MorallyBipolar wrote: »MorallyBipolar wrote: »Vonnegut2506 wrote: »Because I can't be tasked to do activities I don't enjoy just for some item in a video game, and I would guess many people feel the same way about PvP.
I understand. There’s a significant amount of players who participated in Midyear Mayhem in the past, but didn’t participate this time though.
I’m not sure if they quit or what, but it’s a very noticeable drop off. It’s pretty interesting to see from a game design perspective. I’m wondering what’s led to such a dramatic change this time.
Can you please post your data showing that this years MYM event is experiencing a reduced turn out.
Thank you.
This isn't the mic drop you hope it is. Anybody who PvPs on a regular basis knows the population is next to nothing compared to past MYM events. There was a time when U50 was pop locked during this event. Blackwater Blade days. When you don't need to queue into an alternate campaign while waiting to get into GH, there is no need to present data. It's crystal clear.
How do you explain that all three factions have been pop locked more than 20 hours/day since the event began? (PC NA Greyhost)
Major_Mangle wrote: »An objective queue would be completely dead within a month. The moment people get whatever associated achievements there are they'll never touch that queue again, and no actual PvP:er that genuinely want to PvP will actively queue for objective modes. This happened with the original queue system where people stopped queuing for the objective modes once they had the achievements.
It's bad map/objective design, not bad game mode.
In simple shooting games it's usually more engaging to have CTF than TDM, because you have to focus on the right opponents instead of whoever have lowest health.
In 3 teams fight, chaos ball was often good if the ball holder wasn't hiding and/or running in max speed.
And ESO still needs something that can attract new players, not just regular PvP players.