Hopefully once they figure it out they'll let us know. We shall see.
They already did. They told us at around the beginning of the year how ESO is changing. They ended the chapter model. We can see the result in the game right now.
I keep repeating myself because I'm amazed that people can't see what's right in front of them. They didn't just change the name of the annual update for no reason. ESO has entered a new phase.
It's an 11 year old game, so this kind of thing is to be expected.
katanagirl1 wrote: »For those of us who want to be able to continue to support the game amidst all this, it could be challenging.
I’ve already done all of the new season content and am running out of things to do. I usually spend my time in Cyrodiil, and could entertain myself there indefinitely, but the combat imbalances due to former classes, OP gear and subclassing, with ball groups thrown on top, can make it really frustrating. Some days I just log out because I can’t do anything.
New players have a whole world to explore, but those of us who have kept up all these years aren’t excited about overland questing, running pledges, and such anymore because we have done that so many times before. If we get less new content this year and even less than that next year, we need to feel like the future will be better. I doubt they are looking that far ahead though. So it’s just wait and see at this point.
moderatelyfatman wrote: »As tempting as it is to lay 100% of the blame on Microsoft, ZOS has to take some of the blame here.
ESO lost a bunch of long term players (mini whales) from the tone deaf changes in patch 35 and then tried to replace them with newer players, most of which moved on after a few months after spending $20.
It was a poor long term strategy to fluff up the numbers which eventually caught up with them.
Hm, if a game has to rely on rich players then something ain't right imo. Besides, do you have any actual statistics?
spartaxoxo wrote: »spartaxoxo wrote: »
Besides, this thread is not about that. It is about our feelings about how the employees at ZOS have been treated. And I think they should have been given notice.
They are still being paid with benefits!!
Good. They should have also been given notice IMO.
LittlePinkDot wrote: »Maybe they just don't want people to choose 3xDD skill lines without making a sacrifice?
I do think healing skill lines should have major resolve and not just restoring light.
I'm using Chudan right now because Assassination, animal companions and earthen heart skill lines don't have Major resolve. But I guess that's the sacrifice I have to make in order to be able to use fossilized unlockable stun and Corrosive armour with relentless focus and cutting dive.
I also have to use Night Mother's gaze just to get a reliable source of major breach.
Except the benefits of sacrificing a major resolve line like restoring light or storm calling isn't worth it to use 1 extra skill and Chudan. Meta builds will have the bar space to get everything needed on 1 build, so Chudan is unnecessary. Meanwhile non meta builds need to use Chudan. Adding a universal major resolve will make non meta builds slightly more competitive by using a good monster set and open up more build diversity.
Hopefully once they figure it out they'll let us know. We shall see.