darkriketz wrote: »Which makes me remember that in SWTOR (I barely played it cause I didn't liked the style and I'm not a SW fan anyway, only a prelogy fan), during character creation, some names are forbidden to the players. How many "members of the Great Houses of Morrowind" have I seen while playing ? Telvanni, Hlaalu and Redoran shouldn't be allowed names for played characters.
xylena_lazarow wrote: »Was anyone ever serious about this? I thought it was a meme, then ZOS actually did it.Izanagi.Xiiib16_ESO wrote: »Unfortunately this was a player suggestion
SeaGtGruff wrote: »Izanagi.Xiiib16_ESO wrote: »2) Made the Bridges destroyable
I have no clue which Zenimax employee had to bring Battlefield features to Elder Scrolls Online
This alone terminated the enjoyable Alessia Bridge battles which lasted 30 mins to 2 hours about every night to non-existent
Unfortunately this was a player suggestion, I was there when it was made and was one of those arguing against it but they listened to this player/sub group instead. It does sound like a cool idea when you discuss it though to be fair.
Doesn't the game have repair kits? ZOS even consolidated the various types of repair kits into a single all-purpose repair kit. What is stopping players from buying repair kits and repairing destroyed bridges, just as they do with destroyed milegates? Sure, you can't repair sonething if it's taken damage too recently. But you can try to take out any siege engines that are doing damage, and have players from your alliance go around to the other side of the destroyed bridge to try to take out any siege engines on the other side. There are ways around destroyed milegates and bridges.
I'm not voicing an opinion on whether it was a good or bad idea to let bridges be destroyed. I'm just pointing out that there are ways to deal with destroyed bridges.
SaffronCitrusflower wrote: »SeaGtGruff wrote: »AngryPenguin wrote: »Vengeance is what we needed all this time. Cyrodiil was clearly on a skeleton crew if that, and No-Proc was a half-baked (if we're being charitable) attempt at helping performance. Instead it just confused everyone, nothing was clear, and Zenimax did not even do the bare minimum to clarify things.
But Vengeance? They're now quickly iterating on huge changes to the game's skill lines (WITH PVP-ONLY CHANGES!), a tripled population cap, and pushing a higher skill ceiling on strategy rather than pushing higher stats on gear & skills. I gave up completely on ESO until I heard about the vengeance tests, and had an absolute blast on the 2nd testing phase. If that comes back, I'll be back to playing it as my main game.
Cyrodiil kept my interest for hundreds of hours, but it was rotting over the years. And Vengeance had constant fights that were just as entertaining as my peak experience back in 2017 when defending Chalman and Sejanus. The fights were glorious, and it brought back a bunch of Pact PvP guildees for that one week. We all had a turn with being amazed at how fun Cyrodiil was again and how it felt like the good old days.
Vengeance will be the death of PvP if implemented as the only option. It's for the PvE crowd that won't stick around for any mode of PvP for any significant amount of time.
Vengeance is for testing possible ways to reduce problems and improve performance in Cyrodiil. It is intended for the PvP crowd who have been complaining for years about performance issues in Cyrodiil.
What changes has ZOS made to live Cyrodiil PvP as a result of what they've learned from vengeance? Any?
Anyone remember this?
Personally the dancer personality where people wiggle non stop is kind of odd...like what is wrong with them.