Oblivion_Protocol wrote: »
That’s not how the crit cap works. It’s not a set threshold programmed into the game. 125% is what people have suggested for years because it’s the maximum amount you can reach before you start running into diminishing returns. With the new mythic and subclassing, that doesn’t matter. People are running around with 150% crit damage and hitting for every bit of it.
If you meant that critical damage shouldn’t go any higher than 100% period, then people will just spec more into w/s damage and still hit like trucks.
I see the biggest problem in the increased damage that can now be dealt in heavy armor. The solution is to add a -10% damage debuff per piece.
Sure, you can deal enough damage in heavy armor, but that’s not the issue. Even someone with 40k resistances and 35k HP can still die to a double plar+cro combo, or nb+den+plar, if they don’t block at the right time. (btw these builds just use 1 piece heavy trainee)
The real issue right now is the high crit chance (mainly due to the Assassination skill line and Cro's passive), the high crit damage, and the lack of ways to increase crit resistance (without too many drawbacks)
I see the biggest problem in the increased damage that can now be dealt in heavy armor. The solution is to add a -10% damage debuff per piece.