areas.
In TES Oblivion you had the same feature with Slaughterfish in combination with very step inclination around rivers that would stop players to go into land that haven't been created (there are mods that expands playable areas and let player go beyond those limitation - but those mod created areas are often not fully complete as zones).
SeaGtGruff wrote: »I don't know whether dolphins as we know them exist in The Elder Scrolls Online universe-- but we've already got a few ornaug mounts, and ornaugs can be seen swimming and leaping like dolphins in the slaughterfish-infested waters around High Isle. So you could buy an ornaug mount and it should be able to swim like any other mount-- although I seriously doubt that we'll be able to ride our swimming mounts through slaughterfish-infested waters, because even if the slaughterfish couldn't eat an ornaug mount (presumably because its scaly hide is impervious to slaughterfish teeth), the slaughterfish could certainly still eat us (because our armor apoarently isn't impervious to slaughterfish teeth).
That is an good idea, kind of like the bridge between Stormhaven and Bankorai, they added an gate between Grathwood and Northern Elsweir. It's a tunnel from Grathwood to Reaper March, remember trying it then the game was new and still had leveled zones, I ran back very fast after seeing level 40 enemies as below 20darkriketz wrote: »tomofhyrule wrote: »Don't hold your breath.
Slaughterfish are designed to block areas. This is not an open world; it's compartmentalized by zones. And the point of slaughterfish is to prevent players from going out of bounds.
If they allowed players to swin through slaughterfish, you'd get invisible walls instead. Not to mention that the slaughterfish in Cyrodiil are specifically there to funnel players to the bridges like how the terrain along the milegates will concentrate fights there. It's a design choice.
I still think it's a pity that we can't go from northern Malabal Tor to Gold Coast considering how little the distance between these two is !.....a bridge, maybe ?
tomofhyrule wrote: »Don't hold your breath.
Grizzbeorn wrote: »And why wouldn't slaughterfish eat a dolphin?
Sordidfairytale wrote: »Do people not know about the Patch Notes Section of the Forums? Patch Notes seem to have been posted at 5 AM this morning, an hour before this post was made.
https://forums.elderscrollsonline.com/en/discussion/681998/pc-mac-patch-notes-v11-1-5-update-47#latest