No bypass. It follows you.
What if someone realizes they messed up and just wants a fresh start you know?
Hi Kevin,
Wouldn't it be useful to add follow-up questions for the people who answer "no" to your first question as well?
I'm pretty sure it's just a matter of hastily overlooking this, and not a matter of ill intent, but right now it appears to me like you're not looking for actual feedback, and are instead looking for positive user experiences to use in your next bit of marketing. Optics matter.
The assumption here was that if the answer to the first question was "no" that folks would tell us why as part of the first question response and then ignore the remaining questions as they would not be relevant. Responses to these questions are not being used by marketing at all. The questions came up while having a meeting with our combat team about subclassing and some of the data they are reviewing. So we are trying to get some feedback for the team. Whether your experience has been positive or negative, we want to hear it.
MincMincMinc wrote: »
The big problem is that I don't see how this can be fixed. Either sorc should have all their dps passives shoved into one skill line so they can compete with other classes, or arcanist, necro and probably nightblade need their skills and passives dispersered across the class skill lines.
Essentially the design philophosy for the DLC classes is the exact opposite of what they are now suggesting the direction of balance with subclassing should be.
Bingo, the some classes were designed to be clear and easy to learn with a clear damage, tank, heals line. Now they would have to be rebalanced such that each line offers the trinity on its own to convey a playstyle. Otherwise there is nothing stopping us from slotting 3x highly efficient damage lines like Animal, Assassin, Aedric spear
As for the more original base classes they need to be altered to have stand alone skill lines that can operate on their own. Stormcalling as a good example having raw responsive damage, healing while aggressive, and tankiness from mobility which pairs well with the responsive damage. Dark magic is the bad example, where it gets damage from frags, but the general playstyle of a frags magsorc normally needs mages wrath, curse, and ward to function. Daedric summoning also falls flat on damage, The damage morphs of pets could be reworked to pair up better or if ward/curse got traded with encase/mines, A skill like encase on petsorc could be used as a temporary pet buff or pet attack skill.