frogthroat wrote: »FurryCandyHearts wrote: »in the real world when you break the law and go to jail you lose property and money, usually to pay restitution. seems reasonable to me that when you are banned from the game that you lose access to in game property and money. you pay restitution..
In the real world the punishment should fit the crime.
If you show your middle finger to someone, no matter how annoying that is, you should not lose your property and your money.
Teabagging is pretty much the same in the virtual world.
MincMincMinc wrote: »They have already gone over and upgraded the hardware with really no difference. If the issue is terrible code, new hardware won't fix things. Well, sure maybe if we leap forward to quantum computing it could handle the shear volume of calculations. The game is just too bloated after 15-20 years of the code being worked on by different employees. It probably doesn't help that zos keeps adding in bloat and putting new layers ontop of new layers every other patch.
Having no control or not putting their foot down when it comes to power creep is only going to make things worse. We already have skills and set bonuses that are multiple paragraphs long. At what point will we have short novels for tooltips? We already have to look and compare multiple out of game Wiki's to understand status effects and offbalance.
The stat and combat system is just not clear and concise to any degree.
Punches_Below_Belt wrote: »There’s no point in analyzing PvP for the twelfth year, developing complex challenging encounters and milking crowns with day-glo mounts with nonsensical animations if the servers just lag and crash. Raising the floor and offering new ability options won’t improve anything if the abilities don’t work when we press the buttons.