SilverBride wrote: »Whether a player finds teabagging offensive or not, it does create a LOT of conflict that could be eliminated if the crouching animation was just changed. They could make the player semi transparent, for example. Anything other than what it is now.
The way is it now is just creating a lot of work for customer service, and this conflict isn't going to go away unless this animation is changed to something different.
If you deliberately decide to bring lines without Major Resolve, that is the tradeoff you make for what your chosen lines offer.
Except it's not a good tradeoff. My point is that it's always better to use a class line with resolve rather than using a non resolve skill line with Chudan.
I am currently using animal companions, green balance and assassination on a dizzy 2h snb pvp build to be similar to warden pre subclass but with the added damage of using assassination (warden is a highly mobile class with mobile healing with vines + vigor).
Next patch, merciless is getting crit chance, so I don't need to use lotus and have a free skill slot for an armor buff skill but there isn't a good one outside of class.
So why in the next update would I use green balance with Chudan when I can use restoring light with bloodspawn/ balorgh?
Sure with green balance I would have higher healing per second due to vines, with major mending at low health + minor toughness
But with restoring light I can get major resolve with a hot and stamina sustain that continues through block and sprint, purge with group synergy to purge all negative effects, passives that increase healing and auto block for 2 secs every 15 secs at no cost.
Restoring light is clearly better. I just want a good source of major resolve outside of class, so more subclass combinations are competitively viable. Sacrificing using major resolve from a class line and using Chudan with green balance instead of using restoring light with bloodspawn or balorgh isn't a tradeoff - it's a downgrade.
Also, why is it that if a build lacks say a burst heal we can use healing soul to fill the gap but not major resolve through scribing or other skills?
Imo I think other sources of major resolve were left as intentionally bad to encourage us to use class sources to strengthen class identity.
Before subclassing if you saw black spikes on the back you knew it was a dk, a rune on the ground - a templar etc.
But now with subclassing class identity is dead, the only reason to use class source of major resolve is because they are the only good source.
tomofhyrule wrote: »madmufffin wrote: »MincMincMinc wrote: »
The big problem is that I don't see how this can be fixed. Either sorc should have all their dps passives shoved into one skill line so they can compete with other classes, or arcanist, necro and probably nightblade need their skills and passives dispersered across the class skill lines.
Essentially the design philophosy for the DLC classes is the exact opposite of what they are now suggesting the direction of balance with subclassing should be.
Bingo, the some classes were designed to be clear and easy to learn with a clear damage, tank, heals line. Now they would have to be rebalanced such that each line offers the trinity on its own to convey a playstyle. Otherwise there is nothing stopping us from slotting 3x highly efficient damage lines like Animal, Assassin, Aedric spear
As for the more original base classes they need to be altered to have stand alone skill lines that can operate on their own. Stormcalling as a good example having raw responsive damage, healing while aggressive, and tankiness from mobility which pairs well with the responsive damage. Dark magic is the bad example, where it gets damage from frags, but the general playstyle of a frags magsorc normally needs mages wrath, curse, and ward to function. Daedric summoning also falls flat on damage, The damage morphs of pets could be reworked to pair up better or if ward/curse got traded with encase/mines, A skill like encase on petsorc could be used as a temporary pet buff or pet attack skill.
I mean it feels like a uniquely sorc issue at this point tbh. Nightblade and Dragonknight are both pretty much segmented between DPS/Tank/Heal(Utility) and Templar has a very obvious heal line with two strong DPS lines (one of which is kinda tank oriented). Sorc is just a jumble of junk spread across 3 lines that is usable but worse than other classes in every facet.
Uhh... what?
Ardent Flame: DPS ultimate, 3 DPS skills, 1 tank CC that can morph into a DPS gap closer, and 1 DPS skill that morphs into a heal. 3 DPS passives and 1 passive that increases damage and sustain.
Draconic Power: DPS ultimate, 2 tank skills, 1 CC that has a damage and a tank morph, 1 self heal, 1 DPS skill. 3 tank passives and then 1 generic health recovery passive
Earthen Heart: Tank ultimate, 1 DPS skill that has a healing morph, 1 healing skill that has a DPS morph, 1 CC, and 2 group buffs. 2 sustain passives, 1 group buff passive, 1 duration extender passive that affects all three roles.
All of the basegame Classes have necessary skills spread across all three lines. Even if a line has a few things that seem like "this is the DPS line with some other stuff mixed in" like Ardent Flame, that still isn't as clear-cut as something like Herald of the Tome. A DK of any role would have to give up skills they'd use to Subclass. The only basegame Class lines that are obviously designed for one role and one role only are NB's Assassination and Templar's Restoring Light (and you can even make an argument against Restoring Light since Ritual has a DPS morph and there are some self-only buffs in there).
Also does seem interesting that the "tank" line for DK (you know, the one with the DPS ultimate) is outclassed in every way by other tank lines from other Classes, so the tank meta pretty much says "you need DK's healing line (assuming we can call it a healing line)"
BTW: i dont understand why this questionnaire is so one sided. It does not really allow for critical feedback!? If you want to pat yourself on the back - ok, that is one way to do it.