Hi all,
Wanted to follow up here. The goal is always to provided a balance of more grounded yet cool items and more fun/ fantastical items as well.
We have taken note and shared feedback when some items may push that balance a bit far, like our 4-sword horse friend. (I find this mount fun, but totally understand it can be super jarring.)
However, the item selections are meant to give you the player tools to be creative and have fun. Sometimes player choice will lead to a dancing Molag Bal, as jarring as that can be. But between the Crown Store items, in-game items and in-game event items, there are plenty of choices to make a more grounded experience for yourself and for others if they so choose. Some may go down the route of Sheogorath for a more maddening experience, but they should have the option to do so as well.
All that being said, happy to take any additional feedback to the team for their consideration. Is there a style or kind of cosmetic we have made in the past that you would like us to lean more into?
Thanks for any feedback give here. And please be mindful when submitting feedback that you remember community guidelines.
Battlegrounds were destroyed so that players who don't play the objectives could feel good about themselves, friend. It really is that simple.Avran_Sylt wrote: »Avran_Sylt wrote: »Avran_Sylt wrote: »@Avran_Sylt This is what I meant when I said that the most extreme form of anti-gaming imaginable is a thousand times easier now:
And per Decimus, and what I wrote myself, that's still going to happen in 4v4v4. The regulars are going to stomp on the non-regulars because they're the easiest target.
I don't know who the pit daemons sorc was, but they sure don't seem like they're trying to kill anyone other than the squishies.
It's not a matter of ''going after squishies first''. The players highlighted in vomit green are playing as if they were on the same team. They deliberately avoid even light attacking each other. Surely you realize how doing the exact same thing would be a thousand times harder if they were split between 3 teams instead of 2.
[snip]
Oh, well that's a disgusting practice, leveraging low pop queue times coupling communication in an attempt to influence your chosen opponents (in this case allies), does seem rather exploitative.
But no, I don't see how a random selection of queued players using 3rd party communication to truce is going to be better in a 4v4v4.
Lets take the very same example you gave:
5 skilled players using 3rd party communication to circumvent solo queue grouping are in the same lobby.
this can be split
4-1-0
This is basically the same as in the 8v8, except a greater potential for one of the two groups with unknown players to have no healers, the 4-man stays unkillable and the 5th hangs around them, targeting specifically the team with nobody on it.
3-1-1
Depending on the build of the single conspirators, they may hang around the other three/bust down the rando continuously while the other 3 don't stop it, and they have functionally a 5-man group against 3-man teams that can also damage each other. Bit messier, but in this instance the players with more padded stats won't die so quickly.
2-2-1
Now this is the messiest one of all, and where I can see your point, however, now you have two teams who have active interest in screwing with their randoms and still causing the match to be a cluster.
Though TBH, I think using parasocial relationships to sabotage your own team for your and your blokes gain I think falls out of the scope of "Tri-team vs dual-team"
The problem is that this "practice" only exists in someone's imagination. The linked screenshot (where I'm top score in my team due to playing the objective) is just a BG where there's 4 good players on one team and one in the other, nothing else - BGs have always looked like that since they were introduced.
People don't have to be my "friends" or "viewers" to recognize me and vice versa... this might sound a bit arrogant, but as someone who's been playing PvP since the beta one would have to be living under a rock to not recognize me in BGs (or PvP in general).
Good players fight each other but only as long as it makes sense... it doesn't make sense to follow good players outside of objectives to Xv1 them with a bunch of random squishies because:[edited to remove quote]
- Kinda toxic.
- Still takes a long time/might be impossible depending on the build of the good player.
- Loses you the BG in the long run.
Well indeed it did sound arrogant, thank you for saying I live under a rock.
I did use the term parasocial for a reason. It's a one-sided relationship.
But your scoreboard seems contradictory to you being an objective player and "nothing having happened": How did you reach top medals without picking up a ball? You would have certainly died at least once through escalation damage. You didn't heal your teams carrier back at spawn, you only had 7k team-healing. The only method of score gain at that point would be to be constantly killing/damaging the opponent ball-carrier, and one has to wonder why the seemingly immortal 4-man never managed to kill you while you slaughtered their teams ball carriers.
Vonnegut2506 wrote: »Is there ever going to be an option to shut off the annoying visual clutter, lightshows, and explosion noises on our end?
I'm willing to admit that I've been convinced that ZOS has made changes to secure the game despite having not done such measures. If that is necessary to facilitate awareness towards change that results in a better game overall, I'm willing to admit that I was wrong to believe server-client communication has ever been changed.Of course players still cheat because they didn't really change anything! The kind of changes players imagine happened simply aren't possible without them being extremely obvious to every kind of player.
The ESO server trusts the client about the same things it always has. This has been shown when certain cheats re-emerge, even without actual memory hacking. Like set-based glitching. The client tells the server certain things about the character and the server flat-out believes it. It shows those things aren't being tracked server side. Not only were these not moved server-side, it shows the server or client doesn't even perform the basic low cost sanity checks it should.
The ESO forums... where players will decry anti-cheat and anti-ddos mitigations. Those are both good things. We should wish it had better anticheat.