Balancing decisions are not "mistakes", as much as we wish they were considered mistakes.
Crown Store prices being too high or low than intended or character data being copied from the PTS to Live are "mistakes", and those were swiftly repaired as ZOS owned up to those mistakes with compensation.
Some more clarification from ZOS on what exactly constitutes a "mistake" would be appreciated for future clarity. Otherwise we could say any unfavorable change was a mistake and we'd be complaining to ZOS for months to remedy something that they don't consider to be a mistake.
Any decision, even if well meaning, can be seen as a mistake given time if the decision has negative consequences. That's the thing, we see performance worsen and populations decline as a result of many of the decisions made. In retrospect those decisions can now be seen as mistakes. I just wish those mistakes were acknowledged and made right, that's all I'm asking for.
Can you give a list of mistakes here for ZOS to review?
I would not be able to fit that here on the forums.
I will say though, I've written detailed posts outlining what I think were poor decisions when they happened. I've been vocal about the "play as you want" model, subclassing, balance, accessibility, the state of PvP, the list goes on and on. You can probably search for my posts within the past 3 or 4 years if you care.
Of course I'm just one person, but I've seen mass sentiment around certain decisions that have been made and the concerns were never acknowledged. Anyway, I only point this out as someone who wants the game to improve since no other game like it is on the near horizon.
I agree with that last paragraph especially. Me and others have voiced concerns regarding certain decisions that never received acknowledgement from ZOS. And I agree, there really isn't another game like ESO out there — that's why I'm still here, pleading that ZOS would remedy longstanding issues and reconsider certain decisions they've made.
The important thing to note is that each player, like you or me, may have different visions for what ESO should be. What I consider to be an issue may be completely justified in your eyes, and vice versa. Maybe what we see as issues are justified in the eyes of ZOS.
There's another perspective to this as well, which is the overall PR incentive not to encourage or engage with vociferous criticism when the scope of the topic is too large. I recently posted a thread that got a LOT of engagement criticizing hard group checks in group content.
I might be tempted to cite Jo's signaling here and jog the studio's elbow for a response, but what can they even say? That topic is about the foundational design choices that the creatives make-- it's not a balance oversight or technical issue. The studio can respond to smaller scope stuff like that without suggesting to the OP that their voice in and of itself prompted action.
If they responded to my thread at all it would signal that they're considering a shift in design direction. That would go straight to my head; I'm already insufferably verbose, they don't need to give the mods even more volume to read through. Mostly, though, it would set an unhealthy precedent that criticism is owed a response, which would only attract users with a very flawed perspective on 'critical' versus 'I don't like this, I want it to be something else.'
On the other hand, responding and declaring right off the bat that my feedback and the discourse on the thread was taken, but is NOT being considered or forwarded, is equally bad in the other extreme. That's a LOT of discourse, and signaling to the community in concrete terms that it's been ignored is wildly disheartening. Or, even worse, if they got defensive and tried to argue against the criticism-- that's just overt conflict with the community. Very bad vibes.
It's easy to interpret radio silence as being ignored, but when any response to a topic is a lose / lose for the studio, you just have to trust that the note went into the box. Hope that enough engagement and bumps get in front of devs' and creatives' eyes.