
Thumbless_Bot wrote: »Elendildur wrote: »FurryCandyHearts wrote: »literally wnts to destroy th thing that makes a warden a warden, the ability to use animals to fight at their defense...
ok sure gget rid of harm and while were at itlets get rid of fire for dragon knights a jabby jabby for templars and so on down the line. lets just stand around slinging insults at each other instead of fighting bosses and monsters.. thatd be fun.
Charm is not the defining feature for Wardens, esecially since Arcanists got a charm first. Charm also has no special interactions with any other part of the Warden toolkit
I read on these forums somewhere that nb used to have this mechanic years ago but it was removed because of how buggy it was/is. Not sure though.
imPDA
ToddIngram wrote: »Its not just that they disable Grey Host in that week once more, but also with Update 50 and the big PvP reward system, the first 30!!!! ranks are basically Vengeance only rewards. They keep forcing it onto us, they do not listen, that the majority of PvP players do not want Vengeance. Its just PvE people liking it, because then they can just jump in, change nothing and be good at it.
When Vengeance PvE rules for Trifecta btw? I don't want to change my build for that and I expect to be able to do it with absolutely no effort, thank you.
This.
I honestly think their analytics were skewed by PvE people. Surely they compared peoples PvP timeplayers when looking at the results too... right......r...i..g...h..t...?
The only analytics that matter to ZOS are the profit related metrics. And vengeance is far less expensive to maintain than the game ZOS originally created. The problem is vengeance will not last. The PvE community won't play it long term and the vast majority PvP community won't touch vengeance ever again. Vengeance will fail and ZOS will replace Grey Host with a single keep map and call it a good day. ...and I bet there are still people at ZOS that don't understand why such a large portion of their player base isn't happy with them anymore.
I've been pretty patient trying to explain how dueling extrapolates to open world, unlike the WW nerf herders. Keep this up and I'm joining the nerf WW crusade out of principle.The meta for what
MidnightDuel wrote: »BretonMage wrote: »Oh, that's promising news. I hope they bumped up the chances for West Weald maps as well.
West Weald maps had a similar drop rate as Solstice maps in my extrememly limited test. To be fair West Weald maps consistently dropped before and even had an event where the drop rate was increased and maps included in the event rewards. Solstice didn't ever have that boost.DarthCuddlefluff wrote: »To get the apocryphal well in triplicate so I can just buy it, I had to do THOUSANDS of maps for Telvanni Peninsula and Apocrypha
The Apocryphal Well was one of the first of the double-locked Antiquity furnishings and had the added insult of being a three-part Antiquity. I completed all the possible codices for West Weald long before I was finally able to finish the codex for the well, which came out a year before with Necrom.
