Finishing just a total of 6 Daily Endeavours on two accounts took me over 4,5 hours today. Got my 90 seals...yay. Calling it a day for now.
tomofhyrule wrote: »Don't hold your breath.
Slaughterfish are designed to block areas. This is not an open world; it's compartmentalized by zones. And the point of slaughterfish is to prevent players from going out of bounds.
If they allowed players to swin through slaughterfish, you'd get invisible walls instead. Not to mention that the slaughterfish in Cyrodiil are specifically there to funnel players to the bridges like how the terrain along the milegates will concentrate fights there. It's a design choice.
ESO_player123 wrote: »ESO_player123 wrote: »Last day, I created a new character in an attempt to discover how to get to that place where I could choose my starting point. I remember I was there once but cannot recall how that came to be. I thought it a great idea. If you already completed the tutorial, get the option to skip it and end in a room where there are several gates into the world. Pick one and start there. A skip took me directly to the map of a chosen alliance (couldn't start without choosing.) A play through took me to the same place after the tutorial. I cannot know if I am doing something wrong or if the feature was removed.
Since a few posters claim they can play the entire game without gear and CP points, I decided to mess around before deleting the test characters.
The tutorial character (who had to have a bow made because I couldn't find one in the cold harbor,) I assigned CP points. I only have 900+ so, not a lot of point since they are split between three sections, it didn't take long to go through them. I striped off weapons and gear from the tutorial, put on a costume for modesty, and jumped into a fight on the starter island. Punching was not too bad (about 3200 on an Alit.) A friend who was watching this test said, "Alits are stupid, try it on a group of human foes." I couldn't find a group of human foes on the island. In fact, it was very difficult to find a foe target other than alits on the entire island.
I said, 'let's try a tougher region. I went to the Reach and dropped a recover pot. I was able to kill things there, mostly the dogs but I fought a couple of humans. Took a while as my attacks were not very hard. I was killed by a troll after a short fight.
The skip character had nothing. No gear, no CP, no weapons, no pots. In the starter island, the Alit took 2100 damage per punch. The fight took longer and I could see my HP being depleted. Now, starter islands are an extension of the tutorials, really little more than an introduction to the story line.
So, like the previous test character, I went to the same location in the Reach. I fought the dogs, my life bar went down rather swiftly, but I didn't die. Looked for the troll or a human target. Didn't find a human target, but punched a rabbit and what might have been an elk. Both died; one gave meat. I jumped off a cliff near the water, almost died from fall damage, but was able to regen after standing around a while. Found a troll, I don't know if it were the same troll. I did not turn my show numbers on, so I cannot say what the total HP was. I can say, with a fair amount of confidence, that it looked like the troll healed itself by farting. I punched it and saw no damage being done. It hit me and did a fair amount of damage. I don't remember the number but it was about 20% of my health. I was dodging and moving and punching but each time that troll produced the green cloud, he was healing and I was still dying. I could not regen fast enough to survive the attacks. I died.
I find the game is not too easy. There are so many options that it is still entertaining after 10 years.
Wish I didn't have to waste so much game time waiting for resources or foes to spawn after a farming player and/or group cleans them out in overland and in overland dungeons. If the suggested difficulty overlay happens and the 'vet' levels are still allowed to farm the lower difficulty, nothing will change. The game will continue to be top heavy and the balance will shift to a point of no return (TSW.) Hope that doesn't happen here.
The tutorial with the gates (the Balfiera Island) was removed after update 44. Now, the new chars again start at the Wailing Prison in Coldharbour. IMO it's more fitting for new characters, and it's more reasonable from the story standpoint. The old players can skip it and be on their merry way to where they want to be.
I'm not sure why you are punching the enemies if you are testing a new player's experience. The game does not support unarmed combat and is not intended to play this way. A new player would pick up whatever the game drops for them. The main quest line makes a good job of offering starting gear as rewards. This is what I have been using on the new alt that I created to test a no red/blue CP start of the game. That + whatever else I pick up in overland or in the daily login rewards. So, my new toon is in mismatched gear, just like any new played would play it (just like I did when I actually started the game).
Why I am punching foes is in my post: "Since a few posters claim they can play the entire game without gear and CP points, I decided to mess around before deleting the test characters." I was going to delete the character anyway so I decided to put the claim to my own test.
Since I could not find the gates, I figured they were removed. Thank you for the confirmation.
Without gear usually means either weapon only for old characters or mismatched gear for completely new toons.
Necrotech_Master wrote: »stampede is great for mass procing unleashed terror which any class can get, but requires running 2h
im assuming if you wanted to use sorc streak for mobility/avoiding the enemies it would make sense too
Yep.
Thought about stampede but want to stick to a destro staff for elemental susceptibility to proc burning, chilled and concussed from the one skill. Idea in my head is to streak through enemies, turn around and hit them with ele to give me 20 seconds of burning, hemorraging, chilled and concussed. Early on it won't be too great but once you start picking up focused effort visions the damage should really ramp up (I'm thinking, yet to actually go in there with the build).
Stuck on deciding between ice or lightning staff, ice will give me minor brittle while lightning and oakensoul will make the early rounds faster until I've picked up focused efforts. Propably need both, start with lightning and switch to ice as I progress to the harder arcs.
If you're on PC, you might try the Character Knowledge add-on. Mousing over a motif chapter will tell you which of you characters have or have not learned it. The tooltip is screen space limited for many motifs (no idea why - could just be something I've overlooked in settings), so it works more consistently if you're only tracking for two or three characters rather than a dozen.