randconfig wrote: »AardvarkMcG wrote: »
ESO's server issues are better than all the MMOs I've played in my life, and I've played at least 10 or more. Still it doesn't change the fact that the down time sucks, I really wanted to play ):
For anyone experiencing issues with huge FPS losses in PVE and PVP, this is what fixed it for me.
My particular issue was with CPU use.
You can confirm if you are having the same issue by opening the task manager (<Ctrl><Alt><Delete> Task Manager) then clicking on the header for the CPU column so that the highest usage app is at the top, then run eso.
My particular issue resulted in ESO running at 95%+ CPU usage which resulted in frame rate drops causing FPS in game of single figures.
The fix for this is to edit the UserSettings.txt file located in \Documents\Elder Scrolls Online\live, double clicking this should open it in notepad.
Run a search (<CTRL>F) for "CORE" this should highlight the line
SET MaxCoresToUse.4 "-1"
The "-1" value represents 'automatically set the number of cores', which in my case buggered fps up.
Change the "-1" to "4" to force ESO to use that number of cores, i chose 4 as its two thirds the number of cores for my processor.
Save the file, close notepad, then launch the game as normal.
This was an instant fix for me running an I7 8700K.
Zyaneth_Bal wrote: »madmufffin wrote: »Zyaneth_Bal wrote: »In my opinion, skill lines should resemble those of base game classes more, containing skills that perform different functions and serve different roles simultaneously. Unlike the popular opinion that skill lines should be strictly separated, one line for one role, certainly a much easier way, but hardly a good one. Of course, some kind of separation should exist as it always has, like generally each base class line is a mix of two roles.
This would reduce the potential power of subclassing as each line wouldn’t be focused solely on a single role which would lower the ceiling of minmaxed specialization. And at the same time would present more creative opportunities as you would mix lines dedicated to several roles at the same time instead of only stacking damage lines for instance.
This would've been the more ideal way, but given that NB and all 3 DLC classes are fully segmented and DK is pretty much there as well, we can't really roll back to that design.
I don't see why not