Major_Mangle wrote: »An objective queue would be completely dead within a month. The moment people get whatever associated achievements there are they'll never touch that queue again, and no actual PvP:er that genuinely want to PvP will actively queue for objective modes. This happened with the original queue system where people stopped queuing for the objective modes once they had the achievements.
It's bad map/objective design, not bad game mode.
In simple shooting games it's usually more engaging to have CTF than TDM, because you have to focus on the right opponents instead of whoever have lowest health.
In 3 teams fight, chaos ball was often good if the ball holder wasn't hiding and/or running in max speed.
And ESO still needs something that can attract new players, not just regular PvP players.
TES is valuable to Skyrim, Oblivion and Morrowind players as well.Only in the ESO forums is TES possibly a valuable IP!
Not if most of the creatives get laid off.And AI is the future of content creation, period. There is nothing stopping this train outside of global conflict. It is completely misunderstood by most people. It will not replace human creativity and ingenuity, it will enhance it.