Yea ZOS put themselves in a really difficult position. For years and years they've been doing everything they can to get more new players and to keep the solo casuals happy. They keep the majority of the game extremely easy, water down the combat, focus mostly on zone releases, and put a lot of emphasis on events.
1. What if PvEers figured they had better things to do than deal with op ballgroups, broken builds, lag, etc?
2. Are PvEers wrong to ask for a PvP mode where they stand a chance and one they enjoy?
3. Since when do PvPers work for ZOS?
4. PvPers have given exactly nothing to PvEers
5. Frankly, I couldn't care less whether PvPers keep the current version or not, as it doesn't exist for me anyways. In general, I suspect that PvEers don't really care either, they have other problems, like hats and economy. PvPers can try and dictate whatever they want to PvEers, it doesn't change that Cyro populations are shrinking.
i think the cat's out of the bag and there's no going back.
i just think it's too late
DarkStrifeYT wrote: »Should all PvE be eliminated from ESO? Sounds great to me so maybe I should make a poll too.
Tempted to do that, nothing but open world pvp from here on
Its mostly just out of curiosity and a discussion. Especially with how the story is going but who knows could be a new war in the future.
I really don’t know about that, but I truly believe that if ZOS removed PvP from ESO, PvE would be 100% better for sure.
BXR_Lonestar wrote: »tomofhyrule wrote: »BXR_Lonestar wrote: »Honestly, this was quite predictable. We all knew that subclassing was going to wreck any semblance of balance when they released it because its power creep on steroids. And as fun as it is to play a game that is broken from a balance perspective, it is also not good for the long-term health of the game. This is why I wish they had taken a more thoughtful approach to subclassing or just not done it at all instead of just pushing something out that is half-baked to try to make a quick buck. My hope is that there will be some balancing changes coming, which may or may not help, depending on what they do, but it begs me to question why you would release something knowing it is broken in the first place.
My big fear is just… where do you go from here?
The power creep added from Subclassing was obscene, but it’s here now. If ZOS tries to nerf anything, we’ll have another U35-esque exodus. If they buff PvE enemies, we’ll get people complaining about damage sponges (we already have bosses in the 170m+ range). If they buff pureclasses, then people who use a for-fun Subclassed build will be left behind.
There’s no winning here. Whichever way they choose will lead to more discontent and another exodus.
And more importantly, 2025 added no new content, for Subclassing was just putting everything we already had into a blender. And there are already people leaving because nothing new came in. Do they spend another year of nothing to try to fix what they have, which may get some of the players who left because of balance to return but also drives off people who are already bored, or do they squeeze in something new to try to get those people back, which would essentially be adding gasoline to a wildfire of balance?
I don’t envy the combat team right now. I can see why they’re just going all-in on Vengeance since the rest of the game is a mess. But the longer they ignore the problem, the more people who are going to leave.
Please ZOS: how many players - content creators, PTS testers, real people - warned about this happening and you did it anyway? Maybe try listening to the people who know the game and its community?
Honestly, its a little too late to start listening to people's warnings. They've painted themselves into a corner, and you're right - regardless of what they do now, they're going to upset someone. But they DO need to take measures to reign in the power creep and bring things closer to balance. Yes, there will always be a META, but the META shouldn't be so far above everything else (in both PVE and PVP) that to run anything else is akin to voluntarily playing handicapped. I think they're going to have to go back to the beginning and do a pure class rebalancing patch, with an eye for how those balancing changes will effect subclassing.
Some people will leave. But others will return. The bottom line is that they can't let let the power creep continue to grow exponentially or it is ultimately going to kill their golden goose.